Games And Simulations In Online Learning Research And Development Frameworks


Games And Simulations In Online Learning Research And Development Frameworks
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Games And Simulations In Online Learning Research And Development Frameworks


Games And Simulations In Online Learning Research And Development Frameworks
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Author : Gibson, David
language : en
Publisher: IGI Global
Release Date : 2006-09-30

Games And Simulations In Online Learning Research And Development Frameworks written by Gibson, David and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-09-30 with Education categories.


"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.



Learning Science Through Computer Games And Simulations


Learning Science Through Computer Games And Simulations
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Author : National Research Council
language : en
Publisher: National Academies Press
Release Date : 2011-05-12

Learning Science Through Computer Games And Simulations written by National Research Council and has been published by National Academies Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-12 with Education categories.


At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.



Gaming And Simulations Concepts Methodologies Tools And Applications


Gaming And Simulations Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2010-11-30

Gaming And Simulations Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-30 with Games & Activities categories.


"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.



Interactivity In E Learning Case Studies And Frameworks


Interactivity In E Learning Case Studies And Frameworks
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Author : Wang, Haomin
language : en
Publisher: IGI Global
Release Date : 2011-12-31

Interactivity In E Learning Case Studies And Frameworks written by Wang, Haomin and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-31 with Education categories.


"This book provides a comprehensive examination of interactivity, combining key perspectives from communication and media studies, distributed cognition, system affordances, user control, and social interaction, intended for researchers working in the fields of communication and media, educational media, e-learning, and instructional technology"--Provided by publisher.



Digital Simulations For Improving Education Learning Through Artificial Teaching Environments


Digital Simulations For Improving Education Learning Through Artificial Teaching Environments
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Author : Gibson, David
language : en
Publisher: IGI Global
Release Date : 2009-04-30

Digital Simulations For Improving Education Learning Through Artificial Teaching Environments written by Gibson, David and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-30 with Business & Economics categories.


Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.



Distance Learning


Distance Learning
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Author : Michael Simonson
language : en
Publisher: IAP
Release Date : 2017-10-01

Distance Learning written by Michael Simonson and has been published by IAP this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-01 with Education categories.


Distance Learning is for leaders, practitioners, and decision makers in the fields of distance learning, e-learning, telecommunications, and related areas. It is a professional journal with applicable information for those involved with providing instruction to all kinds of learners, of all ages, using telecommunications technologies of all types. Stories are written by practitioners for practitioners with the intent of providing usable information and ideas. Articles are accepted from authors--new and experienced--with interesting and important information about the effective practice of distance teaching and learning. Distance Learning is published quarterly. Each issue includes eight to ten articles and three to four columns, including the highly regarded "And Finally..." column covering recent important issues in the field and written by Distance Learning editor, Michael Simonson. Articles are written by practitioners from various countries and locations, nationally and internationally.



Handbook Of Research On Effective Electronic Gaming In Education


Handbook Of Research On Effective Electronic Gaming In Education
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Author : Ferdig, Richard E.
language : en
Publisher: IGI Global
Release Date : 2008-07-31

Handbook Of Research On Effective Electronic Gaming In Education written by Ferdig, Richard E. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-31 with Technology & Engineering categories.


"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.



Stem Education


Stem Education
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Author : Information Resources Management Association
language : en
Publisher: IGI Global
Release Date : 2014-12-31

Stem Education written by Information Resources Management Association and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-31 with Science categories.


"This reference brings together an impressive array of research on the development of Science, Technology, Engineering, and Mathematics curricula at all educational levels"--Provided by publisher.



Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches


Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches
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Author : Felicia, Patrick
language : en
Publisher: IGI Global
Release Date : 2011-04-30

Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches written by Felicia, Patrick and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-30 with Education categories.


"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.



The Design And Use Of Simulation Computer Games In Education


The Design And Use Of Simulation Computer Games In Education
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Author :
language : en
Publisher: BRILL
Release Date : 2007-01-01

The Design And Use Of Simulation Computer Games In Education written by and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-01 with Education categories.


"A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University