Esports Insights


Esports Insights
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Esports Insights


Esports Insights
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Author : Emily Hayday
language : en
Publisher: Routledge
Release Date : 2022-02-27

Esports Insights written by Emily Hayday and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-27 with Sports & Recreation categories.


Esports Insights outlines the fundamental characteristics, features, and structures of the rapidly growing esports industry and acts as the perfect primer for readers without any prior knowledge of esports. Featuring international case studies in every chapter, this book showcases the contemporary nature of esports through illustrative, industry examples. By offering a concise and easy to understand introduction, it discusses the key components, stakeholders, and features of this commercially driven sector, which by its very nature is dynamic and highly complex. Exploring current regulatory and governance structures within esports, it unpacks the industry’s essential features by outlining the various genres, formats and stakeholders who are instrumental to the functioning of the esports industry. Adopting a critical but balanced analysis, the book discusses the social benefits of esports, outlining its potential as a tool for social inclusion and sport development, whilst acknowledging the potential impacts and risks of esports participation and spectatorship, related to health and wellbeing. Finally, Esports Insights also considers future developments and changes within esports, as the sector evolves and continues to professionalise. This book will be of interest to any student, researcher, or practitioner with an interest in sport business, sport and society, event studies, esports or video gaming, or the wider media industry.



Esports And The Media


Esports And The Media
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Author : Angel Torres-Toukoumidis
language : en
Publisher: Taylor & Francis
Release Date : 2022-07-04

Esports And The Media written by Angel Torres-Toukoumidis and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-04 with Games & Activities categories.


This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports? Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture. The Open Access version of this book has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license: https://www.taylorfrancis.com/books/oa-edit/10.4324/9781003273691/esports-media-angel-torres-toukoumidis



Esports Motivations


Esports Motivations
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Author : Lee K. Farquhar
language : en
Publisher: Lexington Books
Release Date : 2024

Esports Motivations written by Lee K. Farquhar and has been published by Lexington Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with eSports (Contests) categories.


"This volume explores the many unique motivations driving the rapid growth of the esports industry from a variety of perspectives and theoretical vantage points. Contributors examine the traditions, cultures, expectations, and rituals that factor into decisions to play and watch esports"--



This Is Esports And How To Spell It Longlisted For The William Hill Sports Book Award 2020


This Is Esports And How To Spell It Longlisted For The William Hill Sports Book Award 2020
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Author : Paul Chaloner
language : en
Publisher: Bloomsbury Publishing
Release Date : 2020-05-28

This Is Esports And How To Spell It Longlisted For The William Hill Sports Book Award 2020 written by Paul Chaloner and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-28 with Computers categories.


***LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today. 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies



The Book Of Esports


The Book Of Esports
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Author : William Collis
language : en
Publisher: Rosetta Books
Release Date : 2020-08-04

The Book Of Esports written by William Collis and has been published by Rosetta Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-04 with Games & Activities categories.


The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.



The Science Of Esports


The Science Of Esports
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Author : Craig McNulty
language : en
Publisher: Taylor & Francis
Release Date : 2023-11-10

The Science Of Esports written by Craig McNulty and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-10 with Games & Activities categories.


The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition. The rapid expansion of the esports industry has elevated competitive video gaming into the realm of high performance, requiring players, coaches, and practitioners to implement interdisciplinary approaches to performance support. The book covers key topic areas such as: What esports is and similarities and differences to sport Game-specific training Physiological and psychological consideration for esports athletes Social aspects of player performance and the social environment of esports Esports coaching and structure of esports performance environments Technology and its use in esports Safeguarding, cheating, and gambling This book includes worked examples and case studies to allow immediate implementation into practice for esports athletes and coaches. It summarises the current state of research to inform researchers and identify gaps in knowledge. This book is critical reading for students of esports and related courses. It serves as the first scientific resource designed to provide athletes, coaches, and practitioners with interdisciplinary insights into esports health and performance.



Conditioning For Esports


Conditioning For Esports
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Author : Taylor Johnson
language : en
Publisher: Human Kinetics
Release Date : 2024-04-18

Conditioning For Esports written by Taylor Johnson and has been published by Human Kinetics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-18 with Sports & Recreation categories.


Esports continue to captivate audiences worldwide, but few understand the unique demands placed on the athletes. Conditioning for Esports: A Guide to Training and Performance is the first resource of its kind to explore the specific training needs of serious gamers. Written by top experts in the esport field, it applies evidence-based knowledge to real-world scenarios that will help you understand the science—and the necessity—of training the body to sustain the repetitive stress that comes with balancing fine motor skills, mental focus, and gaming performance. With insights from exercise physiologists, registered dietitians, strength and conditioning professionals, and physical and occupational therapists, you will have access to real-world esport narratives grounded in research and analysis. Gain essential knowledge on injury prevention, specialized exercise routines, cognitive enhancement, and esport-specific nutrition strategies. Plus, delve into often-overlooked topics such as overuse injuries; the mind–body connection; and sleep, fatigue, and recovery. Conditioning for Esports is your ultimate guide to preparing athletes to dominate the esport arena and achieve optimal performance in the competitive world of gaming. Earn continuing education credits/units! A continuing education exam that uses this book is also available. It may be purchased separately or as part of a package that includes both the book and exam.



Gamification Of Life And The Gaming Society


Gamification Of Life And The Gaming Society
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Author : Fabian Arlt
language : en
Publisher: Springer Nature
Release Date : 2023-11-22

Gamification Of Life And The Gaming Society written by Fabian Arlt and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-22 with Social Science categories.


This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online Role-Playing Games (MMORPGs). It shows how gaming has become a focal point of the entertainment industry, marked by boundless professionalization and monetization, especially in the realm of sports, and how games become global platforms for social networks, where players from all over the world meet in digital sandboxes. The combination of the virtual and the ludic creates hyperreal spaces in which people try out new forms of interaction, cooperation, and even brainstorming. The authors ask if this behavior has become the new way of life and the new normal, and if this heralds the ludic century. They take readers on a journey to understand the dynamics of today's gaming society, and base their observations and analyses on an original theory of play, which, in contrast to social normalcy, revolves around the allure and threats of the unexpected. This book is of interest to students and researchers of social science and communication studies, especially those working on the interface of AI and society.



The Rise Of Esports


The Rise Of Esports
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Author : Jean Harper
language : en
Publisher: Independently Published
Release Date : 2023-08-04

The Rise Of Esports written by Jean Harper and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-04 with categories.


Welcome to 'The Rise of Esports: A Comprehensive Guide for Gamers', your ultimate gateway to the fast-paced, ever-evolving universe of esports. Compiled by seasoned gamer and respected esports analyst, Jean Harper, this Special Report is a passport into the thrilling world of professional competitive gaming. From its humble origin as a niche pastime to its current position as a lucrative, multi-million dollar industry, this report charts the spectacular rise of esports with depth and precision. With chapters tackling diverse aspects such as the gaming ecosystem, team dynamics, career paths, commercial influences, streaming platforms, fan culture, significant tournaments, and the intersection of esports and emerging technologies, it offers something for everyone. Whether you're a veteran player, an avid fan, or just intrigued by the global phenomenon that is esports, this guide will prove indispensable. Jean's insightful writing style mixed with his profound understanding of the gaming industry ensures that every chapter is jam-packed with indispensable insights. So why wait? Dive into the thrill of esports and discover how it continues to shape our culture, economy, and future opportunities. Let 'The Rise of Esports: A Comprehensive Guide for Gamers' be your starting point for a remarkable journey into an industry redefining sports as we know it.



Social Issues In Esports


Social Issues In Esports
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Author : Anne Tjønndal
language : en
Publisher: Taylor & Francis
Release Date : 2022-11-23

Social Issues In Esports written by Anne Tjønndal and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-23 with Sports & Recreation categories.


This book provides important new insights into social issues in the rapidly growing field of esports, filling a gap in the literature that has, until now, been dominated by business and management perspectives. Bringing together leading esports experts from Europe, North America, and Australia, the book provides new sociological analyses that define and locate esports in social studies. It explores key issues in esports and in the wider sociology of sport, including gender equity, diversity, cheating and doping, physical and mental health, and issues related to the governance of esports. Presenting new empirical research alongside critical, theoretical perspectives, the book addresses themes such as digitalisation, technology, equality, innovation, and welfare, suggesting directions for future research and highlighting implications for practice and development in the esports industry. This is essential reading for advanced students, researchers, and practitioners working in esports, the sociology of sport, gaming studies, media studies, sociology, or the interaction of ICT and wider society.