Designing Audio Objects For Max Msp And Pd


Designing Audio Objects For Max Msp And Pd
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Designing Audio Objects For Max Msp And Pd


Designing Audio Objects For Max Msp And Pd
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Author : Eric Lyon
language : en
Publisher: A-R Editions, Inc.
Release Date : 2012-01-01

Designing Audio Objects For Max Msp And Pd written by Eric Lyon and has been published by A-R Editions, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-01 with Music categories.


Accompanying CD-ROM contains complete code for all projects presented in the book. The Max/MSP externals are designed for use with Max 5.



Designing Audio Objects For Max Msp And Pd


Designing Audio Objects For Max Msp And Pd
DOWNLOAD
FREE 30 Days

Author : Eric Lyon
language : en
Publisher:
Release Date : 2012

Designing Audio Objects For Max Msp And Pd written by Eric Lyon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer sound processing categories.




Designing Sound


Designing Sound
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Author : Andy Farnell
language : en
Publisher: MIT Press
Release Date : 2010-08-20

Designing Sound written by Andy Farnell and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-20 with Computers categories.


A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects



Step By Step


Step By Step
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Author : Gregory Taylor
language : en
Publisher:
Release Date : 2018-08-20

Step By Step written by Gregory Taylor and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-20 with Sequencer (Musical instrument) categories.


Step sequencers are a special treat: they offer a simplified approach to composition that can be the basis for fun and creative music-making. Using the Max/MSP visual programming language, Gregory Taylor provides the recipes for over a dozen step sequencers that range from basic to surprisingly deep. In doing so, he also presents Max as the perfect toolkit for creating these addictive devices.



The Audio Programming Book


The Audio Programming Book
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Author : Richard Boulanger
language : en
Publisher: MIT Press
Release Date : 2010-10-22

The Audio Programming Book written by Richard Boulanger and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-22 with Music categories.


An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.



Multimedia Programming With Pure Data


Multimedia Programming With Pure Data
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Author : Bryan WC Chung
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-01-01

Multimedia Programming With Pure Data written by Bryan WC Chung and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-01 with Computers categories.


A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets



Bang


Bang
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Author : Fränk Zimmer
language : en
Publisher:
Release Date : 2004

Bang written by Fränk Zimmer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computer music categories.




Automated Sound Design


Automated Sound Design
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Author : Eric Lyon
language : en
Publisher: A-R Editions, Inc.
Release Date :

Automated Sound Design written by Eric Lyon and has been published by A-R Editions, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on with Music categories.


Sound design is a ubiquitous subject for electronic musicians working across a staggering array of contemporary musical styles and practices. There is an extensive literature covering the creation of Foley effects, and another body of literature addressing domain-specific applications of sound design technique, e.g., how to make bass sounds for Dubstep or how to produce drum sounds for Trap. There is also a computer music literature that focuses on the mathematics of digital signal processing as it pertains to implementing classic digital synthesis and processing techniques. Automated Sound Design addresses the topic from a different perspective, demonstrating the power of sound design when enhanced by automated structures implemented with computer programming. Through the techniques and projects developed in this book, the reader will learn how to create sound design scenarios that generate classes of sounds with controlled unpredictability and unlimited variety of output. This adventure will reveal new ways to work with additive synthesis, frequency modulation, analysis-transformation synthesis, drum machines, Black MIDI, and spatialization for binaural listening.



Programming For Musicians And Digital Artists


Programming For Musicians And Digital Artists
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Author : Spencer Salazar
language : en
Publisher: Simon and Schuster
Release Date : 2014-12-23

Programming For Musicians And Digital Artists written by Spencer Salazar and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-23 with Computers categories.


Summary Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About this Book A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming. Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world. Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required. What's Inside Learn ChucK and digital music creation side-by-side Invent new sounds, instruments, and modes of performance Written by the creators of the ChucK language About the Authors Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language. Table of Contents Introduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCK Basics: sound, waves, and ChucK programming Libraries: ChucK's built-in tools Arrays: arranging and accessing your compositional data Sound files and sound manipulation Functions: making your own tools PART 2 NOW IT GETS REALLY INTERESTING! Unit generators: ChucK objects for sound synthesis and processing Synthesis ToolKit instruments Multithreading and concurrency: running many programs at once Objects and classes: making your own ChucK power tools Events: signaling between shreds and syncing to the outside world Integrating with other systems via MIDI, OSC, serial, and more



Pure Data


Pure Data
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Author : Francesco Bianchi
language : en
Publisher:
Release Date : 2021-04

Pure Data written by Francesco Bianchi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04 with categories.


The book is an overview of the theory and practice of Pure Data, with a glossary of terms and suggested tests that allow students to evaluate their progress. Comprehensive online support, running parallel to the explanations in the book, includes hundreds of sample patches, analyses, interactive sound-building exercises, and reverse engineering exercises. This book will provide a reader with skill and understanding in using Pure Data for sound design and musical composition.