Diversifying Barbie And Mortal Kombat Intersectional Perspectives And Inclusive Designs In Gaming


Diversifying Barbie And Mortal Kombat Intersectional Perspectives And Inclusive Designs In Gaming
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Diversifying Barbie And Mortal Kombat Intersectional Perspectives And Inclusive Designs In Gaming


Diversifying Barbie And Mortal Kombat Intersectional Perspectives And Inclusive Designs In Gaming
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Author : Yasmin B. Kafai
language : en
Publisher: Lulu.com
Release Date : 2017-03-21

Diversifying Barbie And Mortal Kombat Intersectional Perspectives And Inclusive Designs In Gaming written by Yasmin B. Kafai and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-21 with Masculinity in popular culture categories.


In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.



Beyond Barbie And Mortal Kombat


Beyond Barbie And Mortal Kombat
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Author : Yasmin B. Kafai
language : en
Publisher: MIT Press
Release Date : 2011-02-25

Beyond Barbie And Mortal Kombat written by Yasmin B. Kafai and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-25 with Computers categories.


Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, “second lives,” “modding,” serious games, and casual games. Ten years after the groundbreaking From Barbie to Mortal Kombat highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in World of Warcraft, but they are also scantily clad “booth babes” whose sex appeal is used to promote games at trade shows. Player-generated content has revolutionized gaming, but few games marketed to girls allow “modding” (game modifications made by players). Gender equity, the contributors to Beyond Barbie and Mortal Kombat argue, requires more than increasing the overall numbers of female players. Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior). In today's game-packed digital landscape, there is an even greater need for games that offer motivating, challenging, and enriching contexts for play to a more diverse population of players. Contributors Cornelia Brunner, Shannon Campe, Justine Cassell, Mia Consalvo, Jill Denner, Mary Flanagan, Janine Fron, Tracy Fullerton, Elisabeth Hayes, Carrie Heeter, Kristin Hughes, Mimi Ito, Henry Jenkins III, Yasmin B. Kafai, Caitlin Kelleher, Brenda Laurel, Nicole Lazzaro, Holin Lin, Jacki Morie, Helen Nissenbaum, Celia Pearce, Caroline Pelletier, Jennifer Y. Sun, T. L. Taylor, Brian Winn, Nick YeeInterviews with Nichol Bradford, Brenda Braithwaite, Megan Gaiser, Sheri Graner Ray, Morgan Romine



Women In Historical And Archaeological Video Games


Women In Historical And Archaeological Video Games
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Author : Jane Draycott
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-06-06

Women In Historical And Archaeological Video Games written by Jane Draycott and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-06 with History categories.


This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.



The Routledge Handbook Of Contemporary Feminism


The Routledge Handbook Of Contemporary Feminism
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Author : Tasha Oren
language : en
Publisher: Routledge
Release Date : 2019-05-16

The Routledge Handbook Of Contemporary Feminism written by Tasha Oren and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-16 with Social Science categories.


Feminism as a method, a movement, a critique, and an identity has been the subject of debates, contestations and revisions in recent years, yet contemporary global developments and political upheavals have again refocused feminism’s collective force. What is feminism now? How do scholars and activists employ contemporary feminism? What feminist traditions endure? Which are no longer relevant in addressing contemporary global conditions? In this interdisciplinary collection, scholars reflect on how contemporary feminism has shaped their thinking and their field as they interrogate its uses, limits, and reinventions. Organized as a set of questions over definition, everyday life, critical intervention, and political activism, the Handbook takes on a broad set of issues and points of view to consider what feminism is today and what current forces shape its future development. It also includes an extended conversation among major feminist thinkers about the future of feminist scholarship and activism. The scholars gathered here address a wide variety of topics and contexts: activism from post-Soviet collectives to the Arab spring, to the #MeToo movement, sexual harassment, feminist art, film and digital culture, education, technology, policy, sexual practices and gender identity. Indispensable for scholars undergraduate and postgraduate students in women, gender, and sexuality, the collection offers a multidimensional picture of the diversity and utility of feminist thought in an age of multiple uncertainties.



Games Girls Play


Games Girls Play
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Author : Carolyn M. Cunningham
language : en
Publisher: Lexington Books
Release Date : 2018-04-20

Games Girls Play written by Carolyn M. Cunningham and has been published by Lexington Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-20 with Language Arts & Disciplines categories.


This book examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games, as well as the discourses surrounding girls and video games.



Beyond Barbie And Mortal Kombat New Perspectives On Gender And Gaming


Beyond Barbie And Mortal Kombat New Perspectives On Gender And Gaming
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Author : Yasmin B. Kafai
language : en
Publisher:
Release Date : 2008

Beyond Barbie And Mortal Kombat New Perspectives On Gender And Gaming written by Yasmin B. Kafai and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with categories.




Feminist War Games


Feminist War Games
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Author : Jon Saklofske
language : en
Publisher: Routledge
Release Date : 2019-12-10

Feminist War Games written by Jon Saklofske and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-10 with Language Arts & Disciplines categories.


Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence. Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment. Feminist War Games? is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially engaged games.



The Creation Of Igiselle


The Creation Of Igiselle
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Author : Nora Stovel
language : en
Publisher: University of Alberta
Release Date : 2019-01-24

The Creation Of Igiselle written by Nora Stovel and has been published by University of Alberta this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-24 with Computers categories.


The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of the nineteenth-century ballet Giselle, allowing players to empower the heroine for possible ”feminine endings.” The eight interrelated chapters chronicle the origin, development, and fruition of the project. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests. Contributors: Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko Markula, Mark Morris, Sergio Poo Hernandez, Emilie St. Hilaire, Nora Foster Stovel, Laura Sydora



Maker Literacies And Maker Identities In The Digital Age


Maker Literacies And Maker Identities In The Digital Age
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Author : Cheryl A. McLean
language : en
Publisher: Routledge
Release Date : 2020-11-18

Maker Literacies And Maker Identities In The Digital Age written by Cheryl A. McLean and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-18 with Education categories.


This book explores “making” in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings. Combining the arts with design to give a fuller picture of the engagement and wonder that unfolds with maker literacies, the book moves across such settings and themes as: Creativity and writing in classrooms Making and developing civic engagement Emotional experiences of making Race and gender in makerspace Game-based play and coding in schools and draws its case studies from the Netherlands, Finland, Canada, Australia, the United Kingdom, and the United States. Giving as broad a perspective on makerspaces, making, and design as possible, the book will help scholars expand their understandings and help educators appreciate the power and worth of making to inspire students. It is useful for anyone hoping to apply design, maker, and makerspace approaches to their teaching and learning.



Women And Video Game Modding


Women And Video Game Modding
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Author : Bridget Whelan
language : en
Publisher: McFarland
Release Date : 2020-01-24

Women And Video Game Modding written by Bridget Whelan and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-24 with Games & Activities categories.


The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.