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Easy Learning Design Patterns Java 2 Edtion


Easy Learning Design Patterns Java 2 Edtion
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Easy Learning Design Patterns Java 2 Edtion


Easy Learning Design Patterns Java 2 Edtion
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Author : Yang Hu
language : en
Publisher:
Release Date : 2020-04-06

Easy Learning Design Patterns Java 2 Edtion written by Yang Hu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-06 with categories.


Patterns allow you to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions. Design Patterns as your guide, you will learn how these patterns fit into the software development process. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like Java.The complexity of life, because they do not understand to simplify the complex, simple is the beginning of wisdom. This book graphic to help you learn the Design Patterns easy and fast.



Software Architecture Foundation 2nd Edition


Software Architecture Foundation 2nd Edition
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Author : Alexander Lorz
language : en
Publisher: Van Haren
Release Date : 2023-06-01

Software Architecture Foundation 2nd Edition written by Alexander Lorz and has been published by Van Haren this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-01 with Architecture categories.


This book covers everything you need to master the iSAQB© Certified Professional for Software Architecture - Foundation Level (CPSA-F) certification. This internationally renowned education and certification schema defines various learning paths for practical software architects. This book: concentrates on the foundation level examination explains the CPSA-F© curriculum in version 2023 covers every learning goal - for best-possible exam preparation describes the examination process contains dozens of sample examination questions contains an extensive glossary of important terms



Easy Learning Design Patterns Java 3 Edition


Easy Learning Design Patterns Java 3 Edition
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Author : yang hu
language : en
Publisher:
Release Date : 2021-03-23

Easy Learning Design Patterns Java 3 Edition written by yang hu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-23 with categories.


Design Patterns allow you to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions. Design Patterns as your guide, you will learn how these patterns fit into the software development process. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like Java.The book is divided into 2 parts: 1. The first part vividly explains the concept of each design pattern through life 2. The second part applies design patterns to actual project examples



Learning Java By Building Android Games


Learning Java By Building Android Games
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-08-29

Learning Java By Building Android Games written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-29 with Computers categories.


Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player’s touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.



Java Design Patterns


Java Design Patterns
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Author : Vaskaran Sarcar
language : en
Publisher: Apress
Release Date : 2018-12-06

Java Design Patterns written by Vaskaran Sarcar and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-06 with Computers categories.


Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world example, and a complete implementation including output. This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects. A Q&A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of Java and Eclipse. What You'll Learn Work with each of the design patterns Implement design patterns in real-world applications Choose from alternative design patterns by comparing their pros and cons Use the Eclipse IDE to write code and generate output Read the in-depth Q&A session in each chapter with pros and cons for each design pattern Who This Book Is For Software developers, architects, and programmers



Learning Java


Learning Java
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Author : Marc Loy
language : en
Publisher: O'Reilly Media
Release Date : 2020-03-30

Learning Java written by Marc Loy and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-30 with Computers categories.


If you're new to Java—or new to programming—this best-selling book will guide you through the language features and APIs of Java 11. With fun, compelling, and realistic examples, authors Marc Loy, Patrick Niemeyer, and Daniel Leuck introduce you to Java fundamentals—including its class libraries, programming techniques, and idioms—with an eye toward building real applications. You'll learn powerful new ways to manage resources and exceptions in your applications—along with core language features included in recent Java versions. Develop with Java, using the compiler, interpreter, and other tools Explore Java's built-in thread facilities and concurrency package Learn text processing and the powerful regular expressions API Write advanced networked or web-based applications and services



Learning Javascript Design Patterns


Learning Javascript Design Patterns
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Author : Addy Osmani
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2023-04-28

Learning Javascript Design Patterns written by Addy Osmani and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-28 with Computers categories.


Do you want to write beautiful, structured, and maintainable JavaScript by applying modern design patterns to the language? Do you want clean, efficient, manageable code? Want to stay up-to-date with the latest best practices? If so, the updated second edition of Learning JavaScript Design Patterns is the ideal place to start. Author Addy Osmani shows you how to apply modern design patterns to JavaScript and React—including modules, mixins, observers, and mediators. You'll learn about performance and rendering patterns such as server-side rendering and Islands architecture. You'll also learn how architectural patterns like MVC, MVP, and MVVM are useful from the perspective of a modern web application developer. This book explores: Architectural patterns for structuring your components and apps More than 20 design patterns in JavaScript and React, applicable for developers at any level Different pattern categories including creational, structural, and behavioral Essential performance patterns including dynamic imports and code-splitting Rendering patterns such as server-side rendering, hydration, Islands architecture, and more Additionally, you'll explore modern JavaScript syntax like JavaScript modules, React patterns like Hooks, higher-order components (HOCs), and more, to stay ahead in the ever-evolving world of web development.



Head First Design Patterns


Head First Design Patterns
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Author : Eric Freeman
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2004-10-25

Head First Design Patterns written by Eric Freeman and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-10-25 with Computers categories.


You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.



Test Driven Java Development Second Edition


Test Driven Java Development Second Edition
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Author : Viktor Farcic
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-03-23

Test Driven Java Development Second Edition written by Viktor Farcic and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-23 with Computers categories.


This book will teach the concepts of test driven development in Java so you can build clean, maintainable and robust code Key Features Explore the most popular TDD tools and frameworks and become more proficient in building applications Create applications with better code design, fewer bugs, and higher test coverage, enabling you to get them to market quickly Implement test-driven programming methods into your development workflows Book Description Test-driven development (TDD) is a development approach that relies on a test-first procedure that emphasizes writing a test before writing the necessary code, and then refactoring the code to optimize it.The value of performing TDD with Java, one of the longest established programming languages, is to improve the productivity of programmers and the maintainability and performance of code, and develop a deeper understanding of the language and how to employ it effectively. Starting with the basics of TDD and understanding why its adoption is beneficial, this book will take you from the first steps of TDD with Java until you are confident enough to embrace the practice in your day-to-day routine.You'll be guided through setting up tools, frameworks, and the environment you need, and we will dive right into hands-on exercises with the goal of mastering one practice, tool, or framework at a time. You'll learn about the Red-Green-Refactor procedure, how to write unit tests, and how to use them as executable documentation.With this book, you'll also discover how to design simple and easily maintainable code, work with mocks, utilize behavior-driven development, refactor old legacy code, and release a half-finished feature to production with feature toggles.You will finish this book with a deep understanding of the test-driven development methodology and the confidence to apply it to application programming with Java. What you will learn Explore the tools and frameworks required for effective TDD development Perform the Red-Green-Refactor process efficiently, the pillar around which all other TDD procedures are based Master effective unit testing in isolation from the rest of your code Design simple and easily maintainable code by implementing different techniques Use mocking frameworks and techniques to easily write and quickly execute tests Develop an application to implement behavior-driven development in conjunction with unit testing Enable and disable features using feature toggles Who this book is for If you're an experienced Java developer and want to implement more effective methods of programming systems and applications, then this book is for you.



Head First Design Patterns


Head First Design Patterns
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Author : Eric Freeman
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2020-11-24

Head First Design Patterns written by Eric Freeman and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-24 with Computers categories.


What will you learn from this book? You know you don't want to reinvent the wheel, so you look to Design Patterns: the lessons learned by those who've faced the same software design problems. With Design Patterns, you get to take advantage of the best practices and experience of others so you can spend your time on something more challenging. Something more fun. This book shows you the patterns that matter, when to use them and why, how to apply them to your own designs, and the object-oriented design principles on which they're based. Join hundreds of thousands of developers who've improved their object-oriented design skills through Head First Design Patterns. What's so special about this book? If you've read a Head First book, you know what to expect: a visually rich format designed for the way your brain works. With Head First Design Patterns, 2E you'll learn design principles and patterns in a way that won't put you to sleep, so you can get out there to solve software design problems and speak the language of patterns with others on your team.