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Ecgbl 2024 Proceedings Of The 18th European Conference On Games Based Learning P1


Ecgbl 2024 Proceedings Of The 18th European Conference On Games Based Learning P1
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Ecgbl 2024 Proceedings Of The 18th European Conference On Games Based Learning P1


Ecgbl 2024 Proceedings Of The 18th European Conference On Games Based Learning P1
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Author : Kristine Kilså
language : en
Publisher: Acpil
Release Date : 2024-10-03

Ecgbl 2024 Proceedings Of The 18th European Conference On Games Based Learning P1 written by Kristine Kilså and has been published by Acpil this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-03 with Education categories.


These proceedings represent the work of contributors to the 18th European Conference on Games Based Learning (ECGBL 2024), hosted by Aarhus University, Denmark on 3-4 October 2024. The Conference chair was Dr. Kristine Kilså and the Programme Chair was Dr. Rajiv Vaid Basaiawmoit ECGBL is now a well-established event on the academic research calendar and now in its 18th year the key aim remains the opportunity for participants from around the world to share ideas and meet the people who hold them. The aims and scope of the conference is to be a forum for encouraging innovation in education and for highlighting the potential of games to engage learners, enhance motivation, and improve learning outcomes across all age groups and educational sectors. The scope of papers will ensure an interesting two days. The opening keynote presentation was given by Pietro Michelucci from the Human Computation Institute, USA whose topic was Gamified World: Blurring The Lines Between Education, Work, And Leisure. The second day of the conference will open with an International Educational Games Panel Discussion on the topic of Industry-Academia collaboration in Gaming and the future of Gaming in Education. The panel was moderated by Rajiv Vaid Basaiawmoit, Head of Sci-Tech Innovation & Entrepreneurship, Aarhus Univeristy, and the panelists were Rikke Toft Nørgård, Aarhus University, Luke Savage, Head of Education Epic Games, UK, and Professor Deb Polson: Director of Centre of Digital Ecosystems (CODE) at RMIT University, Australia. With an initial submission of 213 abstracts, after the double blind, peer review process there are 101 Academic research papers, 12 PhD research papers, 1 master's Research papers and 13 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Belgium, Brazil, Canada, Chile, China, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hong Kong, India, Ireland, Italy, Japan, Mexico, Netherlands, Norway, Oman, Poland, Portugal, Serbia, Slovakia, South Africa, Spain, Sweden, Switzerland, Taiwan, Turkey, UK and the USA.



Proceedings Of The 18th European Conference On Games Based Learning


Proceedings Of The 18th European Conference On Games Based Learning
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Author : Kristine Kilsa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2024

Proceedings Of The 18th European Conference On Games Based Learning written by Kristine Kilsa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Business & Economics categories.




Ecgbl 2024 Proceedings Of The 18th European Conference On Games Based Learning P2


Ecgbl 2024 Proceedings Of The 18th European Conference On Games Based Learning P2
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Author : Kristine Kilså
language : en
Publisher: Acpil
Release Date : 2024-10-03

Ecgbl 2024 Proceedings Of The 18th European Conference On Games Based Learning P2 written by Kristine Kilså and has been published by Acpil this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-03 with Education categories.


These proceedings represent the work of contributors to the 18th European Conference on Games Based Learning (ECGBL 2024), hosted by Aarhus University, Denmark on 3-4 October 2024. The Conference chair was Dr. Kristine Kilså and the Programme Chair was Dr. Rajiv Vaid Basaiawmoit ECGBL is now a well-established event on the academic research calendar and now in its 18th year the key aim remains the opportunity for participants from around the world to share ideas and meet the people who hold them. The aims and scope of the conference is to be a forum for encouraging innovation in education and for highlighting the potential of games to engage learners, enhance motivation, and improve learning outcomes across all age groups and educational sectors. The scope of papers will ensure an interesting two days. The opening keynote presentation was given by Pietro Michelucci from the Human Computation Institute, USA whose topic was Gamified World: Blurring The Lines Between Education, Work, And Leisure. The second day of the conference will open with an International Educational Games Panel Discussion on the topic of Industry-Academia collaboration in Gaming and the future of Gaming in Education. The panel was moderated by Rajiv Vaid Basaiawmoit, Head of Sci-Tech Innovation & Entrepreneurship, Aarhus Univeristy, and the panelists were Rikke Toft Nørgård, Aarhus University, Luke Savage, Head of Education Epic Games, UK, and Professor Deb Polson: Director of Centre of Digital Ecosystems (CODE) at RMIT University, Australia. With an initial submission of 213 abstracts, after the double blind, peer review process there are 101 Academic research papers, 12 PhD research papers, 1 master's Research papers and 13 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Belgium, Brazil, Canada, Chile, China, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hong Kong, India, Ireland, Italy, Japan, Mexico, Netherlands, Norway, Oman, Poland, Portugal, Serbia, Slovakia, South Africa, Spain, Sweden, Switzerland, Taiwan, Turkey, UK and the USA.



Serious Play


Serious Play
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Author : Catherine Beavis
language : en
Publisher: Routledge
Release Date : 2017-05-08

Serious Play written by Catherine Beavis and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-08 with Education categories.


Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.



Ecgbl2015 9th European Conference On Games Based Learning


Ecgbl2015 9th European Conference On Games Based Learning
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Author : Robin Munkvold and Line Kolås
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2015-09-18

Ecgbl2015 9th European Conference On Games Based Learning written by Robin Munkvold and Line Kolås and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-18 with Computers categories.


These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA



Computational Thinking In Education


Computational Thinking In Education
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Author : Aman Yadav
language : en
Publisher: Routledge
Release Date : 2021-11-22

Computational Thinking In Education written by Aman Yadav and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-22 with Education categories.


Computational Thinking in Education explores the relevance of computational thinking in primary and secondary education. As today’s school-aged students prepare to live and work in a thoroughly digitized world, computer science is providing a wealth of new learning concepts and opportunities across domains. This book offers a comprehensive overview of computational thinking, its history, implications for equity and inclusion, analyses of competencies in practice, and integration into learning, instruction, and assessment through scaffolded teacher education. Computer science education faculty and pre- and in-service educators will find a fresh pedagogical approach to computational thinking in primary and secondary classrooms.



Kinderculture


Kinderculture
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Author : Shirley R. Steinberg
language : en
Publisher: ReadHowYouWant.com
Release Date : 2011-04

Kinderculture written by Shirley R. Steinberg and has been published by ReadHowYouWant.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04 with Education categories.


This book reveals the profound impact that our purchasing-obsessed culture has on our children and argues that corporate marketing to youth has reshaped the experience of childhood into something that is prefabricated. Top scholars in education, sociology, and cultural studies contribute insightful essays that students, parents, and educators will find entertaining and disturbing. This third edition is thoroughly updated with examinations of the icons that shape the values and consciousness of today's children, including Twilight, Barbie, hip-hop, Disney, McDonald's, and many more.



Ecgbl 2020 14th European Conference On Game Based Learning


Ecgbl 2020 14th European Conference On Game Based Learning
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Author : Panagiotis Fotaris
language : en
Publisher: Academic Conferences limited
Release Date : 2020-09-24

Ecgbl 2020 14th European Conference On Game Based Learning written by Panagiotis Fotaris and has been published by Academic Conferences limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-24 with Education categories.


These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.



Gamification In Education And Business


Gamification In Education And Business
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Author : Torsten Reiners
language : en
Publisher: Springer
Release Date : 2014-11-22

Gamification In Education And Business written by Torsten Reiners and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-22 with Mathematics categories.


This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business. The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.



Ecgbl2014 8th European Conference On Games Based Learning


Ecgbl2014 8th European Conference On Games Based Learning
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Author : Carsten Busch
language : en
Publisher: Academic Conferences and Publishing International
Release Date : 2014-11-11

Ecgbl2014 8th European Conference On Games Based Learning written by Carsten Busch and has been published by Academic Conferences and Publishing International this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-11 with categories.