Erwachsenenbildnerische Ma Nahmen Zum Thema Computerspiele F R Die Zielgruppe Eltern


Erwachsenenbildnerische Ma Nahmen Zum Thema Computerspiele F R Die Zielgruppe Eltern
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Erwachsenenbildnerische Ma Nahmen Zum Thema Computerspiele F R Die Zielgruppe Eltern


Erwachsenenbildnerische Ma Nahmen Zum Thema Computerspiele F R Die Zielgruppe Eltern
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Author : Jens Aedtner
language : de
Publisher: GRIN Verlag
Release Date : 2010

Erwachsenenbildnerische Ma Nahmen Zum Thema Computerspiele F R Die Zielgruppe Eltern written by Jens Aedtner and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with categories.


Diplomarbeit aus dem Jahr 2009 im Fachbereich Pädagogik - Erwachsenenbildung, Note: 1,3, Johannes Gutenberg-Universität Mainz (Institut für Erziehungswissenschaft - AG Erwachsenenbildung), Sprache: Deutsch, Abstract: Der erste Teil der Arbeit befasst sich mit den Inhalten der zu konzipierenden Veranstaltung. Kapitel 2 beschreibt zunächst das Phänomen Computerspiel in seinen Grundzügen, gibt Definitionen und Fakten zum Thema wieder. Danach sollen hier die aktuellen sozialen Fragen einem Diskurs unterzogen werden, wie den Stärken und Schwächen, den Vor- und Nachteilen von Computerspielen. Kapitel 3 beschreibt den Aufbau und die Grundlagen der Veranstaltung, die im Rahmen dieser Arbeit entworfen wird im Detail und formuliert auch die allgemeinen Ziele der Veranstaltung. Dazu erfolgt zunächst eine Übersicht über verschiedene Ansätze der Elternbildung insgesamt. Im weiteren Verlauf gibt dieses Kapitel einen Überblick über verschiedene internationale Ansätze und stellt bereits existierende Projekte vor. In Kapitel 3.2 soll dann genauer diskutiert werden, wie Elternbildung zur Förderung von Medienkompetenz beitragen kann und soll, um danach die vorab in Kapitel 2 konzipierte Veranstaltung einordnen zu können. Kapitel 4 stellt schließlich das Schlusswort der Arbeit da und soll nochmals einen kritischen Rückblick auf die Arbeit und einen Überblick betreffend die darin erlangten Erkenntnisse geben und des Weiteren einen Ausblick über die weiteren Ansätze auf dem Themengebiet der medienpädagogischen Elternarbeit geben.



Erwachsenenbildnerische Ma Nahmen Zum Thema Computerspiele F R Die Zielgruppe Eltern


Erwachsenenbildnerische Ma Nahmen Zum Thema Computerspiele F R Die Zielgruppe Eltern
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Author : Jens Aedtner
language : de
Publisher: GRIN Verlag
Release Date : 2010-02-10

Erwachsenenbildnerische Ma Nahmen Zum Thema Computerspiele F R Die Zielgruppe Eltern written by Jens Aedtner and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-10 with Education categories.


Diplomarbeit aus dem Jahr 2009 im Fachbereich Pädagogik - Erwachsenenbildung, Note: 1,3, Johannes Gutenberg-Universität Mainz (Institut für Erziehungswissenschaft - AG Erwachsenenbildung), Sprache: Deutsch, Abstract: Der erste Teil der Arbeit befasst sich mit den Inhalten der zu konzipierenden Veranstaltung. Kapitel 2 beschreibt zunächst das Phänomen Computerspiel in seinen Grundzügen, gibt Definitionen und Fakten zum Thema wieder. Danach sollen hier die aktuellen sozialen Fragen einem Diskurs unterzogen werden, wie den Stärken und Schwächen, den Vor- und Nachteilen von Computerspielen. Kapitel 3 beschreibt den Aufbau und die Grundlagen der Veranstaltung, die im Rahmen dieser Arbeit entworfen wird im Detail und formuliert auch die allgemeinen Ziele der Veranstaltung. Dazu erfolgt zunächst eine Übersicht über verschiedene Ansätze der Elternbildung insgesamt. Im weiteren Verlauf gibt dieses Kapitel einen Überblick über verschiedene internationale Ansätze und stellt bereits existierende Projekte vor. In Kapitel 3.2 soll dann genauer diskutiert werden, wie Elternbildung zur Förderung von Medienkompetenz beitragen kann und soll, um danach die vorab in Kapitel 2 konzipierte Veranstaltung einordnen zu können. Kapitel 4 stellt schließlich das Schlusswort der Arbeit da und soll nochmals einen kritischen Rückblick auf die Arbeit und einen Überblick betreffend die darin erlangten Erkenntnisse geben und des Weiteren einen Ausblick über die weiteren Ansätze auf dem Themengebiet der medienpädagogischen Elternarbeit geben.



Serious Games


Serious Games
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Author : David R. Michael
language : en
Publisher: Course Technology
Release Date : 2006

Serious Games written by David R. Michael and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing, and more. "Serious Games: Games That Educate, Train, and Inform" teaches game developers how to tap into the rapidly expanding market of serious games. Explore the numerous possibilities that serious games represent such as the ability to teach military training in a non-lethal environment and the ability to convey a particular political viewpoint through a game's storyline. You'll get a detailed overview of all of the major markets for serious games, including the military, educators, government agencies, corporations, hospitals, non-profit organizations, religious groups, and activist groups. Discover the goals of each market, the types of games on which they focus, and market-specific issues you need to consider. Case studies of how professionals in these various markets utilize games provide ideas and inspiration as well as credibility for serious games. "Serious Games" shows you how to apply your game development skills to a new and growing area and also teaches you techniques to make even entertainment-based games richer and more meaningful.



Serious Games


Serious Games
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Author : Ute Ritterfeld
language : en
Publisher: Routledge
Release Date : 2009-09-10

Serious Games written by Ute Ritterfeld and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-10 with Education categories.


Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.



Rules Of Play


Rules Of Play
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2003-09-25

Rules Of Play written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09-25 with Computers categories.


An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.



The Art Of Computer Game Design


The Art Of Computer Game Design
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Author : Linda L Crawford
language : en
Publisher: McGraw-Hill/Glencoe
Release Date : 1984-01-01

The Art Of Computer Game Design written by Linda L Crawford and has been published by McGraw-Hill/Glencoe this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984-01-01 with Computers categories.


Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development



The Way We Never Were


The Way We Never Were
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Author : Stephanie Coontz
language : en
Publisher: Basic Books
Release Date : 2016-03-29

The Way We Never Were written by Stephanie Coontz and has been published by Basic Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-29 with Social Science categories.


The definitive edition of the classic, myth-shattering history of the American family Leave It to Beaver was not a documentary, a man's home has never been his castle, the "male breadwinner marriage" is the least traditional family in history, and rape and sexual assault were far higher in the 1970s than they are today. In The Way We Never Were, acclaimed historian Stephanie Coontz examines two centuries of the American family, sweeping away misconceptions about the past that cloud current debates about domestic life. The 1950s do not present a workable model of how to conduct our personal lives today, Coontz argues, and neither does any other era from our cultural past. This revised edition includes a new introduction and epilogue, exploring how the clash between growing gender equality and rising economic inequality is reshaping family life, marriage, and male-female relationships in our modern era. More relevant than ever, The Way We Never Were is a potent corrective to dangerous nostalgia for an American tradition that never really existed.



Virtual Inequality


Virtual Inequality
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Author : Karen Mossberger
language : en
Publisher: Georgetown University Press
Release Date : 2003-08-18

Virtual Inequality written by Karen Mossberger and has been published by Georgetown University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-08-18 with Political Science categories.


That there is a "digital divide"—which falls between those who have and can afford the latest in technological tools and those who have neither in our society—is indisputable. Virtual Inequality redefines the issue as it explores the cascades of that divide, which involve access, skill, political participation, as well as the obvious economics. Computer and Internet access are insufficient without the skill to use the technology, and economic opportunity and political participation provide primary justification for realizing that this inequality is a public problem and not simply a matter of private misfortune. Defying those who say the divide is growing smaller, this volume, based on a unique national survey that includes data from over 1800 respondents in low-income communities, shows otherwise. In addition to demonstrating why disparities persist in such areas as technological abilities, the survey also shows that the digitally disadvantaged often share many of the same beliefs as their more privileged counterparts. African-Americans, for instance, are even more positive in their attitudes toward technology than whites are in many respects, contrary to conventional wisdom. The rigorous research on which the conclusions are based is presented accessibly and in an easy-to-follow manner. Not content with analysis alone, nor the untangling of the complexities of policymaking, Virtual Inequality views the digital divide compassionately in its human dimensions and recommends a set of practical and common-sense policy strategies. Inequality, even in a virtual form this book reminds us, is unacceptable and a situation that society is compelled to address.



The Public Library Service


The Public Library Service
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Author : International Federation of Library Associations and Institutions. Section of Public Libraries
language : en
Publisher: NBD Biblion Publishers
Release Date : 2001

The Public Library Service written by International Federation of Library Associations and Institutions. Section of Public Libraries and has been published by NBD Biblion Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Language Arts & Disciplines categories.


The International Federation of Library Associations and Institutions (IFLA) is the leading international body representing the interests of library and information services and their users. It is the global voice of the information profession. The series IFLA Publications deals with many of the means through which libraries, information centres, and information professionals worldwide can formulate their goals, exert their influence as a group, protect their interests, and find solutions to global problems.



The Double Life Of Paul De Man


The Double Life Of Paul De Man
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Author : Evelyn Barish
language : en
Publisher: W. W. Norton & Company
Release Date : 2014

The Double Life Of Paul De Man written by Evelyn Barish and has been published by W. W. Norton & Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Biography & Autobiography categories.


Describes the life of the Yale University professor behind the deconstruction movement, who at the time of his death was one of the most influential literary critics in America but was later revealed to be a Nazi collaborator and anti-Semite. 13,000 first printing.