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Designing For Emotion How Art Moves Us


Designing For Emotion How Art Moves Us
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Designing For Emotion How Art Moves Us


Designing For Emotion How Art Moves Us
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Author : Ahmed Musa
language : en
Publisher: Recorded Books
Release Date : 2025-01-13

Designing For Emotion How Art Moves Us written by Ahmed Musa and has been published by Recorded Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-13 with Art categories.


Designing for Emotion explores how art, design, and visual storytelling can evoke deep emotional responses and influence behavior. This book examines the psychology of emotions and how artists and designers can use color, shape, texture, and composition to connect with viewers on a visceral level. Through case studies from iconic artworks, advertisements, and digital media, Designing for Emotion highlights the power of design to not only communicate ideas but also to move people emotionally. It provides a roadmap for creators who want to make an impact, whether in visual art, branding, or user experience design, by learning to craft experiences that resonate deeply with audiences.



Emotional Design


Emotional Design
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Author : Don Norman
language : en
Publisher: Basic Books
Release Date : 2007-03-20

Emotional Design written by Don Norman and has been published by Basic Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-03-20 with Design categories.


Why attractive things work better and other crucial insights into human-centered design Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.



Designing For Emotion


Designing For Emotion
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Author : Aarron Walter
language : en
Publisher:
Release Date : 2011

Designing For Emotion written by Aarron Walter and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Web sites categories.


Make your users fall in love with your site via the precepts packed into this brief, charming book by MailChimp user experience design lead Aarron Walter. From classic psychology to case studies, highbrow concepts to common sense, Designing for Emotion demonstrates accessible strategies and memorable methods to help you make a human connection through design.--Back cover.



Design For Emotion


Design For Emotion
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Author : Trevor van Gorp
language : en
Publisher: Elsevier
Release Date : 2012-06-22

Design For Emotion written by Trevor van Gorp and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-22 with Art categories.


"'Design for Emotion' introduces you to the why, what, when, where and how of designing emotional experiences. Learn how to increase user engagement, loyalty and satisfaction by incorporating emotion and personality into your designs. This isn't just another book on design theory--it's exceptionally practical. The applications of emotion in design are explored through extensive real world examples. This book will help you improve the design of products, interfaces and applications while enhancing learning and understanding. The book introduces the A.C.T. Model (Attract/Converse/Transact), a framework for creating designs that intentionally trigger emotional responses."--Publisher description.



Design And Emotion Moves


Design And Emotion Moves
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Author : Pieter M.A. Desmet
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2020-11-09

Design And Emotion Moves written by Pieter M.A. Desmet and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-09 with Design categories.


Design & Emotion Moves is an edited collection of papers presented at the 5th international Design and Emotion Conference in Gothenburg, Sweden. In spite of the wide variety of angles and approaches, all authors share the basic proposition that in order to understand users (or consumers) and their behaviour, one must understand the affective responses that are involved in the processes of buying, using, and owning products. The book should appeal to anyone interested in understanding emotions involved in human-product relationships, and in techniques that can help utilising these insights in design practice.



How Games Move Us


How Games Move Us
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Author : Katherine Isbister
language : en
Publisher: MIT Press
Release Date : 2016-03-04

How Games Move Us written by Katherine Isbister and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-04 with Computers categories.


This is a renaissance moment for video games -- in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples -- drawn from popular, indie, and art games -- that unpack the gamer's experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train. Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.



Design The Life You Love


Design The Life You Love
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Author : Ayse Birsel
language : en
Publisher: Ten Speed Press
Release Date : 2015-10-13

Design The Life You Love written by Ayse Birsel and has been published by Ten Speed Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-13 with Self-Help categories.


An interactive journal that serves as a joyful, inspirational guide to building the life you've always dreamed of, using the principles and creative process of an award-winning product designer. Life, just like a design problem, is full of constraints -- time, money, age, location, and circumstances. You can’t have everything, so you have to be creative to make what you want and what you need co-exist. Design the Life You Love is a joyful, inspirational guide to building the life you’ve always wanted, using the principles and creative process of an award-winning product designer. Through four steps that reveal hidden skills and wisdom, anyone can design a life they love!



A Playful Production Process


A Playful Production Process
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Author : Richard Lemarchand
language : en
Publisher: MIT Press
Release Date : 2021-10-12

A Playful Production Process written by Richard Lemarchand and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-12 with Computers categories.


How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.



Games


Games
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Author : C. Thi Nguyen
language : en
Publisher:
Release Date : 2020

Games written by C. Thi Nguyen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Games & Activities categories.


Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.



Ecology Community And Delight


Ecology Community And Delight
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Author : Ian Thompson
language : en
Publisher: Routledge
Release Date : 2003-09-02

Ecology Community And Delight written by Ian Thompson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09-02 with Architecture categories.


This book examines the three principal value systems which influence landscape architectural practice: the aesthetic, the social and the environmental, and seeks to discover the role that the profession should be playing now and for the future. The book integrates an investigation of historical sources with contemporary research into the beliefs and values of practitioners. The book raises questions such as: should landscape architecture aspire to the status of an art form? What is the relationship between aesthetics and ecology? Does landscape architecture have a social mission?