[PDF] Digital Games For Minority Student Engagement Emerging Research And Opportunities - eBooks Review

Digital Games For Minority Student Engagement Emerging Research And Opportunities


Digital Games For Minority Student Engagement Emerging Research And Opportunities
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Digital Games For Minority Student Engagement Emerging Research And Opportunities


Digital Games For Minority Student Engagement Emerging Research And Opportunities
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Author : Misra, Rupanada
language : en
Publisher: IGI Global
Release Date : 2019-02-15

Digital Games For Minority Student Engagement Emerging Research And Opportunities written by Misra, Rupanada and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-15 with Education categories.


Due to various challenges within the public-school system, such as underfunding, lack of resources, and difficulty retaining and recruiting teachers of color, minority students have been found to be underperforming compared to their majority counterparts. Minority students deserve quality public education, which can only happen if the gap in equity and access is closed. In order to close this achievement gap between the majority and minority groups, it is critical to increase the learning gains of the minority students. Digital Games for Minority Student Engagement: Emerging Research and Opportunities is an essential reference source that argues that digital games can potentially help to solve the problems of minority students’ insufficient academic preparation, and that a game-based learning environment can help to engage these students with the content and facilitate academic achievement. Featuring research on topics such as education policy, interactive learning, and student engagement, this book is ideally designed for educators, principals, policymakers, academicians, administrators, researchers, and students.



Blended Online Learning And Instructional Design For Tpack Emerging Research And Opportunities


Blended Online Learning And Instructional Design For Tpack Emerging Research And Opportunities
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Author : Niess, Margaret L.
language : en
Publisher: IGI Global
Release Date : 2019-06-14

Blended Online Learning And Instructional Design For Tpack Emerging Research And Opportunities written by Niess, Margaret L. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-14 with Education categories.


The explosion of digital technologies in the 21st century provided access to multiple robust inquiry, communication, and collaboration applications. The enhanced capabilities provide educational opportunities for engaging students in deeper and more thoughtful learning. Implementation of knowledge-building communities in educational experiences, however, requires new pedagogical strategies that are vastly different from the predominant teacher-directed pedagogies of the 20th century. Today’s teachers now must identify, orchestrate, and manage activities in their content areas in ways that successfully support students through activities such as engagement in knowledge-building communities. Blended Online Learning and Instructional Design for TPACK: Emerging Research and Opportunities is an essential research publication that examines the implementation of knowledge-building communities in educational experiences and pedagogical strategies that encourage engagement. Highlighting topics such as active participation, digital technologies, and online learning, this book is geared toward educators, educational designers, researchers, administrators, and academicians.



Handbook Of Research On Acquiring 21st Century Literacy Skills Through Game Based Learning


Handbook Of Research On Acquiring 21st Century Literacy Skills Through Game Based Learning
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Author : Lane, Carol-Ann
language : en
Publisher: IGI Global
Release Date : 2022-01-07

Handbook Of Research On Acquiring 21st Century Literacy Skills Through Game Based Learning written by Lane, Carol-Ann and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-07 with Language Arts & Disciplines categories.


Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.



Implications And Impacts Of Esports On Business And Society Emerging Research And Opportunities


Implications And Impacts Of Esports On Business And Society Emerging Research And Opportunities
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Author : Finch, David J.
language : en
Publisher: IGI Global
Release Date : 2019-10-25

Implications And Impacts Of Esports On Business And Society Emerging Research And Opportunities written by Finch, David J. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-25 with Sports & Recreation categories.


The global gaming market, due to numerous technological advancements in social media networking and live-streaming video, has exploded in recent years. However, this newly acquired popularity has left many industry professionals pondering a difficult enigma: How does this affect the professional world? Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities provides innovative research exploring the immersion of competitive electronic sports and applications within global marketing, business, and society. Featuring coverage on a broad range of topics such as social networking, sponsorship branding, and risk management, this book is ideally designed for sports and entertainment practitioners, communications professionals, marketers, business consultants, researchers, professionals, and students seeking current research on potential business opportunities in the eSports industry.



Mobile Technologies In Educational Organizations


Mobile Technologies In Educational Organizations
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Author : Forkosh Baruch, Alona
language : en
Publisher: IGI Global
Release Date : 2019-03-15

Mobile Technologies In Educational Organizations written by Forkosh Baruch, Alona and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-15 with Education categories.


The use of mobile technology for learning in organizations and the workplace is spreading widely with the development of infrastructure and devices that allow ubiquitous learning and training. Since learning, teaching, and training in a mobile-saturated environment is a developing field, implications for a combined overview of these topics may be beneficial both for research and practice in the broader view of a user’s lifespan. Mobile Technologies in Educational Organizations is a collection of innovative research on the methods and applications of mobile technologies in learning and training and explores best practices of mobile learning in organizations and the workplace. While highlighting topics including ethics, informal education, and virtual reality, this book is ideally designed for teachers, administrators, principals, higher education professionals, instructional designers, curriculum developers, managers, researchers, and students.



Comparative Perspectives On Inquiry Based Science Education


Comparative Perspectives On Inquiry Based Science Education
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Author : Bevins, Stuart
language : en
Publisher: IGI Global
Release Date : 2019-03-15

Comparative Perspectives On Inquiry Based Science Education written by Bevins, Stuart and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-15 with Education categories.


The core practice of professional scientists is inquiry, often referred to as research. If educators are to prepare students for a role in the professional scientific and technological community, exposing them to inquiry-based learning is essential. Despite this, inquiry-based teaching and learning (IBTL) remains relatively rare, possibly due to barriers that teachers face in deploying it or to a lack of belief in the teaching community that inquiry-based learning is effective. Comparative Perspectives on Inquiry-Based Science Education examines stories and experiences from members of an international science education project that delivered learning resources based around guided inquiry for students to a wide range of schools in 12 different countries in order to identify key themes that can provide useful insights for student learning, teacher support, and policy formulation at the continental level. The book provides case studies across these 12 different settings that enable readers to compare and contrast both practice and policy issues with their own contexts while accessing a cutting-edge model of professional development. It is designed for educators, instructional designers, administrators, principals, researchers, policymakers, practitioners, and students seeking current and relevant research on international education and education strategies for science courses.



Innovative Trends In Flipped Teaching And Adaptive Learning


Innovative Trends In Flipped Teaching And Adaptive Learning
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Author : Sein-Echaluce, María Luisa
language : en
Publisher: IGI Global
Release Date : 2019-05-15

Innovative Trends In Flipped Teaching And Adaptive Learning written by Sein-Echaluce, María Luisa and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-15 with Education categories.


Understanding new educational innovations is essential for the improvement of the training and learning process. In order to effectively implement these new tools in the classroom, teachers and trainers need access to real-life cases in which these methods were successfully used. Innovative Trends in Flipped Teaching and Adaptive Learning is a critical scholarly resource that examines current advances in educational innovation and presents cases that allow for the improvement of personalized and active learning. Featuring a wide range of topics such as higher education, teacher education, and learning strategies, this book is ideal for educators, instructional designers, academicians, researchers, and students.



Cognitive Computing In Technology Enhanced Learning


Cognitive Computing In Technology Enhanced Learning
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Author : Lytras, Miltiadis D.
language : en
Publisher: IGI Global
Release Date : 2019-05-31

Cognitive Computing In Technology Enhanced Learning written by Lytras, Miltiadis D. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-31 with Education categories.


Various technologies and applications such as cognitive computing, artificial intelligence, and learning analytics have received increased attention in recent years. The growing demand behind their adoption and exploitation in different application contexts has captured the attention of learning technology specialists, computer engineers, and business researchers who are attempting to decipher the phenomenon of personalized e-learning, its relation to already conducted research, and its implications for new research opportunities that effect innovations in teaching. Cognitive Computing in Technology-Enhanced Learning is a critical resource publication that aims to demonstrate state-of-the-art approaches of advanced data mining systems in e-learning, such as MOOCs and other innovative technologies, to improve learning analytics, as well as to show how new and advanced user interaction designs, educational models, and adoptive strategies can expand sustainability in applied learning technologies. Highlighting a range of topics such as augmented reality, ethics, and online learning environments, this book is ideal for educators, instructional designers, higher education faculty, school administrators, academicians, researchers, and students.



Research Anthology On Developments In Gamification And Game Based Learning


Research Anthology On Developments In Gamification And Game Based Learning
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2021-11-26

Research Anthology On Developments In Gamification And Game Based Learning written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-26 with Education categories.


Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.



Gamification Strategies For Retention Motivation And Engagement In Higher Education Emerging Research And Opportunities


Gamification Strategies For Retention Motivation And Engagement In Higher Education Emerging Research And Opportunities
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Author : Costello, Robert
language : en
Publisher: IGI Global
Release Date : 2020-04-10

Gamification Strategies For Retention Motivation And Engagement In Higher Education Emerging Research And Opportunities written by Costello, Robert and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-10 with Education categories.


A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as effectively utilized learning tools to improve retention, engagement, motivation, and problem solving. Featuring a wide range of topics such as higher education, augmented reality, and socialization, this book is ideal for academicians, administrators, researchers, IT specialists, education professionals, and students