Dream Hack Build


Dream Hack Build
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Dream Hack Build


Dream Hack Build
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Author : Ann Molin
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-04-30

Dream Hack Build written by Ann Molin and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-30 with Business & Economics categories.


Leverage hackathons as a powerful catalyst for rapid innovation, empowering you to tackle your organization's challenges head-on through collaborative engagement Key Features Learn how to identify challenges in your organization quickly by engaging people Understand how to organize your hackathon to find practical and impactful solutions Execute winning solutions through a scientific, customized acceleration program Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionDiscover the transformative power of hackathons with expert guidance from Ann, founder of the Hack for Earth Foundation. With a background in psychology and years of experience as Head Project Manager at Hack for Sweden, she brings unparalleled insight into human behavior and citizen-driven innovation. In this book, Ann introduces the innovative Dream! Hack! Build! method and guides you in taking action through the hackathon process and implementing solutions fast. The book is divided into three parts. Part I explains why hackathons are effective for innovation in today’s complex business landscape, showcasing real-world examples of citizen-driven innovation and how to use them to drive impact in your organization. Part II delves into organizing a hackathon, emphasizing audience engagement by creating challenges with a deep sense of urgency. You’ll learn how to choose the right hackathon platforms, structure, and communication strategy, and manage hackers, mentors, jury groups, and partnerships to serve your hackathon purpose and achieve impactful results. Part III is where you’ll bring hackathon solutions to fruition by designing a customized acceleration program grounded in science and established facts of start-up success. By the end of this book, you’ll be on your way to becoming a change maker of the future.What you will learn Find out what makes the hackathons a game changer in innovation Identify and tackle challenges in your organization by finding practical solutions Activate engagement among customers, partner organizations, and employees through an interactive and fun hackathon experience Leverage the Dream-Hack-Build method for enhanced organizational performance and brand development Customize your hackathon using the best platforms for your challenge Create a personalized acceleration program rooted in the science of group dynamics and psychology Who this book is for This book is for business leaders, C-suite executives, and decision-makers in search of impactful solutions to their organization's challenges. While a basic understanding of hackathons is beneficial, no other technical skills associated with hackathons are required to derive value from this book.



Build It Like Benjyfishy Mrsavage


Build It Like Benjyfishy Mrsavage
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Author : Johnny Troset Andersen
language : en
Publisher: eBook Partnership
Release Date : 2022-01-01

Build It Like Benjyfishy Mrsavage written by Johnny Troset Andersen and has been published by eBook Partnership this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-01 with Games & Activities categories.


BEHIND EVERY PROFESSIONAL ESPORTS PLAYER IS A SUPPORT TEAM MAKING THEIR DREAMS COME TRUE. Anne Fish, mother of Benjy "e;benjyfishy"e; Fish and Johnny Troset Andersen, father of Martin "e;MrSavage"e; Foss Andersen were plunged into the world of esports when their sons transitioned from gaming enthusiasts to becoming professional Fortnite players and duo partners. They soon found themselves signing contracts with esports organisations and providing all the administrative and technical support it takes to manage a player and their business. In this book, Anne and Johnny share the highs and lows of their individual journeys as parents in supporting the esports careers of their sons, from the early days of trying to create a balance between gaming and education, to dealing with tournament disappointments and social media negativity. This book may not teach you about Fortnite gameplay or tactics, but it aims to support future professional players, and inform esports-novice parents, and anyone interested in supporting young players.FEATURING EXCLUSIVE INTERVIEWS WITH:Falconer (professional player for 100 Thieves)Bloodx (esports mentor and coach)DestinysJesus (Fortnite coach)Jacob Toft-Andersen (VP Esports at 100 Thieves) Andy Miller (CEO at NRG)Grady Rains (Executive Producer at NRG)AussieAntics (content creator at NRG) and other leading industry insiders who offer a range of perspectives and insights into the ever-growing world of esports.



Surviving Esports


Surviving Esports
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Author : Andrew M. Campbell
language : en
Publisher: ZyoriTV
Release Date : 2019-09-17

Surviving Esports written by Andrew M. Campbell and has been published by ZyoriTV this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-17 with Games & Activities categories.


Andrew "Zyori" Campbell's journey from college student to successful Dota 2 caster was not an easy path. It took determination, perseverance and repeatedly recommitting to his dream for him to navigate his way through the esports industry. In Surviving Esports, Zyori reveals both the personal and professional development required to hack it in a highly competitive landscape. Zyori's story criss-crosses the globe, taking us around the world, through cyber-bullying, a life-changing haircut, and possibly the most poorly planned Dota 2 tournament in history. At times charming and at others painful, Zyori never holds back in his reflections on becoming a successful commentator for multiple games. If you've ever wondered what it takes to make it in esports, this book provides unparalleled insights.



Sweet Dreams


Sweet Dreams
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Author : Tricia Sullivan
language : en
Publisher: Hachette UK
Release Date : 2017-09-21

Sweet Dreams written by Tricia Sullivan and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-21 with Fiction categories.


Charlie is a dreamhacker, able to enter your dreams and mould their direction. Forget that recurring nightmare about being naked at an exam - Charlie will step in to your dream, bring you a dressing gown and give you the answers. As far as she knows, she's the only person who can do this. Unfortunately, her power comes with one drawback - Charlie also has narcolepsy, and may fall asleep at the most inopportune moment. But in London 2022, her skill is in demand. And when she is hired by a minor celebrity - who also happens to be the new girlfriend of Charlie's lamented ex - who dreams of a masked Creeper then sleepwalks off a tall building, Charlie begins to realise that someone else might be able to invade dreams...



Build It Yourself Visually


Build It Yourself Visually
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Author : Kate J. Chase
language : en
Publisher: Visual
Release Date : 2005-12-19

Build It Yourself Visually written by Kate J. Chase and has been published by Visual this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-12-19 with Computers categories.


In order to acquire an ideal combination of speed, memory, and graphic quality, an off-the-shelf PC can easily cost $2,000; this book shows PC users how to build a dream machine without breaking the bank This book tells readers how to plan their media center PCs, develop a parts shopping list, and acquire components at bargain prices Readers will start with a computer case, then learn how to select, purchase, and install the motherboard, CPU, memory, graphics card, audio and network hardware, and hard drive, eventually learning how to select and install peripheral hardware such as monitors, keyboards, and mice Numbered full-color photos clearly walk readers through the PC-building process while supporting text and sidebars tell the reader "why" and offer additional information



The Essential Guide To The Business Law Of Esports Professional Video Gaming


The Essential Guide To The Business Law Of Esports Professional Video Gaming
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Author : Justin M Jacobson
language : en
Publisher: CRC Press
Release Date : 2021-02-19

The Essential Guide To The Business Law Of Esports Professional Video Gaming written by Justin M Jacobson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-19 with Games & Activities categories.


"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.



This Is Esports And How To Spell It Longlisted For The William Hill Sports Book Award 2020


This Is Esports And How To Spell It Longlisted For The William Hill Sports Book Award 2020
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Author : Paul Chaloner
language : en
Publisher: Bloomsbury Publishing
Release Date : 2020-05-28

This Is Esports And How To Spell It Longlisted For The William Hill Sports Book Award 2020 written by Paul Chaloner and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-28 with Computers categories.


***LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today. 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies



Watch Me Play


Watch Me Play
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Author : T.L. Taylor
language : en
Publisher: Princeton University Press
Release Date : 2018-10-16

Watch Me Play written by T.L. Taylor and has been published by Princeton University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-16 with Social Science categories.


A look at the revolution in game live streaming and esports broadcasting Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity. The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.



Esports Research And Its Integration In Education


Esports Research And Its Integration In Education
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Author : Harvey, Miles M.
language : en
Publisher: IGI Global
Release Date : 2021-06-25

Esports Research And Its Integration In Education written by Harvey, Miles M. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-25 with Games & Activities categories.


The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.



Esports Yearbook 2017 18


Esports Yearbook 2017 18
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Author : Julia Hiltscher
language : en
Publisher: BoD – Books on Demand
Release Date : 2019-06-05

Esports Yearbook 2017 18 written by Julia Hiltscher and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-05 with Sports & Recreation categories.


The sixth edition of the eSports yearbook focuses on the recent developments in the scene. Especially with the ongoing professionalization, there is an increase in academic research observable. The topics range from governance and institutionalization of the eSports industry to the continuing professionalization of companies involved in the industry. Still, sponsoring stays crucial for the survivability of businesses in eSports. Furthermore, critical issues such as nationalism and censorship will be discussed. The book highlights the development of eSports from being a niche phenomenon towards becoming a central part of modern society.