Designing User Interfaces For An Aging Population

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Designing User Interfaces For An Aging Population
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Author : Jeff Johnson
language : en
Publisher: Morgan Kaufmann
Release Date : 2017-02-16
Designing User Interfaces For An Aging Population written by Jeff Johnson and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-16 with Computers categories.
Designing User Interfaces for an Aging Population: Towards Universal Design presents age-friendly design guidelines that are well-established, agreed-upon, research-based, actionable, and applicable across a variety of modern technology platforms. The book offers guidance for product engineers, designers, or students who want to produce technological products and online services that can be easily and successfully used by older adults and other populations. It presents typical age-related characteristics, addressing vision and visual design, hand-eye coordination and ergonomics, hearing and sound, speech and comprehension, navigation, focus, cognition, attention, learning, memory, content and writing, attitude and affect, and general accessibility. The authors explore characteristics of aging via realistic personas which demonstrate the impact of design decisions on actual users over age 55. - Presents the characteristics of older adults that can hinder use of technology - Provides guidelines for designing technology that can be used by older adults and younger people - Review real-world examples of designs that implement the guidelines and the designs that violate them
Designing User Interfaces For An Aging Population
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Author : Jeff Johnson
language : en
Publisher:
Release Date : 2017
Designing User Interfaces For An Aging Population written by Jeff Johnson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Human-computer interaction categories.
Designing User Interfaces for an Aging Population: Towards Universal Design presents age-friendly design guidelines that are well-established, agreed-upon, research-based, actionable, and applicable across a variety of modern technology platforms. The book offers guidance for product engineers, designers, or students who want to produce technological products and online services that can be easily and successfully used by older adults and other populations. It presents typical age-related characteristics, addressing vision and visual design, hand-eye coordination and ergonomics, hearing and sound, speech and comprehension, navigation, focus, cognition, attention, learning, memory, content and writing, attitude and affect, and general accessibility. The authors explore characteristics of aging via realistic personas which demonstrate the impact of design decisions on actual users over age 55. Presents the characteristics of older adults that can hinder use of technology Provides guidelines for designing technology that can be used by older adults and younger people Review real-world examples of designs that implement the guidelines and the designs that violate them.
Designing With The Mind In Mind
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Author : Jeff Johnson
language : en
Publisher: Morgan Kaufmann
Release Date : 2010-05-20
Designing With The Mind In Mind written by Jeff Johnson and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-20 with Computers categories.
Early user interface (UI) practitioners were trained in cognitive psychology, from which UI design rules were based. But as the field evolves, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In Designing with the Mind in Mind, Jeff Johnson, author of the best selling GUI Bloopers, provides designers with just enough background in perceptual and cognitive psychology that UI design guidelines make intuitive sense rather than being just a list of rules to follow. - The first practical, all-in-one source for practitioners on user interface design rules and why, when and how to apply them - Provides just enough background into the reasoning behind interface design rules that practitioners can make informed decisions in every project - Gives practitioners the insight they need to make educated design decisions when confronted with tradeoffs, including competing design rules, time constrictions, or limited resources
Designing For Older Adults
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Author : Dan Fisk
language : en
Publisher: CRC Press
Release Date : 2004-02-27
Designing For Older Adults written by Dan Fisk and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-02-27 with Business & Economics categories.
This new guide explores the subject of human factors and the older adult primarily from an engineering psychology perspective, heavily grounded in today's scientific knowledge. A compilation of the authors' knowledge, research, and experience, the book shows readers how current understanding of age-related issues of perception, cognition, and movem
Human Aspects Of It For The Aged Population Aging Design And User Experience
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Author : Jia Zhou
language : en
Publisher: Springer
Release Date : 2017-06-28
Human Aspects Of It For The Aged Population Aging Design And User Experience written by Jia Zhou and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-28 with Computers categories.
The two-volume set LNCS 10297 + 10298 constitutes the refereed proceedings of the Third International Conference on Human Aspects of IT for the Aged Population, ITAP 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 83 papers presented in the two volumes of ITAP 2017 were organized in topical sections as follows: Part I: aging and technology acceptance; user-centred design for the elderly; product design for the elderly; aging and user experience; digital literacy and training. Part II: mobile and wearable interaction for the elderly; aging and social media; silver and intergenerational gaming; health care and assistive technologies and services for the elderly; aging and learning, working and leisure.
Human Aspects Of It For The Aged Population Technology Design And Acceptance
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Author : Qin Gao
language : en
Publisher: Springer Nature
Release Date : 2021-07-03
Human Aspects Of It For The Aged Population Technology Design And Acceptance written by Qin Gao and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-03 with Computers categories.
This two-volume set constitutes the refereed proceedings of the 7th International Conference on Human Aspects of IT for the Aged Population, ITAP 2021, held as part of the 23rd International Conference, HCI International 2021, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. ITAP 2021 includes a total of 67 papers; they focus on topics related to designing for and with older users, technology acceptance and user experience of older users, use of social media and games by the aging population, as well as applications supporting health, wellbeing, communication, social participation and everyday activities.
Human Aspects Of It For The Aged Population Design For Everyday Life
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Author : Jia Zhou
language : en
Publisher: Springer
Release Date : 2015-07-20
Human Aspects Of It For The Aged Population Design For Everyday Life written by Jia Zhou and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-20 with Computers categories.
The two LNCS volume set 9193-9194 constitutes the refereed proceedings of the First International Conference on Human Aspects of IT for the Aged Population, ITAP 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers of the two volume set address as follows: LNCS 9193, Design for Aging (Part I), addressing the following major topics: HCI design and evaluation methods for the elderly; ICT use and acceptance; aging, the web and social media; and the elderly and mobile devices and LNCS 9194, Design for Everyday Life (Part II), addressing the following major topics: health care technologies and services for the elderly; home and work support; smart environment and AAL; and communication, games, and entertainment.
Conceptual Models
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Author : Jeff Johnson
language : en
Publisher: Springer Nature
Release Date : 2024-04-27
Conceptual Models written by Jeff Johnson and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-27 with Computers categories.
This book presents readers with an exploration of the concept of Conceptual Models and argues that they are core to achieving good design of interactive applications that are easy, effective, and enjoyable to use. The authors’ years of experience helping companies create interactive software applications revealed that interactive applications built without Conceptual Models generally result in fraught production processes and designs that are confusing and difficult to learn, remember, and use. Instead, the book shows that Conceptual Models can be a central link between the elements involved in the use of interactive applications: people’s tasks (domains), their plans for performing those tasks, the use of applications in the plans, the conceptual structure of applications, the presentation of the conceptual model (i.e., the user interface), the terms used to describe it, its implementation, and the learning that people must do to use the application. Readers will learn how putting a Conceptual Model at the core of the design and development process can pay rich dividends: designs are simpler, more coherent, and better aligned with users’ tasks; unnecessary features are avoided; documentation is easier, development is faster and cheaper; customer uptake is improved; and the need for training and customer support is reduced. To support its use in instruction, this second edition has been revised to explain the history and theoretical context of conceptual modeling using a consistent vocabulary, describe the structure of conceptual models, provide more current and more complete examples, explain how conceptual models fit into design and development, and further summarize the benefits of conceptual modeling.
Mobile E Health
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Author : Hannah R. Marston
language : en
Publisher: Springer
Release Date : 2017-12-01
Mobile E Health written by Hannah R. Marston and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-01 with Computers categories.
This multi-disciplinary collection of essays captures discussion, thinking and research surrounding the recent surge of interest in how technology can help us as we age. A wide range of topics are covered, from investigations in the use of technology to improve health and well-being, to examinations of digital gaming, mobile health apps and the quantified self in relation to an ageing population. From multi-disciplinary perspectives, this collection highlights the role of a more social approach to technology. As such, a variety of social research methods are used throughout the chapters. The benefits and issues with different approaches are highlighted both in terms of further research, but also so the reader can judge the value of the research for themselves. This collection brings together the latest thinking and cutting edge contemporary research from leading thinkers and academics in the field of human computer interaction, health and gerontology. In taking a social approach, it highlights how technological practices fit within wider gerontological, political and cultural perspectives. It therefore has potential to influence those working in human computer interaction, digital humanities, sociology, psychology and gerontology. It can help change the practice of people working in the health and social care field, in computer and product design, and in the digital and creative industries.
Universal Access In Human Computer Interaction Methods Techniques And Best Practices
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Author : Margherita Antona
language : en
Publisher: Springer
Release Date : 2016-07-04
Universal Access In Human Computer Interaction Methods Techniques And Best Practices written by Margherita Antona and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-04 with Computers categories.
The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-ComputerInteraction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.