Designing Games And Simulations


Designing Games And Simulations
DOWNLOAD eBooks

Download Designing Games And Simulations PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Designing Games And Simulations book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Designing Games And Simulations


Designing Games And Simulations
DOWNLOAD eBooks

Author : Cathy S. Greenblat
language : en
Publisher: SAGE Publications, Incorporated
Release Date : 1988

Designing Games And Simulations written by Cathy S. Greenblat and has been published by SAGE Publications, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 1988 with Mathematics categories.


The first comprehensive, systematic, illustrated guide to designing games and simulations for use in teaching, training, policy-making and research. Greenblat covers both model development and how to translate a model into a game format. She covers such practical steps as: setting up objectives; making decisions about representation; how to construct, field test and modify the game/simulation; how to prepare it for use by others - including preparation of an operator's manual and arranging its publication. The key element of Designing Games and Simulations is the extensive set of illustrative materials. Four case studies of design are described at length; more than 70 games and simulations are used as examples and 9



Designing Games And Simulations


Designing Games And Simulations
DOWNLOAD eBooks

Author : Cathy S. Greenblat
language : en
Publisher:
Release Date : 1988

Designing Games And Simulations written by Cathy S. Greenblat and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1988 with Games theory categories.


At last! The first comprehensive, systematic, illustrated guide to designing games and simulations for use in teaching, training, policy-making and research. Greenblat covers both model development and how to translate a model into a game format. She covers such practical steps as: setting up objectives; making decisions about representation; how to construct, field test and modify the game/simulation; how to prepare it for use by others - including preparation of an operator's manual and arranging its publication. The key element of Designing Games and Simulations is the extensive set of illustrative materials. Four case studies of design are described at length; more than 70 games and simulations are used as examples and 92 figures show how top designers have made different decisions - choosing from the wide range of options at each stage. Teachers, trainers and consultants - whether experienced developers of games and simulations or beginners with an idea that needs to be translated into a workable reality - will find this practical, well-written handbook contains a wealth of detail and useful guidance.



Designing And Evaluating Games And Simulations


Designing And Evaluating Games And Simulations
DOWNLOAD eBooks

Author : Margaret E. Gredler
language : en
Publisher: Routledge
Release Date : 1994

Designing And Evaluating Games And Simulations written by Margaret E. Gredler and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Educational games categories.


Although the use of games and simulations in training has been growing for more than 30 years, the field still lacks a comprehensive guide to their design and evaluation. This book fills that gap. Designing and Evaluating Games and Simulations provides a practical model to help trainers and teachers design games and simulations. It is based on an analysis of the role of academic games in the classroom and the different processes that propel different simulations. The author covers games for the educational setting, including computer and non-computer games; tactical decision-making simulations and the role of technology; social interaction simulations and debriefing. This book helps users to evaluate games and simulations and redesign flawed ones. The designer is provided with a variety of creative ideas for developing simulations for use in education and training. Throughout the book the author uses examples and case studies to illustrate her points. Designing and Evaluating Games and Simulations will be of interest to designers and users of games and simulations at all levels of education and training.



The Design And Use Of Simulation Computer Games In Education


The Design And Use Of Simulation Computer Games In Education
DOWNLOAD eBooks

Author :
language : en
Publisher: BRILL
Release Date : 2007-01-01

The Design And Use Of Simulation Computer Games In Education written by and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-01 with Education categories.


"A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University



Designing Games And Simulations


Designing Games And Simulations
DOWNLOAD eBooks

Author :
language : en
Publisher:
Release Date : 1996

Designing Games And Simulations written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with categories.




Fundamentals Of Construction And Simulation Game Design


Fundamentals Of Construction And Simulation Game Design
DOWNLOAD eBooks

Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2013-12-27

Fundamentals Of Construction And Simulation Game Design written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-27 with Computers categories.


You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.



Gaming And Simulations Concepts Methodologies Tools And Applications


Gaming And Simulations Concepts Methodologies Tools And Applications
DOWNLOAD eBooks

Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2010-11-30

Gaming And Simulations Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-30 with Games & Activities categories.


"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.



Gaming Simulation Rationale Design And Applications


Gaming Simulation Rationale Design And Applications
DOWNLOAD eBooks

Author : Cathy S. Greenblat
language : en
Publisher: John Wiley & Sons
Release Date : 1975

Gaming Simulation Rationale Design And Applications written by Cathy S. Greenblat and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 1975 with Game theory categories.


Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.



Simulation And Gaming For Social Design


Simulation And Gaming For Social Design
DOWNLOAD eBooks

Author : Toshiyuki Kaneda
language : en
Publisher: Springer Nature
Release Date : 2022-01-03

Simulation And Gaming For Social Design written by Toshiyuki Kaneda and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-03 with Business & Economics categories.


This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.



Design And Use Of Serious Games


Design And Use Of Serious Games
DOWNLOAD eBooks

Author : Marja Helena Kankaanranta
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-12-25

Design And Use Of Serious Games written by Marja Helena Kankaanranta and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-25 with Technology & Engineering categories.


During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. Serious games can be of any genre, use any game technology, and be developed for any platform. They can be entertaining, but usually they teach the user something. The central aim of serious games is to raise quality of life and well-being. As part of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of serious games focuses on such areas as education, business, welfare, military, traffic, safety, travelling and tourism.