Developing Serious Games


Developing Serious Games
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Developing Serious Games


Developing Serious Games
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Author : Bryan P. Bergeron
language : en
Publisher:
Release Date : 2006

Developing Serious Games written by Bryan P. Bergeron and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Describes the various types of serious games, including military, academic, and medical, and provides information on their economic potential, customer base, and design.



Serious Game Design And Development Technologies For Training And Learning


Serious Game Design And Development Technologies For Training And Learning
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Author : Cannon-Bowers, Jan
language : en
Publisher: IGI Global
Release Date : 2010-02-28

Serious Game Design And Development Technologies For Training And Learning written by Cannon-Bowers, Jan and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-28 with Computers categories.


"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.



Serious Games


Serious Games
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Author : Ralf Dörner
language : en
Publisher: Springer
Release Date : 2016-08-25

Serious Games written by Ralf Dörner and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-25 with Computers categories.


This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.



Serious Games And Edutainment Applications


Serious Games And Edutainment Applications
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Author : Minhua Ma
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-12-09

Serious Games And Edutainment Applications written by Minhua Ma and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-09 with Computers categories.


The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.



Serious Games For Healthcare Applications And Implications


Serious Games For Healthcare Applications And Implications
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Author : Arnab, Sylvester
language : en
Publisher: IGI Global
Release Date : 2012-07-31

Serious Games For Healthcare Applications And Implications written by Arnab, Sylvester and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-31 with Health & Fitness categories.


With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious games to solve problems. Serious games are applications with serious purposes, developed using computer game technologies more often associated with entertainment. Serious Games for Healthcare: Applications and Implications will introduce the development and application of game technologies for health-related serious games. Further, it provides cutting-edge academic research and industry updates which will inform readers about the current and future advances in the area. Encapsulating the knowledge of commercial and noncommercial researchers, developers, and practitioners in a single volume will benefit not only the research and development community within this field, but could also serve public health interests by improving awareness and outcomes.



End To End Game Development


End To End Game Development
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Author : Nick Iuppa
language : en
Publisher: CRC Press
Release Date : 2012-10-12

End To End Game Development written by Nick Iuppa and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-12 with Art categories.


You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.



Serious Games And Virtual Worlds In Education Professional Development And Healthcare


Serious Games And Virtual Worlds In Education Professional Development And Healthcare
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Author : Klaus Bredl
language : en
Publisher: IGI Global
Release Date : 2013-03-31

Serious Games And Virtual Worlds In Education Professional Development And Healthcare written by Klaus Bredl and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-31 with Computers categories.


"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.



When Vr Serious Games Meet Special Needs Education


When Vr Serious Games Meet Special Needs Education
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Author : Yiyu Cai
language : en
Publisher: Springer Nature
Release Date : 2021-05-04

When Vr Serious Games Meet Special Needs Education written by Yiyu Cai and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-04 with Technology & Engineering categories.


This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.



Serious Games Development And Applications


Serious Games Development And Applications
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Author : Minhua Ma
language : en
Publisher: Springer
Release Date : 2013-08-19

Serious Games Development And Applications written by Minhua Ma and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-19 with Computers categories.


This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.



Promoting Economic And Social Development Through Serious Games


Promoting Economic And Social Development Through Serious Games
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Author : Oscar Bernardes
language : en
Publisher:
Release Date : 2022

Promoting Economic And Social Development Through Serious Games written by Oscar Bernardes and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with Gamification categories.


"With technological novelty a growing basis for innovative change in many kinds of environments such as in education, commerce, marketing, work, health, governance, and sustainability, this publication will contribute to the serious games field by investigating original contributions and methods that use serious games in various domains and areas"--