Essential Computer Animation Fast

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Essential Computer Animation Fast
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Essential Computer Animation Fast written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life. John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes involved; And in an easy-to-understand way, with no complicated math. So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this book and have fun creating your own animated programs.
Essential Mathematics For Computer Graphics Fast
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-06-29
Essential Mathematics For Computer Graphics Fast written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-29 with Computers categories.
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ... - Numbers - Algebra - Trigonometry - Coordinate geometry - Transforms - Vectors - Curves and surfaces - Analytic geometry Essential Mathematics for Computer Graphics fast The book you will read once, and refer to over and over again!
Essential Dynamic Html Fast
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Author : Aladdin Ayesh
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Essential Dynamic Html Fast written by Aladdin Ayesh and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Essential Dynamic HTML fast provides a step-by-step approach to discovering DHTML and its techniques - everything you need to know from standard HTML tags to Layers and DOM (Document Object Model). You'll learn everything you need to know to build a dynamic web site - starting from choosing which font to use, to using dynamic positioning and contents, and how to incorporate audio, video and animation, and Scripting. Start with basic HTML tags. See what makes a site interactive. Learn about multimedia effects. Discover Cascade Style Sheets (CSS): dynamic web pages. Understand Document Object Model (DOM) and layers. And learn how to manage dynamic sites: from layout to after design. Written in the inimitable style of the Essentials series, this book tells you everything you need to know to get your first project up and running, with lots of tips on how to manage a dynamic site and resourceful URL addresses.
Essential Computer Graphics Techniques For Modeling Animating And Rendering Biomolecules And Cells
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Author : Giorgio Luciano
language : en
Publisher: CRC Press
Release Date : 2019-02-07
Essential Computer Graphics Techniques For Modeling Animating And Rendering Biomolecules And Cells written by Giorgio Luciano and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-07 with Computers categories.
The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.
Essential Java Fast
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Author : John Cowell
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Essential Java Fast written by John Cowell and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Java is a new and exciting object-oriented programming language which is set to transform the world wide web. Java allows users to write applications which can be accessed across different platforms and provides an effective means of building small but powerful programs that enable a huge range of new applications - such as animation, live updating, two-way interactions etc. - to be quickly and easily implemented. As with all the 'Essential Series' books Essential Java Fast provides a highly readable and accessible introduction to the Java programming language allowing the reader to get up and running fast when developing their own programs. Software developers producing software for the Internet, those writing substantial commercial applications in a Windows environment, as well as individuals wanting to produce single versions of an application to run on any platform, should read this book from cover to cover.
Essential Virtual Reality Fast
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Essential Virtual Reality Fast written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Essential Virtual Reality fast tells you what is and isn VR! John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. You'll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and take a look at a working VR system. You'll get the answers to questions like: - What hardware and software is used? - How does multi-user VR work? - Can you network VR? - What are the applications? - What is the future for VR? And you'll have a far better understanding of the impact these exciting techniques will have on our everyday lives.
3d Animation Essentials
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Author : Andy Beane
language : en
Publisher: John Wiley & Sons
Release Date : 2012-01-25
3d Animation Essentials written by Andy Beane and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-25 with Computers categories.
The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
The Essentials Of Computer Graphics And Multimedia
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Author : Vidya R
language : en
Publisher: Clever Fox Publishing
Release Date : 2023-05-02
The Essentials Of Computer Graphics And Multimedia written by Vidya R and has been published by Clever Fox Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-02 with Antiques & Collectibles categories.
Looking to gain a thorough understanding of computer graphics and multimedia? Look no further than "The Essentials of Computer Graphics and Multimedia." This comprehensive textbook covers all of the fundamentals of this exciting field, including the history and application of computer graphics, an overview of graphic systems, graphic primitives, two-dimensional geometric transformation and viewing, three-dimensional computer graphics, illumination models and polygon rendering methods, color models and applications, multimedia, and images and videos. Whether you're a student, educator, or industry professional, this book offers everything you need to know to master the art of computer graphics and multimedia. You'll learn about the various video display devices, input and hard-copy devices, graphics software, and software standards used in the field, as well as the algorithms used to create lines, circles, and filled-area primitives. You'll also discover how to transform and view two-dimensional geometric shapes, and explore the ins and outs of three-dimensional computer graphics, including projection and visible surface detection. In addition to covering the technical aspects of the field, this book also delves into the creative side of computer graphics and multimedia, examining how illumination models, polygon rendering methods, color models, and multimedia applications are used to create stunning visual experiences. You'll also learn about the various image and video file formats, as well as the techniques used to compress and encode these files. "The Essentials of Computer Graphics and Multimedia" is an essential resource for anyone interested in this exciting field, providing a comprehensive introduction to the history, theory, and practice of computer graphics and multimedia. Whether you're a student, educator, or industry professional, this book will help you take your skills to the next level and stay on top of the latest developments in this rapidly evolving field.
Administrator S Guide To Sybase Ase 15
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Author : Jeffrey Garbus
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2010-10-25
Administrator S Guide To Sybase Ase 15 written by Jeffrey Garbus and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-25 with Computers categories.
Administrator's Guide to Sybase ASE 15 is a practical systems administration guide for the newest release of the ASE product. Designed to provide all administrators with an authoritative guide, topics include installation, defining physical and Sybase-mirrored devices, transaction logging and modes, security, auditing, database backup and restoration, troubleshooting, maintenance, and more. After reading this book, you should be able to perform any task that encompasses the creation or maintenance of a server. With this book any administrator will understand the responsibilities of a system administrator; find out how to set limits on server resources using the Resource Governor; learn how to prioritize tasks with the Logical Process Manager; use data partitioning to enable finer control over data placement, maintenance, and management.
Technology Design And The Arts Opportunities And Challenges
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Author : Rae Earnshaw
language : en
Publisher: Springer Nature
Release Date : 2020-06-22
Technology Design And The Arts Opportunities And Challenges written by Rae Earnshaw and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-22 with Computers categories.
This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.