Educational Gameplay And Simulation Environments

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Educational Gameplay And Simulation Environments Case Studies And Lessons Learned
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Author : Kaufman, David
language : en
Publisher: IGI Global
Release Date : 2010-01-31
Educational Gameplay And Simulation Environments Case Studies And Lessons Learned written by Kaufman, David and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-31 with Computers categories.
"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.
Gaming And Simulations Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2010-11-30
Gaming And Simulations Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-30 with Games & Activities categories.
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Games And Simulations In Online Learning Research And Development Frameworks
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Author : Gibson, David
language : en
Publisher: IGI Global
Release Date : 2006-09-30
Games And Simulations In Online Learning Research And Development Frameworks written by Gibson, David and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-09-30 with Education categories.
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.
Applied Pedagogies For Higher Education
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Author : Dawn A. Morley
language : en
Publisher: Springer Nature
Release Date : 2020-11-05
Applied Pedagogies For Higher Education written by Dawn A. Morley and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-05 with Education categories.
This open access book critiques real world learning across both the curriculum and extracurricular activities. Drawing on disciplines as diverse as business, health, fashion, sociology and geography, the editors and authors employ a cross-disciplinary approach to examine how this concept is being applied in higher education. Divided into three parts, the authors and contributors analyse broader applications of real world learning, student experience of practicing in a real world setting, and how learning strategies can be employed to engage students in real world learning. The editors and contributors provide up-to-date, cross-disciplinary and international insights into how real world learning could be integrated into the higher education curriculum to support effective, relevant and life-long learning for 21st century students.
Organizing And Learning Through Gaming And Simulation
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Author :
language : en
Publisher: Eburon Uitgeverij B.V.
Release Date : 2007
Organizing And Learning Through Gaming And Simulation written by and has been published by Eburon Uitgeverij B.V. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Simulation games in education categories.
45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.
Virtual And Augmented Reality Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2018-03-02
Virtual And Augmented Reality Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-02 with Computers categories.
Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.
Handbook Of Research On Serious Games For Educational Applications
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Author : Zheng, Robert Z.
language : en
Publisher: IGI Global
Release Date : 2016-08-01
Handbook Of Research On Serious Games For Educational Applications written by Zheng, Robert Z. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-01 with Education categories.
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.
Learning In Real And Virtual Worlds
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Author : P. Lacasa
language : en
Publisher: Springer
Release Date : 2013-09-18
Learning In Real And Virtual Worlds written by P. Lacasa and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-18 with Education categories.
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
Simulation For Participatory Education
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Author : M. Laura Angelini
language : en
Publisher: Springer Nature
Release Date : 2023-09-30
Simulation For Participatory Education written by M. Laura Angelini and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-30 with Education categories.
This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these elements are discussed by experts, most of whom have long tradition in the application of simulation. Simulation is treated with references to the specific needs of practitioners, educators and researchers in initiating and developing simulation in different fields of study, with specific reference to teacher education. This volume focuses on presenting simulation as a means to facilitating students’ openness to complexity and development of intercultural skills through virtual exchange. Thus, it provides educators and researchers with a conceptual and practical resource that tackles the critical role of cognitive and metacognitive complexity in the education of future global professionals through intercultural pedagogy. By tracing the roots of simulation and outlining a framework to support professional learning through experiential-based research, this textbook will prove invaluable for teacher trainers, practitioners and researchers interested in simulation.
Ai Powered Educational Games And Simulations
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Author : Munawar, Saima
language : en
Publisher: IGI Global
Release Date : 2025-06-30
Ai Powered Educational Games And Simulations written by Munawar, Saima and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-30 with Education categories.
AI is revolutionizing the educational landscape by enhancing the design and delivery of games and simulations that foster deeper learning and engagement. AI educational games and simulations combine adaptive learning technologies, language processing technology, and intelligent feedback systems to create more personalized learning experiences. These tools help create more complex concepts that are more accessible and interactive for each individual learner’s needs. AI in educational games and simulations highlights the potential to transform traditional learning environments and support diverse educational goals across age groups and disciplines. AI-Powered Educational Games and Simulations explores the transformative role of AI in modern education. This book discusses how AI is reshaping e-learning and distance learning for educators and students through games and simulations. Covering topics such as education, AI, and technology, this book is an excellent resource for researchers, academicians, educators, policymakers, faculty, pre-service teachers, instructional designers, and more.