Drawing Basics And Video Game Art


Drawing Basics And Video Game Art
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Drawing Basics And Video Game Art


Drawing Basics And Video Game Art
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Author : Chris Solarski
language : en
Publisher: Watson-Guptill
Release Date : 2012-09-18

Drawing Basics And Video Game Art written by Chris Solarski and has been published by Watson-Guptill this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-18 with Art categories.


"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook



Drawing Basics And Video Game Art


Drawing Basics And Video Game Art
DOWNLOAD eBooks

Author : Chris Solarski
language : en
Publisher: Watson-Guptill
Release Date : 2012-09-18

Drawing Basics And Video Game Art written by Chris Solarski and has been published by Watson-Guptill this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-18 with Art categories.


"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook



Interactive Stories And Video Game Art


Interactive Stories And Video Game Art
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Author : Chris Solarski
language : en
Publisher: CRC Press
Release Date : 2017-01-20

Interactive Stories And Video Game Art written by Chris Solarski and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-20 with Computers categories.


The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.



How To Become A Video Game Artist


How To Become A Video Game Artist
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Author : Sam R. Kennedy
language : en
Publisher: Watson-Guptill
Release Date : 2013-05-14

How To Become A Video Game Artist written by Sam R. Kennedy and has been published by Watson-Guptill this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-14 with Art categories.


Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.



Pixel Art For Game Developers


Pixel Art For Game Developers
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Author : Daniel Silber
language : en
Publisher: CRC Press
Release Date : 2015-07-28

Pixel Art For Game Developers written by Daniel Silber and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-28 with Computers categories.


Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provide



Tangle Art And Drawing Games For Kids


Tangle Art And Drawing Games For Kids
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Author : Jeanette Nyberg
language : en
Publisher: Quarry Books
Release Date : 2016-02-25

Tangle Art And Drawing Games For Kids written by Jeanette Nyberg and has been published by Quarry Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-25 with Juvenile Nonfiction categories.


Tangle Art and Drawing Games for Kids is perfect for families who want to sneak a little more creativity into their lives and have fun doing it. It's about exploring, experimenting, and getting lost in creativity. It's not focused on goals, but on enjoying the process. Professional artist Jeanette Nyberg brings to life 46 drawing games that offer playful, easy ways to get a pen moving across a page, help keep the mind focused, and provide hours of edifying entertainment. Move through the book at your own pace. Start with basic drawing games, followed by a section of activities that can be done with friends, then work with some mixed-media activities, and end with awesome tangle art games. Each activity includes ideas for how to "Make it Silly," and ways to vary the themes so you can play the games over and over. Families will make exciting discoveries, find creative ways to spend their time, master visual and manual skills, and most importantly, have fun!



Video Game Art


Video Game Art
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Author : Nic Kelman
language : en
Publisher:
Release Date : 2005

Video Game Art written by Nic Kelman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computer art categories.


Explores the art and design of video games and discusses the new medium's relationships to traditional art and design forms.



The Art Of Comic Book Drawing


The Art Of Comic Book Drawing
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Author : Maury Aaseng
language : en
Publisher: Walter Foster Publishing
Release Date : 2020-03-10

The Art Of Comic Book Drawing written by Maury Aaseng and has been published by Walter Foster Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-10 with Art categories.


Wham! Pow! Bam! Kaboom! Learn everything you need to make your own comic books, superheroes, and story lines with The Art of Comic Book Drawing. Featuring step-by-step tutorials, helpful tips, and dozens of drawing and illustration techniques, aspiring cartoonists, graphic illustrators, and comic book artists will discover all of the basics, from creating characters to mastering features and expressions to bringing it all together with unique and interesting story lines. Veteran comic book artists teach you to draw basic cartoon characters, superheroes, villains, and more using simple, step-by-step drawing lessons. Once you get the hang of illustrating your favorite characters, you’ll learn to draw action scenes, set up panels, add speech bubbles, and even learn the basics of cartoon and comic book word treatments. With approachable exercises and projects to guide you, The Art of Comic Book Drawing allows beginning artists to create their own comic books, step by step. This helpful guide also includes practice pages to put your newfound skills to immediate use.



Zen Drawing A New Way To Become An Artist


Zen Drawing A New Way To Become An Artist
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Author : Michelle Dujardin
language : en
Publisher: Buddhas at Home
Release Date : 2014-07-25

Zen Drawing A New Way To Become An Artist written by Michelle Dujardin and has been published by Buddhas at Home this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-25 with Philosophy categories.


This eBook is derived from the hardcover book called 'the Zen drawing Pack', which was published in October 2014 by Rockpoint publishers and as an eBook called 'The Zen drawing eBook' by the authors. In this eBook called 'Zen drawing - a new way to become an artist', the authors have put less emphasis on the Zen Buddhism background of Zen drawing and more emphasis on the artistic benefits that can be found by using the techniques described in the hardcover book. For instance by adding a chapter on the use of watercolors and ink. As with all their books on Zen drawing, this eBook is based on the works of Frederick Franck and Betty Edwards. In this eBook artist Michelle Dujardin helps you to awaken your inner artist and add soul to your sketches by ignoring conventional drawing techniques and focus on really seeing your subject. Michelle helps you achieve a meditative state just by changing the way you see a subject, and allow your hands to follow the movement of your eyes. When you trust your own drawing reflex, the art that you create will become more expressive and beautiful than what you've done before. Not great with a pencil? Don't worry, everyone can learn to draw this way and you don't need any special talent or class. For any level of artist, from a beginner with little talent to an illustration expert, Zen drawing is not about making perfect pictures, it is about the experience of drawing, finding inspiration, and connecting to the world around you.



The Art Of Battletoads


The Art Of Battletoads
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Author : Rare Ltd.
language : en
Publisher: Dark Horse Comics
Release Date : 2022-09-20

The Art Of Battletoads written by Rare Ltd. and has been published by Dark Horse Comics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-20 with Games & Activities categories.


Celebrate the return of Rash, Zitz, and Pimple in this immense, 192-page art book for Rare Ltd. and Dlala Studios’ thrashing beat-em-up adventure, Battletoads! Drop into vibrant illustrations of the game’s heroes, villains, and environments that evoke nineties cartoon nostalgia! Hop in and race through a wealth of production materials from early concept art to finely tuned combat and mission structure throughout late development stages. This book is filled to the brim with unique development insights and also revisits the franchise’s classic titles, which informed an all new, battle-ready era of ‘Toad! Rare Ltd., Dlala Studios, and Dark Horse Books are elated to present The Art of Battletoads, an essential art book whether you’re a brand new brawlin’ tadpole or Turbo Tunnel champion of old!