Die Kunst Des Computer Game Design

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Die Kunst Des Computer Game Design
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Author : Björn Blankenheim
language : de
Publisher: transcript Verlag
Release Date : 2023-06-02
Die Kunst Des Computer Game Design written by Björn Blankenheim and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-02 with Design categories.
Was ist die Kunst des Game Design? Wie unterscheidet sie sich von Schriftstellerei oder vom Filmemachen? Welche Aufgaben hat man als Game Designer_in? Und was macht ein gutes Spiel aus? Diesen grundlegenden Fragen widmen sich vor allem Game Designer_innen selbst – auf Konferenzen, in Zeitschriften und Büchern. Björn Blankenheims Studie zeichnet erstmals nach, wie im Zeitraum zwischen 1982 und 1996 Bemühungen einsetzten, den Ort der eigenen Disziplin, das Wesen des eigenen Mediums und die eigene Rolle im Produktionsprozess zu bestimmen. Damit rückt der Anspruch dieser Gründungsepoche in den Mittelpunkt – Game Design als Kunstform etablieren und etwas Neues erschaffen: Real Art through Computer Games.
Intermedia Games Games Inter Media
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Author : Michael Fuchs
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2019-02-21
Intermedia Games Games Inter Media written by Michael Fuchs and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-21 with Social Science categories.
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
Games Game Design Game Studies
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Author : Gundolf S. Freyermuth
language : en
Publisher: Fuego
Release Date : 2016-03-18
Games Game Design Game Studies written by Gundolf S. Freyermuth and has been published by Fuego this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-18 with Computers categories.
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.
Ecgbl 2017 11th European Conference On Game Based Learning
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Author :
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2017-10-05
Ecgbl 2017 11th European Conference On Game Based Learning written by and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-05 with categories.
History In Games
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Author : Martin Lorber
language : en
Publisher: transcript Verlag
Release Date : 2020-10-06
History In Games written by Martin Lorber and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-06 with Social Science categories.
Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.
Die Kunst Des Game Designs
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Author : Jesse Schell
language : de
Publisher: MITP-Verlags GmbH & Co. KG
Release Date : 2020-09-21
Die Kunst Des Game Designs written by Jesse Schell and has been published by MITP-Verlags GmbH & Co. KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-21 with Computers categories.
• Grundlagen der Konzeption und Entwicklung erfolgreicher Computerspiele von einem der weltweit führenden Game Designer • Über 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess • Zahlreiche wertvolle Denkanstöße und Best Practices aus dem Game Design Jeder kann erfolgreiche Spiele entwickeln – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung beliebter Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um perfekt durchdachte Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen und zahlreiche Beispiele aus klassischen und modernen Spielen eröffnen Ihnen neue Perspektiven, so dass Sie für Ihr eigenes Spiel die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? Im Buch erfahren Sie, worauf es bei einem Game ankommt, das die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert der Autor Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können.
Video Games Around The World
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Author : Mark J. P. Wolf
language : en
Publisher: MIT Press
Release Date : 2015-05-01
Video Games Around The World written by Mark J. P. Wolf and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-01 with Games & Activities categories.
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
From Diagnostics To Learning Success
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Author : Klaus Beck
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-06-12
From Diagnostics To Learning Success written by Klaus Beck and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-12 with Education categories.
Accelerated substantial progress regarding many fields of production and services imposes pressure upon the labor market. Employers are desperately looking for skilled workers in nearly all technological fields. All over the world this pressure reaches the national systems of vocational education and training. Along with the output orientation turn new standards are imposed, forcing firms and schools to make every endeavor to improve and remodel their programs as well as their practices to reach more and more ambitious goals. To be successful they need the results of scientific research from which they demand reliable information on methods to diagnose the state and learning progress of students and on means to foster and promote competencies of heterogeneous groups of leaners. The book offers 22state-of-the-art articles covering the central fields of vocational education and training and reporting on new and adequate ways to deal with these challenges.
Eigensinnige Objekte
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Author : Patrizia Breil
language : de
Publisher: transcript Verlag
Release Date : 2025-03-27
Eigensinnige Objekte written by Patrizia Breil and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-27 with Social Science categories.
Wenn sich Objekte dem gewohnten Zugriff entziehen, beweisen sie ihren Eigensinn. Sie beanspruchen eine Handlungsmacht für sich, die uns auffordert, über eine bloße Nutzungslogik hinauszugehen und neue Formen des mensch-technischen Miteinanders zu erproben. Dabei scheinen Anmutungen von Möglichkeiten auf, die mit den Dingen verbunden sind und die von unseren Routinen im Umgang mit ihnen unterschlagen werden. Im virtuellen Möglichkeitsraum des Umgangs mit (un-)möglichen Objekten stellen die Beitragenden alte Fragen immer wieder neu: Was ist von Objekten zu erwarten? Welche Herrschaftsvorstellungen müssen wir ablegen? Und was ist das Neue, das sich im Entzug eines Objekts eröffnet?
Ecgbl 2019 13th European Conference On Game Based Learning
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Author : Lars Elbæk
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2019-10-03
Ecgbl 2019 13th European Conference On Game Based Learning written by Lars Elbæk and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-03 with Education categories.