Ecgbl2013 Proceedings Of The 6th European Conference On Games Based Learning

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Ecgbl2013 Proceedings Of The 6th European Conference On Games Based Learning
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Author : Patrick Felicia
language : en
Publisher: Academic Conferences Limited
Release Date : 2012
Ecgbl2013 Proceedings Of The 6th European Conference On Games Based Learning written by Patrick Felicia and has been published by Academic Conferences Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer simulation categories.
Ecgbl 2017 11th European Conference On Game Based Learning
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Author :
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2017-10-05
Ecgbl 2017 11th European Conference On Game Based Learning written by and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-05 with categories.
Ecgbl 2018 12th European Conference On Game Based Learning
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Author : Dr Melanie Ciussi
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2018-10-04
Ecgbl 2018 12th European Conference On Game Based Learning written by Dr Melanie Ciussi and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-04 with Games & Activities categories.
Ecgbl2015 9th European Conference On Games Based Learning
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Author : Robin Munkvold and Line Kolås
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2015-09-18
Ecgbl2015 9th European Conference On Games Based Learning written by Robin Munkvold and Line Kolås and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-18 with Computers categories.
These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA
6th European Conference On Games Based Learning
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Author : Patrick Felicia
language : en
Publisher: Academic Pub. International
Release Date : 2014-05-28
6th European Conference On Games Based Learning written by Patrick Felicia and has been published by Academic Pub. International this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-28 with Computer simulation categories.
Proceedings of the 6th European Conference on Games Based Learning, in Cork, Ireland, on 4-5 October 2011
Ecgbl2014 8th European Conference On Games Based Learning
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Author : Carsten Busch
language : en
Publisher: Academic Conferences and Publishing International
Release Date : 2014-11-11
Ecgbl2014 8th European Conference On Games Based Learning written by Carsten Busch and has been published by Academic Conferences and Publishing International this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-11 with categories.
7th European Conference On Games Based Learning
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Author : Carlos Vaz de Carvalho
language : en
Publisher:
Release Date : 2013
7th European Conference On Games Based Learning written by Carlos Vaz de Carvalho and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.
Games Based Learning Advancements For Multi Sensory Human Computer Interfaces Techniques And Effective Practices
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Author : Connolly, Thomas
language : en
Publisher: IGI Global
Release Date : 2009-05-31
Games Based Learning Advancements For Multi Sensory Human Computer Interfaces Techniques And Effective Practices written by Connolly, Thomas and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-05-31 with Education categories.
Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.
7th European Conference On Games Based Learning Ecgbl 2013
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Author :
language : en
Publisher:
Release Date : 2013
7th European Conference On Games Based Learning Ecgbl 2013 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.
Stealth Assessment
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Author : Valerie Jean Shute
language : en
Publisher: MIT Press
Release Date : 2013
Stealth Assessment written by Valerie Jean Shute and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Education categories.
An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning. Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.