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Digital Media Projection Design And Technology For Theatre


Digital Media Projection Design And Technology For Theatre
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Digital Media Projection Design And Technology For Theatre


Digital Media Projection Design And Technology For Theatre
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Author : Alex Oliszewski
language : en
Publisher: Taylor & Francis
Release Date : 2018-03-19

Digital Media Projection Design And Technology For Theatre written by Alex Oliszewski and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-19 with Performing Arts categories.


Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.



Digital Media Projection Design And Technology For Theatre


Digital Media Projection Design And Technology For Theatre
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Author : Alex Oliszewski
language : en
Publisher: CRC Press
Release Date : 2025-01-30

Digital Media Projection Design And Technology For Theatre written by Alex Oliszewski and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-30 with Performing Arts categories.


Digital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations. The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies. A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered. Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media. The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more. It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today. The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR. Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference. This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design. It is also useful for emerging practitioners. Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.



The Art Of Theatrical Design


The Art Of Theatrical Design
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Author : Kaoiṁe E. Malloy
language : en
Publisher: Taylor & Francis
Release Date : 2022-06-29

The Art Of Theatrical Design written by Kaoiṁe E. Malloy and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-29 with Performing Arts categories.


The Art of Theatrical Design: Elements of Visual Composition, Methods, and Practice, Second Edition, contains an in-depth discussion of design elements and principles for costume, set, lighting, sound, projection, properties, and makeup designs. This textbook details the skills necessary to create effective, evocative, and engaging theatrical designs that support a play contextually, thematically, and visually. It covers key concepts such as content, context, genre, style, play structure, and format and the demands and limitations of various theatrical spaces. The book also discusses essential principles, including collaboration, inspiration, conceptualization, script analysis, conducting effective research, building a visual library, developing an individual design process, and the role of the critique in collaboration. This second edition includes A new chapter on properties management and design. A new chapter on makeup design. A new chapter on digital rendering, with evaluations of multiple programs, overviews of file types and uses, and basic tutorials in Adobe® Photoshop® and Procreate. An expanded and revised chapter on traditional rendering, with the inclusion of new media, including watercolor, gouache, and mixed media, and updated exercises and tutorials. Revised and expanded chapters on individual design areas, including additional practices for conceptualization and collaboration, with new exercises for skill development. Additional exercises in all elements and principles of design chapters for investigation of each design principle and skill development. Revised and updated content throughout the text, reflecting current pedagogy and practices. This book gives students in theatrical design, introduction to design, and stagecraft courses the grounding in core design principles they need to approach design challenges and make design decisions in both assigned class projects and realized productions. The Art of Theatrical Design provides access to additional online resources, including step-by-step video tutorials of the exercises featured in the book.



Media Design And Technology For Live Entertainment


Media Design And Technology For Live Entertainment
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Author : Davin Gaddy
language : en
Publisher: Taylor & Francis
Release Date : 2017-11-27

Media Design And Technology For Live Entertainment written by Davin Gaddy and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-27 with Performing Arts categories.


Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.



The Projection Designer S Toolkit


The Projection Designer S Toolkit
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Author : Jeromy Hopgood
language : en
Publisher: Routledge
Release Date : 2021-12-22

The Projection Designer S Toolkit written by Jeromy Hopgood and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-22 with Performing Arts categories.


The Projection Designer’s Toolkit is an insider’s guide to the world of professional projection design, serving as a reference for the planning and execution of each step in the projection design process. The text addresses the design process within the context of a professional projection designer’s workflow, focusing on specific tools of the trade, best practices for communicating your design to collaborators, tips and tricks, determining budget, working with assistants, and more. Featuring interviews with some of the top names in the industry, the book offers an unprecedented insight into the professional projection designer’s process across a wide range of fields, from Broadway and regional theatre to corporate design and music touring. The book also includes in-depth discussion on production process, system design, cue and content planning, content design, digital media fundamentals, media servers, video equipment, and projection surfaces. Additionally, it features hundreds of full-color photos and examples of designer artifacts such as draftings, mock-ups, paperwork, cue sheets, and renderings. Filled with practical advice that will guide readers from landing their first job all the way through opening night and beyond, The Projection Designer’s Toolkit is the perfect resource for emerging projection designers and students in Digital Media Design and Projection Design courses.



Qlab 4


Qlab 4
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Author : Jeromy Hopgood
language : en
Publisher: Taylor & Francis
Release Date : 2017-10-30

Qlab 4 written by Jeromy Hopgood and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-30 with Performing Arts categories.


Used from Broadway to Britain's West End, QLab software is the tool of choice for many of the world's most prominent sound, projection, and integrated media designers. QLab 4: Projects in Video, Audio, and Lighting Control is a project-based book on QLab software covering sound, video, lighting, and show control. With information on audio, video, and lighting system basics and the more advanced functions of QLab such as show control, network capabilities, projection mapping, video effects, and cue cart integration, each chapter's specific projects will allow you to learn the software's capabilities at your own pace. In addition to the text, a companion website hosts project files, instructional videos, and more.



Digital Scenography In Opera In The Twenty First Century


Digital Scenography In Opera In The Twenty First Century
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Author : Caitlin Vincent
language : en
Publisher: Routledge
Release Date : 2021-09-15

Digital Scenography In Opera In The Twenty First Century written by Caitlin Vincent and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-15 with Music categories.


Digital Scenography in Opera in the Twenty-First Century is the first definitive study of the use of digital scenography in Western opera production. The book begins by exploring digital scenography’s dramaturgical possibilities and establishes a critical framework for identifying and comparing the use of digital scenography across different digitally enhanced opera productions. The book then investigates the impacts and potential disruptions of digital scenography on opera’s longstanding production conventions, both on and off the stage. Drawing on interviews with major industry practitioners, including Paul Barritt, Mark Grimmer, Donald Holder, Elaine J. McCarthy, Luke Halls, Wendall K. Harrington, Finn Ross, S. Katy Tucker, and Victoria ‘Vita’ Tzykun, author Caitlin Vincent identifies key correlations between the use of digital scenography in practice and subsequent impacts on creative hierarchies, production design processes, and organisational management. The book features detailed case studies of digitally enhanced productions premiered by Dutch National Opera, Komische Oper Berlin, Opéra de Lyon, The Royal Opera, Covent Garden, San Francisco Opera, Santa Fe Opera, Théâtre Royal de la Monnaie, The Metropolitan Opera, Victorian Opera, and Washington National Opera.



Cultural Technologies


Cultural Technologies
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Author : Yuji Sone
language : en
Publisher: Taylor & Francis
Release Date : 2025-05-23

Cultural Technologies written by Yuji Sone and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-23 with Music categories.


Cultural Technologies: Robots and Artificial Intelligence in the Performing Arts presents a diverse range of perspectives from leading scholars and artists on contemporary performing arts practices that engage with robotic and AI (artificial intelligence) technologies. In Part One, "Robot/AI Cultures and Performing Arts Practices," contributors discuss how cultural understandings of robots and AI influence the audience’s reception of performance works that feature such technologies and inspire artistic innovation. The chapters in Part Two, "Performing Arts Cultures and Robots/AI Developments," explore how theories and practices of the performing arts can engender critical dialogue on matters of cultural difference concerning culturally non-specific (though implicitly Western) framings of robotic and AI technologies within science and engineering contexts. Reorienting the conversation around robotics and AI in the performing arts to place culture at its centre, Cultural Technologies: Robots and Artificial Intelligence in the Performing Arts offers thought-provoking analyses for advanced undergraduates, researchers, and performing arts practitioners interested in the relationships between music, theatre, and dance, and cutting-edge robotic and AI technologies.



Transmedia Theatre Plays


Transmedia Theatre Plays
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Author : Caridad Svich
language : en
Publisher: Bloomsbury Publishing
Release Date : 2025-05-15

Transmedia Theatre Plays written by Caridad Svich and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-15 with Drama categories.


Between 2020 and 2022, theatre had to adapt and, in doing so, challenged ideas of what was possible – and what was even 'theatre'. Due to the global pandemic, an exceptional and wide range of works were made for, or adapted to, brand new conditions and limitations. While these works are defined by interpandemic conditions in the Anthropocene, they serve as portals to thinking about theatre-making in the future. Gathered in this collection are pieces adapted or made for podcast theatre, a livestream illusionist interactive performance, an audience-uploaded hybrid performance, one-on-one online interaction, lip-synch opera-theatre, climate crisis activist manifesto film/theatre, spoken word and gaming installation art and multi-location broadcast plays, providing an accessible introduction to 'Transmedia' theatre. Transmedia theatre has been a boundary-breaking and rich area of performance since the 1990s, but the (by necessity) explosion of works that were created during the early years of the pandemic signalled a new, exciting and accessible method by which theatre-makers could share their work and also challenge their own practices. While these specific works are markers of a specific time in performance history, they also point ways forward, not only in terms of form and function, but in how educators, students and fellow practitioners could conceive of re-staging these works in person and/or on digital platforms. For a generation that has grown up online, whose vocabularies of expression are as much digitally native as they are IRL, transmedia theatre, and the realm too of VR and AR story and audience design which it borders, holds a firm place in busting open the realm of the possible.



Greek Tragedy And The Digital


Greek Tragedy And The Digital
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Author : George Rodosthenous
language : en
Publisher: Bloomsbury Publishing
Release Date : 2022-10-06

Greek Tragedy And The Digital written by George Rodosthenous and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-06 with Drama categories.


Adopting an innovative and theoretical approach, Greek Tragedy and the Digital is an original study of the encounter between Greek tragedy and digital media in contemporary performance. It challenges Greek tragedy conventions through the contemporary arsenal of sound masks, avatars, live code poetry, new media art and digital cognitive experimentations. These technological innovations in performances of Greek tragedy shed new light on contemporary transformations and adaptations of classical myths, while raising emerging questions about how augmented reality works within interactive and immersive environments. Drawing on cutting-edge productions and theoretical debates on performance and the digital, this collection considers issues including performativity, liveness, immersion, intermediality, aesthetics, technological fragmentation, conventions of the chorus, theatre as hypermedia and reception theory in relation to Greek tragedy. Case studies include Kzryztof Warlikowski, Jan Fabre, Romeo Castellucci, Katie Mitchell, Georges Lavaudant, The Wooster Group, Labex Arts-H2H, Akram Khan, Urland & Crew, Medea Electronique, Robert Wilson, Klaus Obermaier, Guy Cassiers, Luca di Fusco, Ivo Van Hove, Avra Sidiropoulou and Jay Scheib. This is an incisive, interdisciplinary study that serves as a practice model for conceptualizing the ways in which Greek tragedy encounters digital culture in contemporary performance.