[PDF] Dungeons Dragons And Digital Denizens - eBooks Review

Dungeons Dragons And Digital Denizens


Dungeons Dragons And Digital Denizens
DOWNLOAD

Download Dungeons Dragons And Digital Denizens PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Dungeons Dragons And Digital Denizens book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Dungeons Dragons And Digital Denizens


Dungeons Dragons And Digital Denizens
DOWNLOAD
Author : Gerald A. Voorhees
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2012-02-16

Dungeons Dragons And Digital Denizens written by Gerald A. Voorhees and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-16 with Social Science categories.


Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.



Neomedievalism Popular Culture And The Academy


Neomedievalism Popular Culture And The Academy
DOWNLOAD
Author : KellyAnn Fitzpatrick
language : en
Publisher: Boydell & Brewer
Release Date : 2019

Neomedievalism Popular Culture And The Academy written by KellyAnn Fitzpatrick and has been published by Boydell & Brewer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with History categories.


The medieval in the modern world is here explored in a variety of media, from film and book to gaming.



Role Playing Game Studies


Role Playing Game Studies
DOWNLOAD
Author : Sebastian Deterding
language : en
Publisher: Routledge
Release Date : 2018-04-17

Role Playing Game Studies written by Sebastian Deterding and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-17 with Games & Activities categories.


This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.



Masculinities In Play


Masculinities In Play
DOWNLOAD
Author : Nicholas Taylor
language : en
Publisher: Springer
Release Date : 2018-10-06

Masculinities In Play written by Nicholas Taylor and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-06 with Language Arts & Disciplines categories.


This volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity—including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism—and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of “fixing” games and gaming cultures on those at its margins—women, LGBTQ, and people of color—this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.



Zombies Consumption And Satire In Capcom S Dead Rising


Zombies Consumption And Satire In Capcom S Dead Rising
DOWNLOAD
Author : Connor Jackson
language : en
Publisher: Taylor & Francis
Release Date : 2024-11-14

Zombies Consumption And Satire In Capcom S Dead Rising written by Connor Jackson and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-14 with Social Science categories.


This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions. This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies.



Paper Time Machines


Paper Time Machines
DOWNLOAD
Author : Maurice W. Suckling
language : en
Publisher: Taylor & Francis
Release Date : 2024-08-14

Paper Time Machines written by Maurice W. Suckling and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-14 with Games & Activities categories.


James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of (layered) paper, permit a kind of time travel powered by our imagination? Paper Time Machines: Critical Game Design and Historical Board Games is for those who consider this a largely rhetorical question; primarily for designers of historical board games, directed in its more practice-focused sections (Parts Two, Three, and Four) toward those just commencing their journeys through time and space and engaged in learning how to deconstruct and to construct paper time machines. More experienced designers may find something here for them, too, perhaps to refresh themselves or as an aid to instruction to mentees in whatever capacity. But it is also intended for practitioners of all levels of experience to find value in the surrounding historical contexts and theoretical debates pertinent to the creation of and the thinking around the making of historical board games (Parts One and Five). In addition, it is intended that the book might redirect some of the attention of the field of game studies, so preoccupied with digital games, toward this hitherto generally much neglected area of research. Key Features: Guides new designers through the process of historical board game design Encapsulates the observations and insights of numerous notable designers Deeply researched chapters on the history and current trajectory of the hobby Chapters on selected critical perspectives on the hobby



Playing With The Past


Playing With The Past
DOWNLOAD
Author : Matthew Wilhelm Kapell
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2013-10-24

Playing With The Past written by Matthew Wilhelm Kapell and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-24 with Social Science categories.


Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.



Storytelling In The Modern Board Game


Storytelling In The Modern Board Game
DOWNLOAD
Author : Marco Arnaudo
language : en
Publisher: McFarland
Release Date : 2018-09-13

Storytelling In The Modern Board Game written by Marco Arnaudo and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-13 with Games & Activities categories.


Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.



Identity And Leadership In Virtual Communities Establishing Credibility And Influence


Identity And Leadership In Virtual Communities Establishing Credibility And Influence
DOWNLOAD
Author : Hickey, Dona J.
language : en
Publisher: IGI Global
Release Date : 2014-02-28

Identity And Leadership In Virtual Communities Establishing Credibility And Influence written by Hickey, Dona J. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-28 with Social Science categories.


The presence and ubiquity of the internet continues to transform the way in which we identify ourselves and others both online and offline. The development of virtual communities permits users to create an online identity to interact with and influence one another in ways that vary greatly from face-to-face interaction. Identity and Leadership in Virtual Communities: Establishing Credibility and Influence explores the notion of establishing an identity online, managing it like a brand, and using it with particular members of a community. Bringing together a range of voices exemplifying how participants in online communities influence one another, this book serves as an essential reference for academicians, researchers, students, and professionals, including bloggers, software designers, and entrepreneurs seeking to build and manage their engagement online.



The Routledge Handbook Of Role Playing Game Studies


The Routledge Handbook Of Role Playing Game Studies
DOWNLOAD
Author : José P. Zagal
language : en
Publisher: Taylor & Francis
Release Date : 2024-06-27

The Routledge Handbook Of Role Playing Game Studies written by José P. Zagal and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-27 with Games & Activities categories.


This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.