Esports Good Game


Esports Good Game
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Esports Good Game


Esports Good Game
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Author : Juan Carlos Navarro
language : en
Publisher: Independently Published
Release Date : 2020-07-08

Esports Good Game written by Juan Carlos Navarro and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-08 with categories.


In this book, you will find the answers to why esports, which have almost fifty years of history, are attracting so much interest from companies, brands and consumers. Why, ultimately, they are becoming much more than a social and economic phenomenon and why not only will they continue to consolidate and grow at such a high rate, but they will also become the real engine of the entertainment sector of the century. XXI.The book also reveals how the intimate relationship of esports with the advancement of New Technologies has not only influenced its consolidation but is going to bring with it, a strong innovation marked above all by the next great qualitative leap that the sector is going to experience in the future thanks to the consolidation of Virtual Reality and Metaverses.Through a journey through its history, its current situation and its immediate future, the reader will be able to know the entire ecosystem that surrounds a highly interconnected sector in which a multitude of leading actors make up a scenario full of opportunities.The book also deals with the secure link that exists between the videogame and esports sectors and draws a socioeconomic profile of the player or gamer that many will probably be surprised. Furthermore, it is that the attractiveness for brands in the industry is not accidental and based on a market accustomed to leading unique experiences with high added value.Nevertheless, beyond the data and figures that the reader will be able to examine, the book is a compendium of ideas that aims to transfer those who for the time become mere observers but who perhaps in the future want to identify opportunities that allow them to enter in esports reliably and safely.Whether you are a professional looking to identify new business opportunities or someone who wants to find out more about esports, this is the book where you can find the first answers to the questions that can often be asked around to the sector. Moreover, everything explained in a pleasant and close language that does nothing but discovers without excessive embellishment a fascinating world.



The Good Game


The Good Game
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Author : Steven O'Donnell
language : en
Publisher: Harper Collins Publishers Australia Pty Limited
Release Date : 2009

The Good Game written by Steven O'Donnell and has been published by Harper Collins Publishers Australia Pty Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Video games categories.


Hello and welcome to the book for gamers by gamers! Within these pages you will find all you need to know to be gamer in Australia, regardless of age, gender or platform. Impress your mates with knowledge of key developers' work; check out the games we think you should play before you die; learn about videogame history - how they evolved and where things are headed; and ramp up your skills with tips on improving your gaming experience. From newb to pro, we hope you find something interesting within these pages ... and if you don't, it makes a decent mouse pad. Enjoy it you must!



Good Luck Have Fun


Good Luck Have Fun
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Author : Roland Li
language : en
Publisher: Simon and Schuster
Release Date : 2017-09-05

Good Luck Have Fun written by Roland Li and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-05 with Games & Activities categories.


Esports is one of the fastest growing—and most cutthroat—industries in the world. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports are now regularly played live on national TV. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues. Follow Alex Garfield as he builds Evil Geniuses, a modest gaming group in his college dorm, into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world’s most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch.tv pivoted from a video streaming novelty into a $1 billion startup on the back of professional gamers. And dive into eSports’ dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. With updates on recent developments, Good Luck Have Fun is the essential guide to the rise of an industry and culture that challenge what we know about sports, games, and competition.



How To Be A Professional Gamer


How To Be A Professional Gamer
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Author : Fnatic
language : en
Publisher: Random House
Release Date : 2016-10-06

How To Be A Professional Gamer written by Fnatic and has been published by Random House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-06 with Computers categories.


It’s time to become a Legend. Watched by millions and contested by the best professional gamers in the world, League of Legends is more than a game. Since the very beginnning of eSports, Fnatic have been competing at the highest level. In 2011, they won the World Championships and in 2015 they achieved the impossible: an entire regular season undefeated. In How to be a Professional Gamer, they take you inside the elite world of the sport, and into the world of competitive gaming. Sharing their knowledge, expertise, and strategies, it’s only a matter of time before you’re a world champion, too. Including tips on game strategy, teamwork and mental strength, How to be a Professional Gamer is both a guide for how to improve as a regular gamer, and the story of Fnatic and how they’ve conquered the world of eSports. Are you ready?



Online Battle Arena Esports


Online Battle Arena Esports
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Author : Daniel Mauleon
language : en
Publisher: Capstone Press
Release Date : 2019-08

Online Battle Arena Esports written by Daniel Mauleon and has been published by Capstone Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08 with Juvenile Nonfiction categories.


You don't need to wield huge weapons, wear armor, or cast powerful magic in real life to defeat your opponents and claim the prize. With plenty of practice, quick reflexes, and great teamwork, players of League of Legends, Dota 2, and other multiplayer online battle arena games can hit the big-time on the esports scene. Championship titles, fame, and enormous cash prizes await the very best players. But it takes a lot of hard work to become the best. Learn all about MOBA game esports leagues and what it takes to compete full-time as a professional esport gamer.



The Book Of Esports


The Book Of Esports
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Author : William Collis
language : en
Publisher: Rosetta Books
Release Date : 2020-08-04

The Book Of Esports written by William Collis and has been published by Rosetta Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-04 with Games & Activities categories.


The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.



Fighting Game Esports


Fighting Game Esports
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Author : Thomas Kingsley Troupe
language : en
Publisher:
Release Date : 2019-08

Fighting Game Esports written by Thomas Kingsley Troupe and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08 with Juvenile Nonfiction categories.


You don't need to be pro boxer, wrestler, or MMA fighter in real life to make big money in the ring. With plenty of practice, quick reflexes, and creative moves, players of Super Smash Bros., Street Fighter, and other fighting games can hit the big-time on the esports scene. Championship titles, fame, and huge cash prizes await the very best players. But it takes a lot of hard work to become the best. Learn all about fighting game esports leagues and what it takes to compete full-time as a professional esport gamer.



Online Battle Arena Esports


Online Battle Arena Esports
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Author : Daniel Mauleón
language : en
Publisher: Capstone Press
Release Date : 2020

Online Battle Arena Esports written by Daniel Mauleón and has been published by Capstone Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Juvenile Nonfiction categories.


You don't need to wield huge weapons, wear armor, or cast powerful magic in real life to defeat your opponents and claim the prize. With plenty of practice, quick reflexes, and great teamwork, players of League of Legends, Dota 2, and other multiplayer online battle arena games can hit the big-time on the esports scene. Championship titles, fame, and enormous cash prizes await the very best players. But it takes a lot of hard work to become the best. Learn all about MOBA game esports leagues and what it takes to compete full-time as a professional esport gamer.



Lost In A Good Game


Lost In A Good Game
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Author : Pete Etchells
language : en
Publisher: Icon Books
Release Date : 2019-04-04

Lost In A Good Game written by Pete Etchells and has been published by Icon Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-04 with Social Science categories.


'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.



First Person Action Esports


First Person Action Esports
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Author : Thomas Kingsley Troupe
language : en
Publisher: Capstone Press
Release Date : 2019-08

First Person Action Esports written by Thomas Kingsley Troupe and has been published by Capstone Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08 with Juvenile Nonfiction categories.


You don't need to be a special ops soldier or possess special abilities in real life to defeat your opponents and claim the prize. With plenty of practice, quick wits, and quicker reflexes, players of Overwatch, Counter-Strike: Global Offensive, and other action games can hit the big-time on the esports scene. Championship titles, fame, and huge cash prizes await the very best players. But it takes a lot of hard work to become the best. Learn all about first-person action game esports leagues and what it takes to compete full-time as a professional esport gamer. The Capstone Interactive edition comes with simultaneous access for every student in your school and includes read aloud audio recorded by professional voice over artists.