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Games And Simulations In Online Learning Research And Development Frameworks


Games And Simulations In Online Learning Research And Development Frameworks
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Games And Simulations In Online Learning Research And Development Frameworks


Games And Simulations In Online Learning Research And Development Frameworks
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Author : Gibson, David
language : en
Publisher: IGI Global
Release Date : 2006-09-30

Games And Simulations In Online Learning Research And Development Frameworks written by Gibson, David and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-09-30 with Education categories.


"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.



Gaming And Simulations Concepts Methodologies Tools And Applications


Gaming And Simulations Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2010-11-30

Gaming And Simulations Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-30 with Games & Activities categories.


"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.



Games And Simulations In Online Learning


Games And Simulations In Online Learning
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Author : David Gibson
language : en
Publisher: IGI Global
Release Date : 2007

Games And Simulations In Online Learning written by David Gibson and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere on Web sites, in stores, streamed to the desktop, on television they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear, but it is not as wide-spread as email, discussion threads, and blogs.Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games in simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources.



Technology Assisted Problem Solving For Engineering Education Interactive Multimedia Applications


Technology Assisted Problem Solving For Engineering Education Interactive Multimedia Applications
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Author : Sidhu, Manjit Singh
language : en
Publisher: IGI Global
Release Date : 2009-09-30

Technology Assisted Problem Solving For Engineering Education Interactive Multimedia Applications written by Sidhu, Manjit Singh and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-30 with Computers categories.


Explores best practices in assisting students in understanding engineering concepts through interactive and virtual environments.



Handbook Of Research On Literacy And Digital Technology Integration In Teacher Education


Handbook Of Research On Literacy And Digital Technology Integration In Teacher Education
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Author : Keengwe, Jared
language : en
Publisher: IGI Global
Release Date : 2019-11-15

Handbook Of Research On Literacy And Digital Technology Integration In Teacher Education written by Keengwe, Jared and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-15 with Education categories.


With widespread testing and standards-driven curriculum and accountability pressure in public schools, teachers are expected to be highly skilled practitioners. There is a pressing need for college faculty to prepare current and future teachers for the demands of modern classrooms and to address the academic readiness skills of their students to succeed in their programs. The Handbook of Research on Literacy and Digital Technology Integration in Teacher Education is an essential academic publication that provides comprehensive research on the influence of standards-driven education on educators and educator preparation as well as the applications of technology for the preparation of teachers. Featuring a wide range of topics such as academic success, professional development, and teacher education, this book is essential for academicians, educators, administrators, educational software developers, IT consultants, researchers, professionals, students, and curriculum designers.



Games And Learning Alliance


Games And Learning Alliance
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Author : Alessandro De Gloria
language : en
Publisher: Springer
Release Date : 2015-09-02

Games And Learning Alliance written by Alessandro De Gloria and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-02 with Computers categories.


This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.



The Sage Encyclopedia Of Educational Technology


The Sage Encyclopedia Of Educational Technology
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Author : J. Michael Spector
language : en
Publisher: SAGE Publications
Release Date : 2015-01-29

The Sage Encyclopedia Of Educational Technology written by J. Michael Spector and has been published by SAGE Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-29 with Education categories.


The SAGE Encyclopedia of Educational Technology examines information on leveraging the power of technology to support teaching and learning. While using innovative technology to educate individuals is certainly not a new topic, how it is approached, adapted, and used toward the services of achieving real gains in student performance is extremely pertinent. This two-volume encyclopedia explores such issues, focusing on core topics and issues that will retain relevance in the face of perpetually evolving devices, services, and specific techniques. As technology evolves and becomes even more low-cost, easy-to-use, and more accessible, the education sector will evolve alongside it. For instance, issues surrounding reasoning behind how one study has shown students retain information better in traditional print formats are a topic explored within the pages of this new encyclopedia. Features: A collection of 300-350 entries are organized in A-to-Z fashion in 2 volumes available in a choice of print or electronic formats. Entries, authored by key figures in the field, conclude with cross references and further readings. A detailed index, the Reader’s Guide themes, and cross references combine for search-and-browse in the electronic version. This reference encyclopedia is a reliable and precise source on educational technology and a must-have reference for all academic libraries.



Education Science 2022 Iv


Education Science 2022 Iv
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Author : Şaziye DURUKAN
language : en
Publisher: Efe Akademi Yayınları
Release Date : 2023-01-12

Education Science 2022 Iv written by Şaziye DURUKAN and has been published by Efe Akademi Yayınları this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-12 with Education categories.


PARADIGMATIC STANCE IN RESEARCH Barış KÖSRETAŞ, Alper Yusuf KÖROĞLU COMMERCIAL GAMES AND THEIR EDUCATIONAL VALUE: A REVIEW Kadir Yücel KAYA, Seçil TISOĞLU THE ASSOCIATION BETWEEN TEST ANXIETY AND LEARNING DIFFICULTIES IN CHILDREN Nergis RAMO AKGÜN ANALYSIS OF FINNISH CORE CURRICULUM IN RELATION TO CURRICULUM THEORIES Suat KAYA CRITICAL TRANSLINGUAL APPROACH: A FRAMEWORK FOR PROMOTING DIVERSITY, EQUITY AND INCLUSION . Tuba YILMAZ, Esma YILDIRIM GENERALIZATION, ALGEBRAIC THINKING, AND PATTERN: AN OVERVIEW Fatma ERDOĞAN, Sude AY USING SHORT STORIES IN LANGUAGE SKILLS DEVELOPMENT Hülya KÜÇÜKOĞLU POST COVID-19 METAPHORIC PERCEPTIONS OF PRE-SERVICE ARABIC TEACHERS ON THE CONCEPT OF “DISTANCE EDUCATION” Halil İbrahim ŞANVERDİ, Gül ŞEN YAMAN



Digital Games And Learning


Digital Games And Learning
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Author : Sara de Freitas
language : en
Publisher: Bloomsbury Publishing
Release Date : 2011-01-27

Digital Games And Learning written by Sara de Freitas and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-27 with Education categories.


The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.



Cases On Digital Game Based Learning Methods Models And Strategies


Cases On Digital Game Based Learning Methods Models And Strategies
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Author : Baek, Youngkyun
language : en
Publisher: IGI Global
Release Date : 2013-01-31

Cases On Digital Game Based Learning Methods Models And Strategies written by Baek, Youngkyun and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-31 with Education categories.


In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.