E Sports Competitions


E Sports Competitions

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E Sports Competitions


E Sports Competitions
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Author : Meg Marquardt
language : en
Publisher: Norwood House Press
Release Date : 2017-07

E Sports Competitions written by Meg Marquardt and has been published by Norwood House Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07 with Juvenile Nonfiction categories.


Anyone can play a video game. But what does it take to participate in an E-Sports competition? Find out more about how to find competitions, how to enter them, how the competitions are structured, and the rules competitors are expected to follow. Learning the basics of E-Sports competitions can help readers quickly climb to the top of the heap. Includes a glossary, index, and bibliography for further reading.



Inside The E Sports Industry


Inside The E Sports Industry
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Author : Carla Mooney
language : en
Publisher: Norwood House Press
Release Date : 2017-07

Inside The E Sports Industry written by Carla Mooney and has been published by Norwood House Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07 with Juvenile Nonfiction categories.


Competitive gaming starts with great games, but that’s just one small part of the E-Sports industry. Professional leagues, rules and regulations, advertising, and media rights are other aspects of this growing global business. They help take video games out of the rec room and into the board room.



A History Of Competitive Gaming


A History Of Competitive Gaming
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Author : Lu Zhouxiang
language : en
Publisher: Routledge
Release Date : 2022-05-13

A History Of Competitive Gaming written by Lu Zhouxiang and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-13 with History categories.


Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.



Esports Competitions


Esports Competitions
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Author : Erin Nicks
language : en
Publisher: ABDO
Release Date : 2020-12-15

Esports Competitions written by Erin Nicks and has been published by ABDO this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-15 with Juvenile Nonfiction categories.


This title introduces fans to the world of Esports competitions. The title features informative sidebars, full-color photos and infographics, a glossary, and an index. SportsZone is an imprint of Abdo Publishing Company.



Esports Revolution


Esports Revolution
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Author : Daniel Mauleon
language : en
Publisher:
Release Date : 2019-08

Esports Revolution written by Daniel Mauleon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08 with Juvenile Nonfiction categories.


Ever since people have played video games, there has been competition. Today Esports is an intense matchup. Teams and athletes from all over the world competing for prize money while audiences watch and cheer. Find out what else makes this sport such a success.



Understanding Collegiate Esports


Understanding Collegiate Esports
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Author : Jennifer Lee Hoffman
language : en
Publisher: Taylor & Francis
Release Date : 2022-08-08

Understanding Collegiate Esports written by Jennifer Lee Hoffman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-08 with Education categories.


As esports is one of the new and rapidly growing sports programs at the collegiate level, today’s campus leaders are increasingly asked to navigate the complexity of esports. This practical volume helps higher education professionals understand the expanding role of collegiate esports, describing the ecosystem of college esports and the experience for college players, as well as the connections between gaming and career preparation. Chapter authors offer an overview and practical look at the main structures and issues facing collegiate esports programs, athletes, and administrators. Chapters address the needs of the campus gaming community, building gender and racial inclusivity, athlete health, amateurism and the esports athlete, the role of the technology industry, governance, career paths, and coaching. This cutting-edge volume offers information to support campus leaders and practitioners in building and expanding collegiate esports programs in the quickly growing and changing aspects of both online and face-to-face campus communities.



A History Of Competitive Gaming


A History Of Competitive Gaming
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Author : Zhouxiang Lu
language : en
Publisher:
Release Date : 2022

A History Of Competitive Gaming written by Zhouxiang Lu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with Video games categories.


"Competitive gaming, or esports - referring to competitive tournaments of video games among both casual gamers and professional players - began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture"--



Esports For Dummies


Esports For Dummies
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Author : Phill Alexander
language : en
Publisher: John Wiley & Sons
Release Date : 2020-03-24

Esports For Dummies written by Phill Alexander and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-24 with Games & Activities categories.


Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming. Get the gear for your first esports battles Gain recognition for your skills online or in tournaments Discover the path to earning scholarships in esports Build your online identity Get the insider tips you need to make your name in the esports universe.



First Person Action Esports


First Person Action Esports
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Author : Thomas Kingsley Troupe
language : en
Publisher: Wide World of Esports
Release Date : 2019-08

First Person Action Esports written by Thomas Kingsley Troupe and has been published by Wide World of Esports this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08 with Juvenile Nonfiction categories.


"Explores the history, format, training, and controversies involved in modern first-person action esport tournaments"--



Fighting Game Esports


Fighting Game Esports
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Author : Thomas Kingsley Troupe
language : en
Publisher: Wide World of Esports
Release Date : 2019-08

Fighting Game Esports written by Thomas Kingsley Troupe and has been published by Wide World of Esports this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08 with Juvenile Nonfiction categories.


"Explores the history, format, training, and controversies involved in modern fighting game esport tournaments"--