Doing Things With Games


Doing Things With Games
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Doing Things With Games


Doing Things With Games
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Author : Lindsay D. Grace
language : en
Publisher: CRC Press
Release Date : 2019-07-01

Doing Things With Games written by Lindsay D. Grace and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-01 with Computers categories.


The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims



How To Do Things With Videogames


How To Do Things With Videogames
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Author : Ian Bogost
language : en
Publisher: U of Minnesota Press
Release Date : 2011-08-05

How To Do Things With Videogames written by Ian Bogost and has been published by U of Minnesota Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-05 with Games & Activities categories.


In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.



Things To Do


Things To Do
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Author :
language : en
Publisher:
Release Date : 1950

Things To Do written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1950 with Games categories.




The Infinite Game


The Infinite Game
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Author : Simon Sinek
language : en
Publisher: Penguin UK
Release Date : 2019-10-15

The Infinite Game written by Simon Sinek and has been published by Penguin UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-15 with Business & Economics categories.


The New York Times-bestselling author of Start With Why, Leaders Eat Last, and Together Is Better offers a bold new approach to business strategy by asking one question: are you playing the finite game or the infinite game? In The Infinite Game, Sinek applies game theory to explore how great businesses achieve long-lasting success. He finds that building long-term value and healthy, enduring growth - that playing the infinite game - is the only thing that matters to your business.



Games On Thrones


Games On Thrones
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Author : Michael Powell
language : en
Publisher: Hachette UK
Release Date : 2018-01-31

Games On Thrones written by Michael Powell and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-31 with Games & Activities categories.


The Porcelain Throne, set at the heart of the smallest room and witness to our dark business, can also be the seat of reflection and self-improvement. With that aim, this book contains more than one hundred dilatory games, tricks, puzzles, projects and pranks. Learn to make toilet roll tube gargoyles and an origami dragon, gain deep knowledge of toilet roll telekinesis, and discover the secret of the vanishing toothbrush trick. Many more amusing diversions and exciting challenges jostle for your attention to see you through those long bathroom visits.



The Big Book Of Team Building Games Trust Building Activities Team Spirit Exercises And Other Fun Things To Do


The Big Book Of Team Building Games Trust Building Activities Team Spirit Exercises And Other Fun Things To Do
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Author : Edward E. Scannell
language : en
Publisher: McGraw-Hill Education
Release Date : 1997-12-22

The Big Book Of Team Building Games Trust Building Activities Team Spirit Exercises And Other Fun Things To Do written by Edward E. Scannell and has been published by McGraw-Hill Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-12-22 with Business & Economics categories.


Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!



The Big Book Of Team Building Games


The Big Book Of Team Building Games
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Author : John W. Newstrom
language : en
Publisher: McGraw-Hill Education / Europe, Middle East and Africa
Release Date : 2006-10

The Big Book Of Team Building Games written by John W. Newstrom and has been published by McGraw-Hill Education / Europe, Middle East and Africa this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-10 with Group games categories.


Build team spirit, communication and trust among people who work together with these best selling games and activities. You can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who's looking to: Improve Communication Raise morale Liven up boring staff meetings Promote a culture of harmony and cooperation Have fun with their work team Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more!



Ten Things Video Games Can Teach Us


Ten Things Video Games Can Teach Us
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Author : Jordan Erica Webber
language : en
Publisher: Hachette UK
Release Date : 2017-08-17

Ten Things Video Games Can Teach Us written by Jordan Erica Webber and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-17 with Philosophy categories.


WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)



The New Game Makers Bible


The New Game Makers Bible
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Author : Adam Jeremy Capps
language : en
Publisher: Adam Jeremy Capps
Release Date : 2021-08-25

The New Game Makers Bible written by Adam Jeremy Capps and has been published by Adam Jeremy Capps this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-25 with Computers categories.


The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.



Games I Can Play


Games I Can Play
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Author : Petra Boase
language : en
Publisher: Armadillo
Release Date : 2016-01-28

Games I Can Play written by Petra Boase and has been published by Armadillo this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-28 with JUVENILE NONFICTION categories.


16 great games to play, from ball games, skipping, jumping and dancing to giant 'board' games