Epic Win


Epic Win
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Superbetter


Superbetter
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Author : Jane McGonigal
language : en
Publisher: Penguin
Release Date : 2015-09-15

Superbetter written by Jane McGonigal and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-15 with Self-Help categories.


An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.



Epic Win For Anonymous


Epic Win For Anonymous
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Author : Cole Stryker
language : en
Publisher: Abrams
Release Date : 2011-09-01

Epic Win For Anonymous written by Cole Stryker and has been published by Abrams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-01 with Computers categories.


A “sharp, witty, and well-researched” history of 4chan and its cultural impact (The Rumpus). Created by a fifteen-year-old wunderkind in 2003, it is the creative force behind “the Web's most infectious memes and catchphrases” (Wired). Today it has millions of monthly users, and enormous social influence. Epic Win for Anonymous is the first book to tell 4chan’s story. Longtime blogger and 4chan expert Cole Stryker writes with a voice that is engrossingly informative and approachable. Whether examining the 4chan-provoked Jessi Slaughter saga and how cyber-bullying is part of our new reality, or explaining how Sarah Palin’s email account was leaked, Epic Win for Anonymous proves 4chan’s transformative cultural impact, and how it has influenced—and will continue to influence—society at large.



Reality Is Broken


Reality Is Broken
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Author : Jane McGonigal
language : en
Publisher: Random House
Release Date : 2011-02-10

Reality Is Broken written by Jane McGonigal and has been published by Random House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-10 with Science categories.


We are living in a world full of games. More than 31 million people in the UK are gamers. The average young person will spend 10,000 hours gaming by the age of twenty-one. The future belongs to those who play games. In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world.



Now You See It


Now You See It
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Author : Cathy N. Davidson
language : en
Publisher: Penguin
Release Date : 2011-08-18

Now You See It written by Cathy N. Davidson and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-18 with Science categories.


A digital innovator shows how we can thrive in the new technological age. When Cathy Davidson and Duke University gave free iPods to the freshman class in 2003, critics said they were wasting their money. Yet when students in practically every discipline invented academic uses for their music players, suddenly the idea could be seen in a new light-as an innovative way to turn learning on its head. This radical experiment is at the heart of Davidson's inspiring new book. Using cutting-edge research on the brain, she shows how "attention blindness" has produced one of our society's greatest challenges: while we've all acknowledged the great changes of the digital age, most of us still toil in schools and workplaces designed for the last century. Davidson introduces us to visionaries whose groundbreaking ideas-from schools with curriculums built around video games to companies that train workers using virtual environments-will open the doors to new ways of working and learning. A lively hybrid of Thomas Friedman and Norman Doidge, Now You See It is a refreshingly optimistic argument for a bold embrace of our connected, collaborative future.



Getting Smart


Getting Smart
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Author : Tom Vander Ark
language : en
Publisher: John Wiley & Sons
Release Date : 2011-10-18

Getting Smart written by Tom Vander Ark and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-18 with Education categories.


A comprehensive look at the promise and potential of online learning In our digital age, students have dramatically new learning needs and must be prepared for the idea economy of the future. In Getting Smart, well-known global education expert Tom Vander Ark examines the facets of educational innovation in the United States and abroad. Vander Ark makes a convincing case for a blend of online and onsite learning, shares inspiring stories of schools and programs that effectively offer "personal digital learning" opportunities, and discusses what we need to do to remake our schools into "smart schools." Examines the innovation-driven world, discusses how to combine online and onsite learning, and reviews "smart tools" for learning Investigates the lives of learning professionals, outlines the new employment bargain, examines online universities and "smart schools" Makes the case for smart capital, advocates for policies that create better learning, studies smart cultures



Understanding Kids Play And Interactive Design


Understanding Kids Play And Interactive Design
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Author : Mark Schlichting
language : en
Publisher: CRC Press
Release Date : 2019-09-23

Understanding Kids Play And Interactive Design written by Mark Schlichting and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-23 with Computers categories.


This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds



Teaching Faith With Harry Potter


Teaching Faith With Harry Potter
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Author : Patricia M. Lyons
language : en
Publisher: Church Publishing, Inc.
Release Date : 2017-05

Teaching Faith With Harry Potter written by Patricia M. Lyons and has been published by Church Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05 with Religion categories.


- Sought-after resource for using the themes of Harry Potter in the faith formation arena - Resource for parish retreats, confirmation, education, and multi-generational settings - Study Guide included



Summary Of Jane Mcgonigal S Superbetter


Summary Of Jane Mcgonigal S Superbetter
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Author : Everest Media,
language : en
Publisher: Everest Media LLC
Release Date : 2022-05-09T22:59:00Z

Summary Of Jane Mcgonigal S Superbetter written by Everest Media, and has been published by Everest Media LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-09T22:59:00Z with Self-Help categories.


Please note: This is a companion version & not the original book. Sample Book Insights: #1 The purpose of Part 1 is to help you tap into your psychological strengths when you play games. When you play games with purpose, you tap into three core psychological strengths: your ability to control your attention and thoughts, your power to turn anyone into a potential ally, and your natural capacity to motivate yourself and supercharge your heroic qualities. #2 The science of games has focused almost exclusively on digital games, and this book is grounded in the science of games. It focuses on the kinds of games that scientists have dedicated the most time and energy to understanding. #3 You can prime your brain to be more open to creative solutions and more receptive to surprising ideas by turning your palms up. This mind-body response stems from physical behaviors we exhibited thousands of years ago before we invented language. #4 The highly immersive quality of good games is a clue to how our attention works. In this chapter, we’ll look at video game research that reveals the power we have to prevent anxiety, depression, trauma, and physical pain by learning to control our attention.



The Gameful World


The Gameful World
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Author : Steffen P. Walz
language : en
Publisher: MIT Press
Release Date : 2015-01-16

The Gameful World written by Steffen P. Walz and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-16 with Computers categories.


What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.



Digital Health And The Gamification Of Life


Digital Health And The Gamification Of Life
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Author : Antonio Maturo
language : en
Publisher: Emerald Group Publishing
Release Date : 2018-10-16

Digital Health And The Gamification Of Life written by Antonio Maturo and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-16 with Social Science categories.


This book analyzes the role of health apps to promote medicalization. It considers whether their use is an individual matter, rather than a political and social one, with some apps based on a medical framework positively promoting physical activity and meditation, or whether data-sharing can foster social discrimination.