Designing Xr


Designing Xr
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Ux For Xr


Ux For Xr
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Author : Cornel Hillmann
language : en
Publisher: Apress
Release Date : 2021-06-13

Ux For Xr written by Cornel Hillmann and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-13 with Architecture categories.


Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead. This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context. UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding. What You'll Learn Explore the challenges and opportunities of designing for XR See how spatial interaction is revolutionizing human computer interaction Examine sensory input and interaction beyond the screen Work with 3D Interaction Design and build a strong 3D UX Understand VR and augmented reality essentials for emotion-rich user experiences Apply UX research techniques for the XR space Who This Book Is For This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals



Designing Xr


Designing Xr
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Author : Peter (Zak) Zakrzewski
language : en
Publisher: Emerald Group Publishing
Release Date : 2022-02-14

Designing Xr written by Peter (Zak) Zakrzewski and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-14 with Computers categories.


In Designing XR, H+C immersion is presented as a multi-dimensional design problem which addresses the question of: How can transformative design-thinking-based knowledge systems complement the existing HCI invention model to contribute to the creation of more socially viable and humane immersive media environments?



Designing Xr


Designing Xr
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Author : Peter (Zak) Zakrzewski
language : en
Publisher: Emerald Group Publishing
Release Date : 2022-02-14

Designing Xr written by Peter (Zak) Zakrzewski and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-14 with Computers categories.


In Designing XR, H+C immersion is presented as a multi-dimensional design problem which addresses the question of: How can transformative design-thinking-based knowledge systems complement the existing HCI invention model to contribute to the creation of more socially viable and humane immersive media environments?



Designing Immersive 3d Experiences


Designing Immersive 3d Experiences
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Author : Renee Colette Stevens
language : en
Publisher: New Riders
Release Date : 2021-07-05

Designing Immersive 3d Experiences written by Renee Colette Stevens and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-05 with Computers categories.


A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens (Powered by Design) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded in familiar design principles and explores how you can build on these foundations, adapting them for virtual and augmented reality environments. Designing Immersive 3D Experiences prepares visual designers to succeed with 3D and XR design in multiple environments, from mobile, to web, to wearables. This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays. Learn how to: Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions Harness the power of visual perception and ways to activate the senses using XR technology Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable Enhance the user experience using spatial audio and voice Explore next steps in the industry and consider the ethical implications that come with advancement



Designing Immersive 3d Experiences


Designing Immersive 3d Experiences
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Author : Renée Stevens
language : en
Publisher:
Release Date : 2021

Designing Immersive 3d Experiences written by Renée Stevens and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens ( Powered by Design ) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded in familiar design principles and explores how you can build on these foundations, adapting them for virtual and augmented reality environments. Designing Immersive 3D Experiences prepares visual designers to succeed with 3D and XR design in multiple environments, from mobile, to web, to wearables. This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays. Learn how to: Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions Harness the power of visual perception and ways to activate the senses using XR technology Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable Enhance the user experience using spatial audio and voice Explore next steps in the industry and consider the ethical implications that come with advancement.



Universal Design In Video Games


Universal Design In Video Games
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Author : Adam Palmquist
language : en
Publisher: Springer Nature
Release Date :

Universal Design In Video Games written by Adam Palmquist and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Human Factors Business Management And Society


Human Factors Business Management And Society
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Author : Vesa Salminen
language : en
Publisher: AHFE International
Release Date : 2023-07-19

Human Factors Business Management And Society written by Vesa Salminen and has been published by AHFE International this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-19 with Technology & Engineering categories.


Proceedings of the 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023), July 20–24, 2023, San Francisco, USA



Hci International 2021 Late Breaking Papers Multimodality Extended Reality And Artificial Intelligence


Hci International 2021 Late Breaking Papers Multimodality Extended Reality And Artificial Intelligence
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Author : Constantine Stephanidis
language : en
Publisher: Springer Nature
Release Date : 2021-11-10

Hci International 2021 Late Breaking Papers Multimodality Extended Reality And Artificial Intelligence written by Constantine Stephanidis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-10 with Computers categories.


This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas.



Creating Augmented And Virtual Realities


Creating Augmented And Virtual Realities
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Author : Erin Pangilinan
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2019-03-18

Creating Augmented And Virtual Realities written by Erin Pangilinan and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-18 with Computers categories.


Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications



Game User Experience And Player Centered Design


Game User Experience And Player Centered Design
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Author : Barbaros Bostan
language : en
Publisher: Springer Nature
Release Date : 2020-04-06

Game User Experience And Player Centered Design written by Barbaros Bostan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-06 with Computers categories.


This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.