Dungeon Hacks

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Dungeon Hacks
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Author : David L. Craddock
language : en
Publisher: CRC Press
Release Date : 2021-08-10
Dungeon Hacks written by David L. Craddock and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-10 with Computers categories.
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.
Dungeon Hacks
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Author : David L. Craddock
language : en
Publisher: CRC Press
Release Date : 2021-08-11
Dungeon Hacks written by David L. Craddock and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-11 with Computers categories.
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.
Dungeon Hacks
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Author : David L. Craddock
language : en
Publisher:
Release Date : 2015
Dungeon Hacks written by David L. Craddock and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Computer games categories.
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics.Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks introduces you to the visionaries behind some of the most popular roguelikes of all time, and shows how their creations paved the way for the blockbuster video games of today--and beyond.
One Week Dungeons
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Author : David L. Craddock
language : en
Publisher: CRC Press
Release Date : 2022-02-17
One Week Dungeons written by David L. Craddock and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-17 with Computers categories.
"An entertaining, race-against-time narrative." —Kobo review "A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas." —Goodreads review Eleven game designers. Eight grand ideas. Seven days to will them into reality. Every year, programmers around the world compete in the 7-day roguelike challenge, or 7DRL, a weeklong game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day jobs, family responsibilities, sleep deprivation, and visionary concepts too big for 168 hours to contain. Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires. David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series and Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
World Of Warcraft Unofficial Cheats Hacks Hints Tips And Tricks Guide
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Author : Trevor Clinger
language : en
Publisher: Trevor Clinger
Release Date : 2025-06-22
World Of Warcraft Unofficial Cheats Hacks Hints Tips And Tricks Guide written by Trevor Clinger and has been published by Trevor Clinger this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-22 with Games & Activities categories.
Dominate Azeroth like never before with World of Warcraft Unofficial Cheats, Hacks, Hints, Tips, and Tricks Guide. Packed with expert strategies, gold farming secrets, PvP power moves, dungeon shortcuts, and leveling hacks, this unofficial guide helps you crush quests, gear up fast, and outplay the competition. Whether you're a new player or a WoW veteran, this handbook unlocks hidden tactics to boost your gameplay and make you a legend in the World of Warcraft.
Dungeon Hacks Expanded Edition
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Author : David L. Craddock
language : en
Publisher: Independently Published
Release Date : 2019-03-30
Dungeon Hacks Expanded Edition written by David L. Craddock and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-30 with Games & Activities categories.
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics.Despite their visual simplicity, roguelike games captivate thousands of players around the world. Revised and updated, Dungeon Hacks: Expanded Edition collects the original 2015 book, plus more interviews and stories about developers and games inspired by formative roguelike RPGs.Expanded Edition Includes: -New Introduction-3 Additional Books: One-Week Dungeons: Diary of a Seven-Day Roguelike Challenge, Anything But Sports: The Making of FTL: Faster Than Light (with bonus content), and Red to Black: The Making of Rogue Legacy-Transcript from the author's panel with Rogue co-creators Michael Toy, Glenn Wichman, and Ken Arnold at the 2016 Roguelike Celebration Conference-Photos, Interviews, Behind-the-Scenes Info, and More
Fifty Years Of Dungeons Dragons
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Author : Premeet Sidhu
language : en
Publisher: MIT Press
Release Date : 2024-11-19
Fifty Years Of Dungeons Dragons written by Premeet Sidhu and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-19 with Games & Activities categories.
On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D. Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers’ understanding of the game.
Developing Creative Content For Games
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Author : Greg Johnson
language : en
Publisher: CRC Press
Release Date : 2019-02-15
Developing Creative Content For Games written by Greg Johnson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-15 with Computers categories.
This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.
Game Dev Stories Volume 2
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Author : David L. Craddock
language : en
Publisher: CRC Press
Release Date : 2021-08-26
Game Dev Stories Volume 2 written by David L. Craddock and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-26 with Games & Activities categories.
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
Hci In Games
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Author : Xiaowen Fang
language : en
Publisher: Springer Nature
Release Date : 2024-05-29
Hci In Games written by Xiaowen Fang and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-29 with Computers categories.
This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections: Volume 14730: Part I: Game Design and Gamification; Part II: Game-based Learning; Part III: Games and Artificial Intelligence. Volume 14731: Part I: Advancing Education Through Serious Games; Part II: Player Experience and Engagement.