Doing Things With Games

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Doing Things With Games
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Author : Lindsay Grace
language : en
Publisher: CRC Press
Release Date : 2020
Doing Things With Games written by Lindsay Grace and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Art categories.
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims
Doing Things With Games
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Author : Lindsay D. Grace
language : en
Publisher: CRC Press
Release Date : 2019-07-01
Doing Things With Games written by Lindsay D. Grace and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-01 with Computers categories.
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims
How To Do Things With Videogames
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Author : Ian Bogost
language : en
Publisher: U of Minnesota Press
Release Date : 2011
How To Do Things With Videogames written by Ian Bogost and has been published by U of Minnesota Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Games categories.
A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation
The Big Book Of Team Building Games Trust Building Activities Team Spirit Exercises And Other Fun Things To Do
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Author : John W Newstrom
language : en
Publisher: McGraw Hill Professional
Release Date : 1997-12-01
The Big Book Of Team Building Games Trust Building Activities Team Spirit Exercises And Other Fun Things To Do written by John W Newstrom and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-12-01 with Business & Economics categories.
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!
100 Things Game Of Thrones Fans Should Know Do Before They Die
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Author : Rowan Kaiser
language : en
Publisher: Triumph Books
Release Date : 2017-08-01
100 Things Game Of Thrones Fans Should Know Do Before They Die written by Rowan Kaiser and has been published by Triumph Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-01 with Performing Arts categories.
Every Game of Thrones fan remembers where they were for Ned Stark's untimely demise, can hum the tune of "The Rains of Castamere," and can't wait to find out Daenerys Targaryen's next move. But do you know the real inspiration for the Red Wedding? Or how to book a trip to visit Winterfell? 100 Things Game of Thrones Fans Should Know & Do Before They Die is the ultimate resource for true fans. Whether you've read all of George R.R. Martin's original novels or just recently devoured every season of the hit show, these are the 100 things all Game of Thrones fans need to know and do in their lifetime. Pop culture critic Rowan Kaiser has collected every essential piece of Game of Thrones knowledge and trivia, as well as must-do activities, and ranks them all from 1 to 100, providing an entertaining and easy-to-follow checklist as you progress on your way to fan superstardom!
Game Design Theory And Practice Second Edition
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Author : Richard Rouse III
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2004-08-30
Game Design Theory And Practice Second Edition written by Richard Rouse III and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-08-30 with Computers categories.
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
The Big Book Of Team Building Games
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Author : John W. Newstrom
language : en
Publisher: McGraw-Hill Education / Europe, Middle East and Africa
Release Date : 2006-10
The Big Book Of Team Building Games written by John W. Newstrom and has been published by McGraw-Hill Education / Europe, Middle East and Africa this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-10 with Group games categories.
Build team spirit, communication and trust among people who work together with these best selling games and activities. You can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who's looking to: Improve Communication Raise morale Liven up boring staff meetings Promote a culture of harmony and cooperation Have fun with their work team Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more!
Board Games As Media
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Author : Paul Booth
language : en
Publisher: Bloomsbury Academic
Release Date : 2021-01-14
Board Games As Media written by Paul Booth and has been published by Bloomsbury Academic this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-14 with Games & Activities categories.
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
The Study Of Games
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Author : Elliott Morton Avedon
language : en
Publisher: Ishi Press
Release Date : 2015-01-27
The Study Of Games written by Elliott Morton Avedon and has been published by Ishi Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-27 with Games categories.
The authors, Elliott Morton Avedon and Brian Sutton-Smith are recognized authorities on the study of games. Elliott Morton Avedon was born on 28 April 1930 in Florida. He is the author of "Therapeutic Recreation Service: An Applied Behavioural Approach." Brian Sutton-Smith was born in Wellington, New Zealand in 1924. His academic career is focused on children's games, adult games, children's play, children's drama, films and narratives, as well as children's gender issues and sibling position. Brian Sutton-Smith is the author of some 50 books, the most recent of which is The Ambiguity of Play, and some 350 scholarly articles. He has been the President of The Anthropological Association for the Study of Play and of The American Psychological Association, Division g10 (Psychology and the Arts). As a founder of the Children's Folklore Society he has received a Lifetime Achievement Award from the American Folklore Society.
Digital Storytelling 4e
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Author : Carolyn Handler Miller
language : en
Publisher: CRC Press
Release Date : 2019-11-04
Digital Storytelling 4e written by Carolyn Handler Miller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-04 with Art categories.
This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences