[PDF] Designing For Learning In An Open World - eBooks Review

Designing For Learning In An Open World


Designing For Learning In An Open World
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Designing For Learning In An Open World


Designing For Learning In An Open World
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Author : Gráinne Conole
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-09-21

Designing For Learning In An Open World written by Gráinne Conole and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-21 with Education categories.


The Internet and associated technologies have been around for almost twenty years. Networked access and computer ownership are now the norm. There is a plethora of technologies that can be used to support learning, offering different ways in which learners can communicate with each other and their tutors, and providing them with access to interactive, multimedia content. However, these generic skills don’t necessarily translate seamlessly to an academic learning context. Appropriation of these technologies for academic purposes requires specific skills, which means that the way in which we design and support learning opportunities needs to provide appropriate support to harness the potential of technologies. More than ever before learners need supportive ‘learning pathways’ to enable them to blend formal educational offerings, with free resources and services. This requires a rethinking of the design process, to enable teachers to take account of a blended learning context.



Design For Learning In Virtual Worlds


Design For Learning In Virtual Worlds
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Author : Brian C. Nelson
language : en
Publisher: Routledge
Release Date : 2012-05-22

Design For Learning In Virtual Worlds written by Brian C. Nelson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-22 with Education categories.


Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.



Universal Design For Learning In The Classroom


Universal Design For Learning In The Classroom
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Author : Tracey E. Hall
language : en
Publisher: Guilford Publications
Release Date : 2024-02-27

Universal Design For Learning In The Classroom written by Tracey E. Hall and has been published by Guilford Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-27 with Education categories.


"The Universal Design for Learning (UDL) framework has grown from its origins in special education to being widely used to support all students, making the fully rewritten second edition of this indispensable guide more relevant than ever. Filled with practical, vivid examples and tips, the book demonstrates the power of UDL when applied to particular content areas. Specific teaching ideas are presented for literacy, STEM, project-based learning, career and technical education, and the arts. The editors and contributors describe practical ways to create thriving learning environments that use UDL to meet diverse learners' needs. Key words/Subject areas: UDL, guidelines, special education, diversity, inclusive, content areas, digital technologies, technology, instructional strategies, curriculum design, antiracist, teaching methods, equity, teachers, students with disabilities, cognitive neuroscience, personalized learning Audience: General and special educators, literacy specialists, school psychologists, and administrators working with children ages 5-17 (grades K-12); teacher educators and graduate students. May serve as a text in graduate-level courses"--



Interactivity Game Creation Design Learning And Innovation


Interactivity Game Creation Design Learning And Innovation
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Author : Anthony L. Brooks
language : en
Publisher: Springer
Release Date : 2018-03-06

Interactivity Game Creation Design Learning And Innovation written by Anthony L. Brooks and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-06 with Computers categories.


This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.



Handbook Of Research On Learner Centered Pedagogy In Teacher Education And Professional Development


Handbook Of Research On Learner Centered Pedagogy In Teacher Education And Professional Development
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Author : Keengwe, Jared
language : en
Publisher: IGI Global
Release Date : 2016-08-18

Handbook Of Research On Learner Centered Pedagogy In Teacher Education And Professional Development written by Keengwe, Jared and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-18 with Education categories.


Education in the 21st century is shifting focus from accessing and sharing information to designing active and collaborative learning environments which foster student engagement and critical thinking skills. Active learning features a hands-on, activity-based teaching approach during which students synthesize information and take joy in new discovery. The Handbook of Research on Learner-Centered Pedagogy in Teacher Education and Professional Development presents a comprehensive look into the methodologies and strategies necessary to establish classroom climates in which students feel free to question their preconceptions and express opinions. Featuring chapters from international researchers, this book is ideal for administrators, teachers, policy makers, and students of education.



Designing Hybrid Learning Environments And Processes


Designing Hybrid Learning Environments And Processes
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Author : Andrea Manciaracina
language : en
Publisher: Springer Nature
Release Date : 2022-02-14

Designing Hybrid Learning Environments And Processes written by Andrea Manciaracina and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-14 with Education categories.


This volume explores the relationship between space, pedagogy, and technology, with a particular focus on the latter since it is the connecting element that relates to all analysed contexts. The learning experience is investigated and supported by a review of works by referenced authors, underlining the active learning approach that can create better alliances among users and redefine the role of the teacher as a director and a facilitator. The volume offers a conceptualisation of learning technologies for innovative learning environments by creating a grid of technologies for active approaches. Then, it reflects on the comparison between the on-site and online learning environments, focusing on a stressful context. It offers and discusses an instructional design tool that supports teachers in designing hybrid learning contexts. Practitioners who wish to reframe technology in teaching using both digital and physical resources will find it very inspiring.



Rethinking Pedagogy For A Digital Age


Rethinking Pedagogy For A Digital Age
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Author : Helen Beetham
language : en
Publisher: Routledge
Release Date : 2019-06-21

Rethinking Pedagogy For A Digital Age written by Helen Beetham and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-21 with Education categories.


Rethinking Pedagogy for a Digital Age examines contemporary issues in the design and delivery of effective learning through a critical discussion of the theoretical and professional perspectives informing current digital education practice. This third edition has been thoroughly revised to address socio-cultural approaches, learning analytics, curriculum change, and key theoretical developments from education sciences. Illustrated by case studies across disciplines and continents for a diversity of researchers, practitioners, and lecturers, the book is an essential guide to learning technologies that is pedagogically sound, learner-focused, and accessible.



Design Knowing And Learning


Design Knowing And Learning
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Author : C. Eastman
language : en
Publisher: Elsevier
Release Date : 2001-02-08

Design Knowing And Learning written by C. Eastman and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-02-08 with Education categories.


Wide aspects of a university education address design: the conceptualization, planning and implementation of man-made artifacts. All areas of engineering, parts of computer science and of course architecture and industrial design all claim to teach design. Yet the education of design tends ot follow tacit practices, without explicit assumptions, goals and processes. This book is premised on the belief that design education based on a cognitive science approach can lead to significant improvements in the effectiveness of university design courses and to the future capabilities of practicing designers. This applies to all professional areas of design. The book grew out of publications and a workshop focusing on design education. This volume attempts to outline a framework upon which new efforts in design education might be based. The book includes chapters dealing with six broad aspects of the study of design education: • Methodologies for undertaking studies of design learning • Longitudinal assessment of design learning • Methods and cases for assessing beginners, experts and special populations • Studies of important component processes • Structure of design knowledge • Design cognition in the classroom



Real World Instructional Design


Real World Instructional Design
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Author : Katherine Cennamo
language : en
Publisher: Routledge
Release Date : 2018-12-19

Real World Instructional Design written by Katherine Cennamo and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-19 with Education categories.


An ideal textbook for instructional designers in training, Real World Instructional Design emphasizes the collaborative, iterative nature of instructional design. Positing instructional design as a process of simultaneous rather than sequential tasks with learner-centered outcomes, this volume engages with the essential building blocks of systematically designed instruction: learner needs and characteristics, goals and objectives, instructional activities, assessments, and formative evaluations. Key features include a Designer’s Toolkit that includes tips and approaches that practitioners use in their work; vignettes and narrative case studies that illustrate the complexities and iterative nature of instructional design; and forms, templates, and questionnaires to support students in applying the chapter content. With updated examples, this streamlined second edition presents a timeless approach to instructional design.



Cyberparks The Interface Between People Places And Technology


Cyberparks The Interface Between People Places And Technology
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Author : Carlos Smaniotto Costa
language : en
Publisher: Springer
Release Date : 2019-03-01

Cyberparks The Interface Between People Places And Technology written by Carlos Smaniotto Costa and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-01 with Computers categories.


This open access book is about public open spaces, about people, and about the relationship between them and the role of technology in this relationship. It is about different approaches, methods, empirical studies, and concerns about a phenomenon that is increasingly being in the centre of sciences and strategies – the penetration of digital technologies in the urban space. As the main outcome of the CyberParks Project, this book aims at fostering the understanding about the current and future interactions of the nexus people, public spaces and technology. It addresses a wide range of challenges and multidisciplinary perspectives on emerging phenomena related to the penetration of technology in people’s lifestyles - affecting therefore the whole society, and with this, the production and use of public spaces. Cyberparks coined the term cyberpark to describe the mediated public space, that emerging type of urban spaces where nature and cybertechnologies blend together to generate hybrid experiences and enhance quality of life.