Developing Games On The Raspberry Pi

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Developing Games On The Raspberry Pi
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Author : Seth Kenlon
language : en
Publisher: Apress
Release Date : 2018-12-19
Developing Games On The Raspberry Pi written by Seth Kenlon and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-19 with Computers categories.
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to marketslike Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi Research and learn new libraries, methods, and frameworks for more advanced programming Write, package, and sell apps for mobile platforms Deliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.
Beginning Game Programming With Pygame Zero
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Author : Stewart Watkiss
language : en
Publisher: Apress
Release Date : 2020-02-04
Beginning Game Programming With Pygame Zero written by Stewart Watkiss and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-04 with Computers categories.
Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, butwill also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. What You'll Learn Code in Python Generate sounds and graphics for 2D games Grasp object oriented programming with Pygame Zero Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.
Adventures In Raspberry Pi
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Author : Carrie Anne Philbin
language : en
Publisher: John Wiley & Sons
Release Date : 2015-02-02
Adventures In Raspberry Pi written by Carrie Anne Philbin and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-02 with Computers categories.
"9 awesome projects written especially for young people!"
Retro Gaming With Raspberry Pi
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Author : Barrett Williams
language : en
Publisher: Barrett Williams
Release Date : 2025-07-19
Retro Gaming With Raspberry Pi written by Barrett Williams and has been published by Barrett Williams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-19 with Computers categories.
Dive into a world where pixelated landscapes and 8-bit soundtracks reign supreme with "Retro Gaming with Raspberry Pi." This compelling guide takes you on a nostalgic journey, transforming your Raspberry Pi into the ultimate retro gaming console. Whether you're a seasoned gamer longing to relive childhood favorites, or a curious newcomer eager to explore gaming history, this eBook is your portal to endless entertainment possibilities. Begin with an insightful introduction on the resurgence of retro gaming and the versatility of Raspberry Pi. Discover how to select the perfect model and accessories to assemble your dream emulation machine. You'll be guided step-by-step through the process of setting up and optimizing RetroPie, ensuring that each game runs smoothly and beautifully. Explore a galaxy of classic gaming systems effortlessly, as the book demystifies emulators for all popular consoles. Immerse yourself in configuring these systems for peak performance and customize your gaming experience with ease. Uncover legal and ethical aspects of ROM acquisition, and expertly manage your burgeoning game library. Feel the thrill of creating your own retro masterpieces with detailed sections on game development, from initial design to incorporating sound and graphics. Hone your programming skills with Python, as you bring to life the games that once defined an era. Beyond software, transform your Raspberry Pi into a retro gaming powerhouse. Build your own arcade cabinet, enhance audio and video outputs, and connect a variety of controllers for an authentic experience. Engage with vibrant online communities, and stay in the loop on future trends and developments in the retro gaming world. "Retro Gaming with Raspberry Pi" isn't just a guide—it's your companion in crafting the nostalgic gaming adventure of a lifetime. Begin your journey today and rediscover the magic of classic gaming.
Raspberry Pi Cookbook For Python Programmers
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Author : Tim Cox
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-04-16
Raspberry Pi Cookbook For Python Programmers written by Tim Cox and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-16 with Computers categories.
Raspberry Pi Cookbook for Python Programmers is written in a Cookbook format, presenting examples in the style of recipes.This allows you to go directly to your topic of interest, or follow topics throughout a chapter to gain a thorough in-depth knowledge. The aim of this book is to bring you a broad range of Python 3 examples and practical ideas which you can develop to suit your own requirements. By modifying and combining the examples to create your own projects you learn far more effectively with a much greater understanding. Each chapter is designed to become a foundation for further experimentation and discovery of the topic, providing you with the tools and information to jump right in. Readers are expected to be familiar with programming concepts and Python (where possible Python 3 is used), although beginners should manage with the help of a good Python reference book and background reading. No prior knowledge of the Raspberry Pi or electronics is required; however for the hardware sections you will need some basic electronic components/household tools to build some of the projects.
Code The Classics Volume 1
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Author : David Crookes
language : en
Publisher:
Release Date : 2019-12-13
Code The Classics Volume 1 written by David Crookes and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-13 with Computer art categories.
"This stunning 224-page hardback book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton. In the first of two volumes, we remake five classic video games - ranging from Pong to Sensible Soccer, each represents a different genre. We interview the games' original creators and learn from their example, as well as utilise the art and audio engineering skills of two of the 1980s' most prolific games developers for our recreated versions of the games. Get game design tips and tricks from the masters. Explore the code listings and find out how they work. Download and play game examples by Eben Upton. Learn how to code your own games with Pygame Zero. Read interviews with expert graphics and audio creators." -- from publisher.
Raspberry Pi
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Author : Charles R. Severance
language : en
Publisher: Cherry Lake
Release Date : 2013-08-01
Raspberry Pi written by Charles R. Severance and has been published by Cherry Lake this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-01 with Juvenile Nonfiction categories.
The Raspberry Pi is a small computer that allows almost anyone to learn about computer programming. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how the Raspberry Pi was invented and how makers are using it today. They will also learn how to set up and begin programming their own Raspberry Pis.
Python Pygame And Raspberry Pi Game Development
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Author : Sloan Kelly
language : en
Publisher: Apress
Release Date : 2016-12-23
Python Pygame And Raspberry Pi Game Development written by Sloan Kelly and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-23 with Computers categories.
Gain the basics of Python and use PyGame to create fast-paced video games with great graphics and sounds. You'll also learn about object oriented programming (OOP) as well as design patterns like model-view-controller (MVC) and finite state machines (FSMs). Python, PyGame and Raspberry Pi Game Development teaches you how to use Python and PyGame on your computer. Whether you use Windows, macOS, Linux, or a Raspberry Pi you can unleash the power of Python and PyGame to create great looking games. Included in the text are complete code listings and explanations for "Bricks," "Snake" and "Invaders"-- three fully-working games. These allow you to get started making your own great games. Modify them or build your own exciting titles. What You'll Learn Gain the basics of Python and employ it for game development Design your game Build games using game projects as templates like Bricks, Snake, and Invaders Work with user defined functions, inheritance, composition, and aggregation Add sound to your games Implement finite state machines Who This Book Is For Experienced coders or game developers new to Python, PyGame and Raspberry Pi. This book is also for makers interested in getting into game development.
Python Game Programming By Example
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Author : Alejandro Rodas de Paz
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-09-28
Python Game Programming By Example written by Alejandro Rodas de Paz and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-28 with Computers categories.
A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python's clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.
Raspberry Pi With Java Programming The Internet Of Things Iot Oracle Press
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Author : Stephen Chin
language : en
Publisher: McGraw-Hill Education
Release Date : 2015-11-03
Raspberry Pi With Java Programming The Internet Of Things Iot Oracle Press written by Stephen Chin and has been published by McGraw-Hill Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-03 with Computers categories.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Use Raspberry Pi with Java to create innovative devices that power the internet of things! Raspberry Pi with Java: Programming the Internet of Things (IoT) fills an important gap in knowledge between seasoned Java developers and embedded-hardware gurus, taking a project-based approach to skills development from which both hobbyists and professionals can learn. By starting with simple projects based on open-source libraries such as Pi4J, hobbyists can get immediate results without a significant investment in time or hardware. Later projects target simplified industrial use cases where professionals can start to apply their skills to practical problems in the fields of home automation, healthcare, and robotics. This progression prepares you to be an active participant in the IoT revolution that is reshaping our lives. For the hobbyist: Hardware used in projects is affordable and easily accessible Follows a project-based learning approach with a gradual learning curve Projects are based on open-source code repositories with commercial friendly licenses For the professional computer engineer: Uses an industry-standard platform that allows for high performance, secure, production-ready applications Introduces Java SE Embedded for large devices and Java ME Embedded for small devices Code is portable to a wide variety of ARM and MIPS based platforms Provides practical skill development with advanced projects in the fields of home automation, healthcare, and robotics