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Entertainment Computing Icec 2023


Entertainment Computing Icec 2023
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Entertainment Computing Icec 2023


Entertainment Computing Icec 2023
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Author : Paolo Ciancarini
language : en
Publisher: Springer Nature
Release Date : 2023-11-13

Entertainment Computing Icec 2023 written by Paolo Ciancarini and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-13 with Computers categories.


This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .



Entertainment Computing Icec 2024


Entertainment Computing Icec 2024
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Author : Pablo Figueroa
language : en
Publisher: Springer Nature
Release Date : 2024-11-25

Entertainment Computing Icec 2024 written by Pablo Figueroa and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-25 with Computers categories.


This book constitutes the refereed proceedings of the 23rd International Conference on Entertainment Computing (IFIP-ICEC 2024) which was held in Manaus, Brazil, during September 30 – October 3, 2024. The 13 full papers, 8 short papers and 17 papers of other types presented in this volume were carefully reviewed and selected from 60 submissions. The works collected in this volume discuss latest findings in the areas of Game Experience, Player Engagement and Analysis, Serious Gameplay, Entertainment Methods and Tools, Extended Reality and Game Design.



Entertainment Computing Icec 2014


Entertainment Computing Icec 2014
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Author : Yusuf Pisan
language : en
Publisher: Springer
Release Date : 2014-09-24

Entertainment Computing Icec 2014 written by Yusuf Pisan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-24 with Computers categories.


This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.



Entertainment Computing Icec 2020


Entertainment Computing Icec 2020
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Author : Nuno J. Nunes
language : en
Publisher: Springer Nature
Release Date : 2021-01-04

Entertainment Computing Icec 2020 written by Nuno J. Nunes and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-04 with Computers categories.


This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.



Intelligent Computing


Intelligent Computing
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Author : Kohei Arai
language : en
Publisher: Springer Nature
Release Date : 2024-06-13

Intelligent Computing written by Kohei Arai and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-13 with Computers categories.


Explore the forefront of computing with the proceedings of the Computing Conference 2024. Featuring 165 carefully selected papers from a pool of 457 submissions, this collection encapsulates the cutting-edge research and innovation presented during the conference. Delve into a diverse range of topics, insights, and methodologies that shape the future of computing. Whether you're an academic, researcher, or enthusiast, this concise volume offers a snapshot of the dynamic and collaborative spirit defining the Computing Conference 2024.



Reimagining Intelligent Computer Assisted Language Education


Reimagining Intelligent Computer Assisted Language Education
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Author : Stevkovska, Marija
language : en
Publisher: IGI Global
Release Date : 2024-10-18

Reimagining Intelligent Computer Assisted Language Education written by Stevkovska, Marija and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-18 with Education categories.


Reimagining language education through intelligent technologies and computer assistance marks a shift in how we approach language learning in the digital age. With advancements in artificial intelligence and machine learning, there is potential to transform traditional methods into personalized educational experience. Intelligent systems now offer adaptive learning pathways that cater to individual proficiency levels, learning styles, and progress rates, making language education more accessible and effective. These technologies beg further exploration to effectively provide real-time feedback and support, creating a more engaging and responsive educational experience. Reimagining Intelligent Computer-Assisted Language Education explores fundamental aspects of educational technology to improve language teaching and learning. It reimagines educational practice for language teaching and learning through the integration of educational technology for making the language teaching and learning process more efficient and engaging, while improving learner performance and progress. This book covers topics such as artificial intelligence, language education, and academic writing, and is a useful resource for education professionals, language learners, computer engineers, academicians, scientists, and researchers.



Videogame Sciences And Arts


Videogame Sciences And Arts
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Author : Liliana Vale Costa
language : en
Publisher: Springer Nature
Release Date : 2024-01-02

Videogame Sciences And Arts written by Liliana Vale Costa and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-02 with Computers categories.


This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.



Safety Health And Welfare In Agriculture And Agro Food Systems


Safety Health And Welfare In Agriculture And Agro Food Systems
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Author : Remigio Berruto
language : en
Publisher: Springer Nature
Release Date : 2024-08-31

Safety Health And Welfare In Agriculture And Agro Food Systems written by Remigio Berruto and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-31 with Technology & Engineering categories.


This book gathers the latest advances, innovations, and applications in the fields of agricultural biotechnology, agro-food systems and forestry, as presented by leading international researchers and engineers at the 7th International Conference on Safety, Health and Welfare in Agriculture and Agro-food Systems (SHWA), held in Ragusa, Italy, on September 6–9, 2023. The papers cover a range of topics such as agricultural assistive technologies, machine milking, animal welfare, sustainable livestock farming, work organization and logistic in agro-food supply chain, agricultural instrumentation and equipment, safety and health in building, agriculture 4.0, automation, occupational health, precision farming, effect of landscapes on human health, environmental safety, rural health, agricultural machinery, ROPS, augmented reality and IoT, cyber security. The contributions included in the book were selected by means of a rigorous peer-review process and offer an extensive and multidisciplinary overview of interesting solutions in the field of sustainable agriculture.



Cowboy Apocalypse


Cowboy Apocalypse
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Author : Rachel Wagner
language : en
Publisher: NYU Press
Release Date : 2025-02-25

Cowboy Apocalypse written by Rachel Wagner and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-25 with Social Science categories.


Charts the myth of the “good guy with a gun,” connecting America’s frontier beginnings with visions of the end of the world In the midst of widespread mass shootings in America, a common motif stands out: the perpetrators of these attacks often view themselves as vigilante saviors, whose job it is to regulate society in a way that exterminates their enemies. In this fascinating critique, Rachel Wagner makes the case that this unfortunate phenomenon is best understood through the idea of the cowboy apocalypse. She shows that across much US media, from video games and blockbuster movies to novels and TV, a story arc has been created that provides a complete myth about the end of the world and the future after that. In these stories, the cowboy messiah is envisioned as a good guy with a gun. But he doesn't save the world. He just saves his world: he protects his family and others he deems worthy while embracing the chance to wipe the global slate clean and start fresh, with survivors testing their mettle on a new frontier. Wagner illuminates the links between Christian apocalypticism, American gun culture, and the romanticization of the white male-dominated American frontier, showing how the vigilante has come to be regarded as a new savior figure, out to protect the world for white supremacy and patriarchy. She also offers ways to respond with other powerful cultural myths, making use of media to tell other stories. Cowboy Apocalypse offers a new means of making sense of how guns profoundly shape American life, and how we might engage with them otherwise.



Marketing And Gamification


Marketing And Gamification
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Author : Sahil Gupta
language : en
Publisher: Taylor & Francis
Release Date : 2024-10-28

Marketing And Gamification written by Sahil Gupta and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-28 with Business & Economics categories.


Gamification plays a major role in individual and business decision-making in today’s digital era, remarkably changing the way businesses perform basic functions. Gamification techniques can be applied to a variety of marketing activities to help marketers create a more immersive and interactive experience for their customers, by leveraging elements such as points, badges, leaderboards, challenges, quizzes, sweepstakes, and rewards to encourage desired behaviors, foster engagement, and build a sense of community around a brand or product. In this book, international academicians and researchers will discuss the influence and potential of gamification on marketing management dynamics. This edited collected investigates why the use of gamification in marketing is vital to enhance the customer base and increase revenue, whilst also critically exploring the dark side of gamification and ethical issues. Chapters cover various marketing domains, including tourism marketing, social marketing and sustainable marketing, to provide a comprehensive resource on this emerging area. This volume will be an essential resource for scholars researching and teaching across marketing, as well as innovation, technology, and business ethics.