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Digital Gaming Re Imagines The Middle Ages


Digital Gaming Re Imagines The Middle Ages
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Digital Gaming Re Imagines The Middle Ages


Digital Gaming Re Imagines The Middle Ages
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Author : Daniel T. Kline
language : en
Publisher: Routledge
Release Date : 2013-09-11

Digital Gaming Re Imagines The Middle Ages written by Daniel T. Kline and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-11 with Games & Activities categories.


Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.



Digital Gaming Re Imagines The Middle Ages


Digital Gaming Re Imagines The Middle Ages
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Author : Daniel T. Kline
language : en
Publisher: Routledge
Release Date : 2013-09-11

Digital Gaming Re Imagines The Middle Ages written by Daniel T. Kline and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-11 with Games & Activities categories.


Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.



Playing The Middle Ages


Playing The Middle Ages
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Author : Robert Houghton
language : en
Publisher: Bloomsbury Publishing
Release Date : 2023-08-24

Playing The Middle Ages written by Robert Houghton and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-24 with History categories.


The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.



The Middle Ages In Computer Games


The Middle Ages In Computer Games
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Author : Robert Houghton
language : en
Publisher: Boydell & Brewer
Release Date : 2024-11-05

The Middle Ages In Computer Games written by Robert Houghton and has been published by Boydell & Brewer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-05 with Games & Activities categories.


Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.



Teaching The Middle Ages Through Modern Games


Teaching The Middle Ages Through Modern Games
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Author : Robert Houghton
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-10-24

Teaching The Middle Ages Through Modern Games written by Robert Houghton and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-24 with History categories.


Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.



The Middle Ages In Popular Culture Medievalism And Genre


The Middle Ages In Popular Culture Medievalism And Genre
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Author : Helen Young
language : en
Publisher: Cambria Press
Release Date : 2015-07-08

The Middle Ages In Popular Culture Medievalism And Genre written by Helen Young and has been published by Cambria Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-08 with Literary Criticism categories.


This fascinating study places multiple genres in dialogue and considers both medievalism and genre to be frameworks from which meaning can be produced. It explores works from a wide range of genres-children's and young adult, historical, cyberpunk, fantasy, science fiction, romance, and crime-and across multiple media-fiction, film, television, video games, and music. The range of media types and genres enable comparison, and the identification of overarching trends, while also allowing comparison of contrasting phenomena. As the first volume to explore the nexus of medievalism and genre across such a wide range of texts, this collection illustrates the fractured ideologies of contemporary popular culture. The Middle Ages are more usually, and often more prominently, aligned with conservative ideologies, for example around gender roles, but the Middle Ages can also be the site of resistance and progressive politics. Exploring the interplay of past and present, and the ways writers and readers work engage with them demonstrates the conscious processes of identity construction at work throughout Western popular culture. The collection also demonstrates that while scholars may have by-and-large abandoned the concept of accuracy when considering contemporary medievalisms, the Middle Ages are widely associated with authenticity, and the authenticity of identity, in the popular imagination; the idea of the real Middle Ages matters, even when historical realities do not. This book will be of interest to scholars of medievalism, popular culture, and genre.



Being Dragonborn


Being Dragonborn
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Author : Mike Piero
language : en
Publisher: McFarland
Release Date : 2021-07-09

Being Dragonborn written by Mike Piero and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-09 with Games & Activities categories.


The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.



Medievalisms In A Global Age


Medievalisms In A Global Age
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Author : Robert Squillace
language : en
Publisher: Boydell & Brewer
Release Date : 2024-07-09

Medievalisms In A Global Age written by Robert Squillace and has been published by Boydell & Brewer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-09 with Literary Criticism categories.


Discusses contemporary medievalism in studies ranging from Brazil to West Africa, from Manila to New York. Across the world, revivals of medieval practices, images, and tales flourish as never before. The essays collected here, informed by approaches from Global Studies and the critical discourse on the concept of a "Global Middle Ages", explore the many facets of contemporary medievalism: post-colonial responses to the enforced dissemination of Western medievalisms, attempts to retrieve pre-modern cultural traditions that were interrupted by colonialism, the tentative forging of a global "medieval" imaginary from the world's repository of magical tales and figures, and the deployment across borders of medieval imagery for political purposes. The volume is divided into two sections, dealing with "Local Spaces" and "Global Geographies". The contributions in the first consider a variety of medievalisms tied to particular places across a broad geography, but as part of a larger transnational medievalist dynamic. Those in the second focus on explicitly globalist medievalist phenomena whether concerning the projection of a particular medievalist trope across borders or the integration of "medieval" pasts from different parts of the globe in a contemporary incarnation of medievalism. A wide range of topics are addressed, from Japanese manga and Arthurian tales to The O-Trilogy of Maurice Gee, Camus, and Dungeons and Dragons.



Medievalism In Finland And Russia


Medievalism In Finland And Russia
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Author : Reima Välimäki
language : en
Publisher: Bloomsbury Publishing
Release Date : 2022-11-03

Medievalism In Finland And Russia written by Reima Välimäki and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-03 with History categories.


Since the end of the Cold War, the Middle Ages has returned to debates about history, culture, and politics in Northern and Eastern Europe. This volume explores political medievalism in two language areas that are crucial to understanding global medievalism but are, due to language barriers, often inaccessible to the majority of Western scholars and students. The importance of Russian medievalism has been acknowledged, but little analysed until now. Medievalism in Finland and Russia offers a selection of chapters by Russian, Finnish and American scholars covering historiography, presidential speeches, participatory online discussions and the neo-pagan revival in Russia. Finland is currently even more poorly understood than Russia in the discussions about global medievalism. It is usually mentioned only as of the birthplace of the Soldiers of Odin. The street patrol is, however, a marginal phenomenon in Finnish medievalism as this volume demonstrates. Instead of merely adopting the medievalist interpretation of the international alt-right, even the right-wing populists in Finland refer more to the nationalistic medievalist tradition, where crusades do not mark a Western Christian victory over the Muslim East, but a Swedish occupation of Finnish lands. In addition to presenting particular cases of medievalism, the chapters here on Finland challenge and diversify today's prevailing interpretation of shared online medievalism of European and American right-wing populists. This book reveals that while medievalisms in Finland and Russia share many features with the contemporary Anglo-American medievalist imaginations, they also display many original characteristics due to particular political situations and indigenous medievalist traditions. They have their own meta-medievalisms, cumulative core ideas and interpretations about the medieval past that are thoroughly examined here in English for the very first time.



21st Century Medievalisms


21st Century Medievalisms
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Author : Karl Christian Alvestad
language : en
Publisher: Trivent Publishing
Release Date : 2023-06-01

21st Century Medievalisms written by Karl Christian Alvestad and has been published by Trivent Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-01 with History categories.


21st Century Medievalisms. Between the Global and Individual is an edited volume consisting of 14 chapters by scholars interested in contemporary medievalisms across the world. It is a timely contribution to the growing scholarship on medievalisms offering chapters that consider both the individual experiences of medievalisms, as well as those of societies and cultures at large. The chapters of the book are grouped into three parts, the first explores stereotypes and myths in medievalisms; the second examines medievalisms that speak to particular communities and audiences; and the third studies how medievalisms are impacted by or stimulate conversations of politics and gender. These chapters all reflect a growing interest in medievalisms, and the appreciation of how they are present, materialise and evolve in different contexts and offers insights into medievalisms in politics, popular culture, social activism and more. Throughout the book, examples and case studies demonstrate how medievalisms in the modern age are at times individual experiences, at other times global phenomena and sometimes are in between. Therefore these medievalisms can speak to different audiences at the same time, showcasing how the Middle Ages and their memory continue to be a pertinent topic of study within the wider field of medieval studies.