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Essential Lightwave 3d


Essential Lightwave 3d
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Essential Lightwave 3d


Essential Lightwave 3d
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Author : Timothy Albee
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2005

Essential Lightwave 3d written by Timothy Albee and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Computer Graphics & Graphics Applications



Essential Lightwave V9


Essential Lightwave V9
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Author : Steve Warner
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2007

Essential Lightwave V9 written by Steve Warner and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


Computer Graphics & Graphics Applications



Essential Lightwave 3d 8


Essential Lightwave 3d 8
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Author : Timothy Albee
language : en
Publisher:
Release Date : 2005

Essential Lightwave 3d 8 written by Timothy Albee and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computer animation categories.




Essential Lightwave V9 The Fastest And Easiest Way To Master Lightwave 3d


Essential Lightwave V9 The Fastest And Easiest Way To Master Lightwave 3d
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Author : Steve Warner
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2007-06-29

Essential Lightwave V9 The Fastest And Easiest Way To Master Lightwave 3d written by Steve Warner and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-29 with Computers categories.


Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.



Essential Lightwave 3d 7 5b


Essential Lightwave 3d 7 5b
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Author : Timothy Albee
language : en
Publisher:
Release Date : 2003

Essential Lightwave 3d 7 5b written by Timothy Albee and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computer animation categories.




Modeling Uv Mapping And Texturing 3d Game Weapons


Modeling Uv Mapping And Texturing 3d Game Weapons
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Author : Christian Chang
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2006

Modeling Uv Mapping And Texturing 3d Game Weapons written by Christian Chang and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


The Title Says It All: With Modeling, UV Mapping, And Texturing 3D Game Weapons You’Ll Learn How To Model, UV Map, And Texture First- And Third-Person Game Weapons In A Step-By-Step Progression From Simple To Complex. The Book Begins With A Lesson On Customizing Your Modeling Application For Ease Of Use, And Then Turns To Weapon Creation. Each Weapon — From A Samurai Sword To A Modern High-Velocity, Fully Automatic Machine Gun — Is First Modeled And Optimized, Then UV Mapped, And Finally Textured For Realism. While The Tutorials Were Written Using Maya, The Principles Described Will Work With Any Polygonal-Based Modeling Package. Companion CD Includes A Trial Version Of Adobe Photoshop CS2 For The Microsoft Windows Operating System, And More!



Design Patterns


Design Patterns
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Author : Christopher G. Lasater
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2006-10

Design Patterns written by Christopher G. Lasater and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-10 with Computers categories.


Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.



Essential Zbrush


Essential Zbrush
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Author : Wayne Robson
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2008-09-25

Essential Zbrush written by Wayne Robson and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-09-25 with Computers categories.


Essential ZBrush offers a detailed overview of the popular digital sculpting tool as well as a guide to mastering digital sculpting. From the basics of ZBrush to the creation of a number of models that demonstrate hard surface sculpting, realisitic organic sculpting, and environmental sculpting, this book provides readers with the tools to produce high-quality digital sculpts. With this text, the reader will explore the various ZBrush palettes, brushes, and settings, and learn how to customize the interface; discover how to create a base mesh using ZSpheres; find out how to use normal and displacement maps in both 3ds Max and Maya; understand the importance of properly posing your models; explore a variety of production-tested pipelines and workflows; learn how to create and apply materials to your models. Includes companion DVD with more than 3 hours of video tutorials showing how to model and texture the image shown on the front cover! It also contains full-color versions of the images in the book.



Maya 8 0 Character Modeling


Maya 8 0 Character Modeling
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Author : Gary Oliverio
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2006-01-31

Maya 8 0 Character Modeling written by Gary Oliverio and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-01-31 with Computers categories.


Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.



Lightwave V9 Texturing


Lightwave V9 Texturing
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Author : Angel Nieves
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2007-03-31

Lightwave V9 Texturing written by Angel Nieves and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-03-31 with Computers categories.


LightWave v9 Texturing takes you behind the fine art of surfacing your 3D objects using LightWave 3D. Because many artists find texturing and prepping objects for texturing intimidating or confusing, this book breaks down the process and makes it easier to understand by guiding you through LightWave’s powerful surfacing toolset and a number of helpful tutorials. LightWave v9 Texturing also demonstrates how easy it is to create surfaces using LightWave’s new, powerful node-based shading system. With this book go beyond texturing theory to find out what makes a great realistic texture; learn how to build textures using both LightWave’s classic layer system and the new Node Editor; discover how to unwrap and edit UV maps; find out how to create a variety of surfaces through a series of tutorials; enhance your surfaces with gradients, image maps, and procedural textures.