Embodied Computing

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Embodied Computing
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Author : Isabel Pedersen
language : en
Publisher: MIT Press
Release Date : 2020-03-24
Embodied Computing written by Isabel Pedersen and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-24 with Computers categories.
Practitioners and scholars explore ethical, social, and conceptual issues arising in relation to such devices as fitness monitors, neural implants, and a toe-controlled computer mouse. Body-centered computing now goes beyond the “wearable” to encompass implants, bionic technology, and ingestible sensors—technologies that point to hybrid bodies and blurred boundaries between human, computer, and artificial intelligence platforms. Such technologies promise to reconfigure the relationship between bodies and their environment, enabling new kinds of physiological interfacing, embodiment, and productivity. Using the term embodied computing to describe these devices, this book offers essays by practitioners and scholars from a variety of disciplines that explore the accompanying ethical, social, and conceptual issues. The contributors examine technologies that range from fitness monitors to neural implants to a toe-controlled mouse. They discuss topics that include the policy implications of ingestibles; the invasive potential of body area networks, which transmit data from bodily devices to the internet; cyborg experiments, linking a human brain directly to a computer; the evolution of the ankle monitor and other intrusive electronic monitoring devices; fashiontech, which offers users an aura of “cool” in exchange for their data; and the “final frontier” of technosupremacism: technologies that seek to read our minds. Taken together, the essays show the importance of considering embodied technologies in their social and political contexts rather than in isolated subjectivity or in purely quantitative terms. Contributors Roba Abbas, Andrew Iliadis, Gary Genosko, Suneel Jethani, Deborah Lupton, Katina Michael, M. G. Michael, Marcel O'Gorman, Maggie Orth, Isabel Pedersen, Christine Perakslis, Kevin Warwick, Elizabeth Wissinger
Embodied Computing
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Author : Isabel Pedersen
language : en
Publisher: MIT Press
Release Date : 2020-03-24
Embodied Computing written by Isabel Pedersen and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-24 with Computers categories.
Practitioners and scholars explore ethical, social, and conceptual issues arising in relation to such devices as fitness monitors, neural implants, and a toe-controlled computer mouse. Body-centered computing now goes beyond the “wearable” to encompass implants, bionic technology, and ingestible sensors—technologies that point to hybrid bodies and blurred boundaries between human, computer, and artificial intelligence platforms. Such technologies promise to reconfigure the relationship between bodies and their environment, enabling new kinds of physiological interfacing, embodiment, and productivity. Using the term embodied computing to describe these devices, this book offers essays by practitioners and scholars from a variety of disciplines that explore the accompanying ethical, social, and conceptual issues. The contributors examine technologies that range from fitness monitors to neural implants to a toe-controlled mouse. They discuss topics that include the policy implications of ingestibles; the invasive potential of body area networks, which transmit data from bodily devices to the internet; cyborg experiments, linking a human brain directly to a computer; the evolution of the ankle monitor and other intrusive electronic monitoring devices; fashiontech, which offers users an aura of “cool” in exchange for their data; and the “final frontier” of technosupremacism: technologies that seek to read our minds. Taken together, the essays show the importance of considering embodied technologies in their social and political contexts rather than in isolated subjectivity or in purely quantitative terms. Contributors Roba Abbas, Andrew Iliadis, Gary Genosko, Suneel Jethani, Deborah Lupton, Katina Michael, M. G. Michael, Marcel O'Gorman, Maggie Orth, Isabel Pedersen, Christine Perakslis, Kevin Warwick, Elizabeth Wissinger
Where The Action Is
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Author : Paul Dourish
language : en
Publisher: MIT Press
Release Date : 2004-08-20
Where The Action Is written by Paul Dourish and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-08-20 with Computers categories.
Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction"—an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality—reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.
Embodied Computing
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Author : Isabel Pedersen
language : en
Publisher:
Release Date : 2020
Embodied Computing written by Isabel Pedersen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Artificial intelligence categories.
"Embodied technologies such as wearable tracking bracelets, ingestible sensors, embeddable prosthetics, and implantable microchips all stand to redefine the human experience and what it means to speak of technology and the body. No longer the speculative stuff of science fiction, embodied technologies have arrived and are being developed by a variety of industries at an alarming rate. Embodied technologies augment the body's phenomenological interaction with the world and depend on an agent's body to transmit energy and information. Varieties of wearable, ingestible, embeddable, and implantable technologies have become constitutive of new hybrid bodies, blurring the line separating the human from the technological. Yet, bodies constantly negotiate demands made by technology-both humanizing and dehumanizing. Embodied Technology: Wearables, Implantables, Embeddables, Ingestibles is a collection by key practitioners and theorists in the field and analyzes a variety of sociotechnical themes and devices as agents in dialogue with the human body and subjectivity"--
Information And Computation
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Author : Mark Semenovich Burgin
language : en
Publisher: World Scientific
Release Date : 2011
Information And Computation written by Mark Semenovich Burgin and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.
This volume provides a cutting-edge view of the world's leading authorities in fields where information and computation play a central role.
Entertainment Computing
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Author : Ryohei Nakatsu
language : en
Publisher: Springer
Release Date : 2013-04-17
Entertainment Computing written by Ryohei Nakatsu and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-17 with Computers categories.
This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.
Natural Computing
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Author : Ferdinand Peper
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-02-18
Natural Computing written by Ferdinand Peper and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-18 with Science categories.
This book is the refereed proceedings of the Fourth International Workshop on Natural Computing, IWNC 2009, held in Himeji International Exchange Center, HIMEJI, JAPAN on September 2009. IWNC aims to bring together computer scientists, biologists, mathematicians, electronic engineers, physicists, and humanitarians, to critically assess present findings in the field, and to outline future developments in nature-inspired computing.
Handbook Of Unconventional Computing In 2 Volumes
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Author : Andrew Adamatzky
language : en
Publisher: World Scientific
Release Date : 2021-08-18
Handbook Of Unconventional Computing In 2 Volumes written by Andrew Adamatzky and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-18 with Computers categories.
Did you know that computation can be implemented with cytoskeleton networks, chemical reactions, liquid marbles, plants, polymers and dozens of other living and inanimate substrates? Do you know what is reversible computing or a DNA microscopy? Are you aware that randomness aids computation? Would you like to make logical circuits from enzymatic reactions? Have you ever tried to implement digital logic with Minecraft? Do you know that eroding sandstones can compute too?This volume reviews most of the key attempts in coming up with an alternative way of computation. In doing so, the authors show that we do not need computers to compute and we do not need computation to infer. It invites readers to rethink the computer and computing, and appeals to computer scientists, mathematicians, physicists and philosophers. The topics are presented in a lively and easily accessible manner and make for ideal supplementary reading across a broad range of subjects.Related Link(s)
Advances In Unconventional Computing
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Author : Andrew Adamatzky
language : en
Publisher: Springer
Release Date : 2016-07-18
Advances In Unconventional Computing written by Andrew Adamatzky and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-18 with Technology & Engineering categories.
The unconventional computing is a niche for interdisciplinary science, cross-bred of computer science, physics, mathematics, chemistry, electronic engineering, biology, material science and nanotechnology. The aims of this book are to uncover and exploit principles and mechanisms of information processing in and functional properties of physical, chemical and living systems to develop efficient algorithms, design optimal architectures and manufacture working prototypes of future and emergent computing devices. This first volume presents theoretical foundations of the future and emergent computing paradigms and architectures. The topics covered are computability, (non-)universality and complexity of computation; physics of computation, analog and quantum computing; reversible and asynchronous devices; cellular automata and other mathematical machines; P-systems and cellular computing; infinity and spatial computation; chemical and reservoir computing. The book is the encyclopedia, the first ever complete authoritative account, of the theoretical and experimental findings in the unconventional computing written by the world leaders in the field. All chapters are self-contains, no specialist background is required to appreciate ideas, findings, constructs and designs presented. This treatise in unconventional computing appeals to readers from all walks of life, from high-school pupils to university professors, from mathematicians, computers scientists and engineers to chemists and biologists.
Emotions And Affect In Human Factors And Human Computer Interaction
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Author : Myounghoon Jeon
language : en
Publisher: Academic Press
Release Date : 2017-04-05
Emotions And Affect In Human Factors And Human Computer Interaction written by Myounghoon Jeon and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-05 with Technology & Engineering categories.
Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing. - Provides a theoretical background of affective sciences - Demonstrates diverse affect induction methods in actual research settings - Describes sensing technologies, such as brain–computer interfaces, facial expression detection, and more - Covers emotion modeling and its application to regulation processes - Includes case studies and applied examples in a variety of H/F and HCI application areas - Addresses emerging interdisciplinary areas including Positive Technology, Subliminal Perception, Physiological Computing, and Aesthetic Computing