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Detection Des Collisions 2d Avec C 6


Detection Des Collisions 2d Avec C 6
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Detection Des Collisions 2d Avec C 6


Detection Des Collisions 2d Avec C 6
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Author : Patrice Rey
language : fr
Publisher: BoD - Books on Demand
Release Date : 2018-09-27

Detection Des Collisions 2d Avec C 6 written by Patrice Rey and has been published by BoD - Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-27 with Computers categories.


Ce livre s'adresse au développeur et au programmeur, qui souhaite découvrir et approfondir les notions relatives à la détection des collisions dans l'espace 2D. Ces notions sont expliquées et illustrées en utilisant le langage C#6 dans un environnement complet de programmation (Visual Studio 2015) avec WPF, XAML et le Framework .Net 4.6.



Detection Des Collisions Dans Les Jeux Video 2d


Detection Des Collisions Dans Les Jeux Video 2d
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Author : Patrice Rey
language : fr
Publisher: BoD - Books on Demand
Release Date : 2015-10-05

Detection Des Collisions Dans Les Jeux Video 2d written by Patrice Rey and has been published by BoD - Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-05 with Juvenile Fiction categories.


Ce livre s’adresse au développeur et au programmeur, qui souhaite découvrir et approfondir les notions relatives à la détection des collisions dans les jeux vidéo 2D. Ces notions sont expliquées et illustrées en utilisant le langage C# dans un environnement complet de programmation avec WPF, XAML et le framework .NET 4.5. Vous êtes surement curieux de savoir comment fonctionne la détection des collisions dans les jeux vidéo 2D. Dans les simulations physiques, les jeux vidéo et la géométrie algorithmique, la détection des collisions implique l’utilisation d’algorithmes pour tester les collisions (intersection de solides donnés), pour calculer des trajectoires, pour déterminer les points d’impact dans une simulation physique, etc.. Une collision entre deux objets 2D consiste à trouver le moment où ces deux objets 2D se chevauchent. Le 1er chapitre permet d’acquérir les notions de point et de vecteur dans l’espace 2D, et de se familiariser avec un ensemble de calculs vectoriels par la pratique. Le 2ème chapitre permet le maniement des classes du framework .NET 4.5 destinées à la réalisation des figures géométriques 2D au sein des applications WPF. Le 3ème chapitre est consacré à l’explication détaillée avec une programmation en pratique des collisions entre les principales figures géométriques que sont le point, le rectangle, le cercle, la droite et le segment. Le 4ème chapitre permet de se familiariser à la transformation des figures géométriques par l’utilisation des matrices au travers du calcul matriciel. Nous y verrons notamment comment utiliser une matrice 3x3 unique en coordonnées homogènes pour effectuer des transformations affines comme la translation, la mise à l’échelle, la rotation, l’inclinaison et la combinaison de transformations variées. Le 5ème chapitre permet de voir en programmation trois exemples concrets de détection des collisions dans lesquels les vignettes 2D sont déplaçables par le mode du glisser-déplacer avec la souris et avec le toucher tactile sur les tablettes Windows.



2d Collision Detection Focus On Capsule Aabb Collisions


2d Collision Detection Focus On Capsule Aabb Collisions
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Author : Steven Vaerten
language : en
Publisher:
Release Date : 2020-08-19

2d Collision Detection Focus On Capsule Aabb Collisions written by Steven Vaerten and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-19 with categories.


This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between a capsule and an AABB. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.



2d Collision Detection Focus On Oobb Oobb Collisions


2d Collision Detection Focus On Oobb Oobb Collisions
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Author : Steven Vaerten
language : en
Publisher:
Release Date : 2020-06-17

2d Collision Detection Focus On Oobb Oobb Collisions written by Steven Vaerten and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-17 with categories.


This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between an OOBB and an OOBB. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.



Collisions Engineering Theory And Applications


Collisions Engineering Theory And Applications
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Author : Michel Frémond
language : en
Publisher: Springer
Release Date : 2016-07-28

Collisions Engineering Theory And Applications written by Michel Frémond and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-28 with Technology & Engineering categories.


This book investigates collisions occurring in the motion of solids, in the motion of fluids but also in the motion of pedestrians in crowds. The duration of these presented collisions is short compared to the whole duration of the motion: they are assumed instantaneous. The innovative concept demonstrated in this book is that a system made of two solids, is deformable because their relative position changes. The definition of the velocities of deformation of the system introduced in the classical developments of mechanics, the principle of the virtual work and the laws of thermodynamics, allows a large range of applications such as crowd motions, debris flow motions, and shape memory alloys motions. The set of the applications is even larger: social sciences and mechanics are unified to predict the motion of crowds with application to transport management and to evacuation of theaters management.



Advanced Concepts For Intelligent Vision Systems


Advanced Concepts For Intelligent Vision Systems
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Author : Jacques Blanc-Talon
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-09-15

Advanced Concepts For Intelligent Vision Systems written by Jacques Blanc-Talon and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-15 with Computers categories.


This book constitutes the refereed proceedings of the 11th International Conference on Advanced Concepts for Intelligent Vision Systems, ACIVS 2009, held in Bordeaux, France in September/October 2009. The 43 revised full papers and 25 posters presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on technovision, fundamental mathematical techniques, image processing, coding and filtering, image and video analysis, computer vision, tracking, color, multispectral and special-purpose imaging, medical imaging, and biometrics.



Holistic Game Development With Unity 3e


Holistic Game Development With Unity 3e
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Author : Penny de Byl
language : en
Publisher: CRC Press
Release Date : 2019-04-30

Holistic Game Development With Unity 3e written by Penny de Byl and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-30 with Games & Activities categories.


Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development with Unity includes new coverage on Augmented Reality, Networking, and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forums and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s third edition for Unity game development. Key features: Art and programming in Unity, the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity game engine versions 2018 and 2019. New coverage of Nav Meshes, Augmented Reality, Mobile Builds and Mecanim. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.



Proceedings Of The Ix International Conference On The Physics Of Highly Charged Ions


Proceedings Of The Ix International Conference On The Physics Of Highly Charged Ions
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Author :
language : en
Publisher:
Release Date : 1999

Proceedings Of The Ix International Conference On The Physics Of Highly Charged Ions written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Electron-ion collisions categories.




Advances In Geometric Modeling And Processing


Advances In Geometric Modeling And Processing
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Author : Falai Chen
language : en
Publisher: Springer
Release Date : 2008-04-30

Advances In Geometric Modeling And Processing written by Falai Chen and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-04-30 with Computers categories.


GeometricModelingandProcessing(GMP)isabiennialinternationalconference on geometric modeling, simulation and computing, which provides researchers and practitioners with a forum for exchanging new ideas, discussing new app- cations, and presenting new solutions. Previous GMP conferences were held in Pittsburgh (2006), Beijing (2004), Tokyo (2002), and Hong Kong (2000). This, the 5th GMP conference, was held in Hangzhou, one of the most beautiful cities in China. GMP 2008 received 113 paper submissions, covering a wide spectrum of - ometric modeling and processing, such as curves and surfaces, digital geometry processing, geometric feature modeling and recognition, geometric constraint solving, geometric optimization, multiresolution modeling, and applications in computer vision, image processing, scienti?c visualization, robotics and reverse engineering. Each paper was reviewed by at least three members of the program committee andexternalreviewers.Basedonthe recommendations ofthe revi- ers, 34 regular papers were selected for oral presentation, and 17 short papers were selected for poster presentation. All selected papers are included in these proceedings. We thank all authors, external reviewers and program committee members for their great e?ort and contributions, which made this conference a success.



Solidworks 2018 Quick Start With Video Instruction


Solidworks 2018 Quick Start With Video Instruction
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Author : David Planchard
language : en
Publisher: SDC Publications
Release Date : 2018-02

Solidworks 2018 Quick Start With Video Instruction written by David Planchard and has been published by SDC Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02 with Computers categories.


SOLIDWORKS 2018 Quick Start with video instruction introduces the new user to the basics of using SOLIDWORKS 3D CAD software in five easy lessons. This book is intended for the student or designer that needs to learn SOLIDWORKS quickly and effectively for senior capstone, machine design, kinematics, dynamics, and other engineering and technology projects that use SOLIDWORKS as a tool. Engineers in industry are expected to have SOLIDWORKS skills for their company’s next project. Students need to learn SOLIDWORKS without taking a formal CAD course. Based on years of teaching SOLIDWORKS to engineering students, SOLIDWORKS 2018 in 5 Hours concentrates on the areas where the new user improves efficiency in the design modeling process. By learning the correct SOLIDWORKS skills and file management techniques, you gain the most knowledge in the shortest period of time. You develop a mini Stirling Engine and investigate the proper design intent and constraints. The mini Stirling Engine is based on the external combustion, closed cycle engine of Scottish inventor Robert Stirling. In addition to 3D modeling, the engine can be used to teach and connect many engineering and physics principles. You begin with an overview of SOLIDWORKS and the User Interface (UI), its menus, toolbars and commands. With a quick pace, you learn the essentials of 2D sketching, part and assembly creation, perform motion study, develop detailed part and assembly drawings and much more.