Ethik Und Moral In Digitalen Narrativen Bildschirmspielen Und Deren Beeinflussung Auf Entscheidungen Und Motivation Der User Innen
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Ethik Und Moral In Digitalen Narrativen Bildschirmspielen Und Deren Beeinflussung Auf Entscheidungen Und Motivation Der User Innen
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Author : Sabrina Auer
language : de
Publisher: GRIN Verlag
Release Date : 2013-12-18
Ethik Und Moral In Digitalen Narrativen Bildschirmspielen Und Deren Beeinflussung Auf Entscheidungen Und Motivation Der User Innen written by Sabrina Auer and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-18 with Language Arts & Disciplines categories.
Bachelorarbeit aus dem Jahr 2013 im Fachbereich Medien / Kommunikation - Sonstiges, Note: 2, Alpen-Adria-Universität Klagenfurt (Institut für Medien- und Kommunikationswissenschaften), Veranstaltung: Game Studies, Sprache: Deutsch, Abstract: Videospiele sind aus der heutigen Zeit kaum mehr wegzudenken. Lenkte man vor etwa zwanzig Jahren noch bunte Pixel durch zweidimensionale Welten auf dem Bildschirm, muten die detailreichen Avatare und großen, digitalen Spielwelten der heutigen Games auf überwältigende Art und Weise real an. Egal ob Adventure, First Person Shooter oder Rollenspiel, ob Single- oder Multiplayer-Modus – in unzählig vielen Computerspielen begegnet man virtuellen Spielfiguren und -elementen, die täuschend echt aussehen. Diese farbenfrohen Abbilder des „wirklichen“ Lebens abseits des Computermonitors oder des Fernsehgerätes stellen heutzutage für viele Menschen Welten dar, die parallel neben dem „RealLife“ existieren; Orte, in denen man flüchten kann, um seine Zeit zu vertreiben, Aggressionen abzubauen, im Mehrspielermodus Spaß mit FreundenInnen zu haben und einfach einmal vom Stress des Alltags abzuschalten. Games sind daher wichtige, virtuelle Spielplätze für Personen jeglichen Alters. Denn sie stehen nicht nur für die zuvor genannten Tätigkeiten und/oder Möglichkeiten parat, sondern erlauben es dem/der SpielerIn auch Neues auszuprobieren. Dazu gehört beispielsweise das Austesten diverser Grenzen oder das Annehmen einer völlig anderen Identität und Persönlichkeit. Ob als Graue/r WächterIn, Jedi, Assassine oder als MagierIn von Winterfeste – als Spielende/r mimt man eine Rolle und wird in gewissem Maß zum/r SchauspielerIn. Inwiefern Anteile der wirklichen Persönlichkeit – wie Wertvorstellungen, Prinzipien, Charaktereigenschaften e.t.c. - eines/r Game- KonumentenIn dabei in das Handeln am Bildschirm einfließen, hängt von der jeweils betroffenen Person ab. Wo ein/e Manche/r on- oder offline eine, von seinem/ihrem RealLife absolut unabhängige Rolle spielt, erschaffen Andere virtuelle Ebenbilder von sich selbst. Und das nicht nur hinsichtlich der Eigenschaften des Avatars sondern auch was das Aussehen der Spielfigur betrifft; denn auch dieses kann man in einigen Computerspielen individuell gestalten. Die Möglichkeiten sind dabei oftmals schier unbegrenzt und so fällt es SpielernInnen leicht sich gegebenenfalls mit ihrem/r HeldenIn zu identifizieren.[...]
Ethik Und Moral In Videospielen Fallbeispiel Mass Effect 2
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Author : Sabrina Auer
language : de
Publisher: Diplomica Verlag
Release Date : 2014-02
Ethik Und Moral In Videospielen Fallbeispiel Mass Effect 2 written by Sabrina Auer and has been published by Diplomica Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02 with Social Science categories.
Videospiele sind aus der heutigen Zeit kaum wegzudenken. Lenkte man vor etwa zwanzig Jahren noch Pixel durch zweidimensionale Welten auf dem Monitor, muten die detailreichen Avatare der Games heute nahezu real an. Diese Abbilder des wirklichen Lebens stellen für viele Menschen Welten dar, die parallel neben dem RealLife existieren. Computerspiele sind daher wichtige, virtuelle Spielplätze, denn sie erlauben es dem Spieler zu experimentieren. Dazu gehört etwa das Austesten von Grenzen oder das Annehmen einer völlig anderen Persönlichkeit. Identifikation mit einer Spielfigur ist in dieser Untersuchung ein wichtiger Punkt. Denn in der vorliegenden Forschung wird das Hauptaugenmerk auf die Rolle von Moral und Ethik in Videospielen gelegt. Diese Forschung soll insbesondere einen Überblick darüber liefern, inwiefern dies der Fall hinsichtlich des Spieles Mass Effect 2 ist. Unzählige tiefgründige Handlungsstränge verlangen hier den Konsumenten Entscheidungen ab, die oftmals sehr nahe an der Schmerzensgrenze der persönlichen Wertvorstellungen liegen, diese auch in Frage stellen und die Identitätsarbeit der Betroffenen möglicherweise beeinflussen.
Wii Innovate How Nintendo Created A New Market Through The Strategic Innovation Wii
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Author : Jörg Ziesak
language : en
Publisher: GRIN Verlag
Release Date : 2009-12
Wii Innovate How Nintendo Created A New Market Through The Strategic Innovation Wii written by Jörg Ziesak and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12 with Business & Economics categories.
Bachelor Thesis from the year 2009 in the subject Business economics - Marketing, Corporate Communication, CRM, Market Research, Social Media, grade: 1,3, University of Applied Sciences Bielefeld, language: English, abstract: In the year 2009, Nintendo was placed fifth in the BusinessWeek's ranking of the world's most innovative companies. This confirms Nintendo's significant rearrangement into an innovative design powerhouse that redefined the predominant business value factors of the video game industry. However, a few years ago no analyst would have anticipated that Nintendo would develop in this direction. Until the mid-1990s, the global home video game console industry was dominated by Nintendo, a Japanese video game hardware and software manufacturer. Rivalry in this industry only marginally existed. This changed when Sony entered the market in 1994. By offering a console that was technologically superior, Sony outperformed the then-Nintendo console. Thereby new challenges arose for the Japanese company. Nintendo lost its long lasting market leadership to the new entrant. Despite several trails to recapture market leadership during the end-1990s, Nintendo was stuck in second place. Instead of regaining market share, the opposite was the case when Microsoft, a computer software giant, joined the market in 2001. Nintendo's market share slipped dramatically because they were not able to keep up the technological progress of its competitors. The former market leader fell back to the third place of the industry. Analysts of the video game entertainment industry even recommended that Nintendo withdraw completely from the highly competitive console market in order to concentrate on developing software.4 However, Nintendo refused to surrender, but they were in biggest need to recover market share. Nintendo had a very different approach to strategy than Sony or Microsoft. Instead of competing for core gamers, Nintendo tried to expand the market and to win new cus
Contemporary Hollywood Cinema
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Author : STEVE NEALE
language : en
Publisher: Routledge
Release Date : 2013-04-15
Contemporary Hollywood Cinema written by STEVE NEALE and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-15 with Social Science categories.
A comprehensive overview of the film industry in Hollywood today, Contemporary Hollywood Cinema brings together leading international cinema scholars to explore the technology, institutions, film makers and movies of contemporary American film making.
The Value Of Privacy
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Author : Beate Roessler
language : en
Publisher: John Wiley & Sons
Release Date : 2015-10-08
The Value Of Privacy written by Beate Roessler and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-08 with Philosophy categories.
This new book by Beate Rössler is a work of real quality and originality on an extremely topical issue: the issue of privacy and the relations between the private and the public. Rössler investigates the reasons why we value privacy and why we ought to value it. In the context of modern, liberal societies, Rössler develops a theory of the private which links privacy and autonomy in a constitutive way: privacy is a necessary condition to lead an autonomous life. The book develops a theory of freedom and autonomy which sees the ability to pose the “practical question” of how one wants to live, of what a person strives to be, at the centre of the modern idea of autonomy. The question of privacy is emerging as an increasingly important topic in social and political theory and is central to many current debates in law, the media and politics. The Value of Privacy will be widely recognised to be a classic contribution to the subject.
Boundless Cyber World
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Author : Nadia Kutscher
language : de
Publisher: Springer-Verlag
Release Date : 2007-07-12
Boundless Cyber World written by Nadia Kutscher and has been published by Springer-Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-07-12 with Education categories.
Welche Bedeutung haben technische Ausstattung und soziale Zugangsorte für die Teilhabe im virtuellen Raum? Welchen Einfluss haben soziale Rahmenbedingungen auf Nutzungsdifferenzen und welche Ausprägungen finden sich in dieser Hinsicht bei Jugendlichen? In der Beantwortung dieser neuen Fragestellungen führt der Band international herausragende ExpertInnen aus verschiedenen Disziplinen zusammen. Zentrale Fragen der Bildungsteilhabe in der Informations- und Wissensgesellschaft gerade für die nachwachsende Generation, die häufig als DIE Mediengeneration schlechthin gilt, werden im Zusammenhang mit der Problematik der digitalen Spaltung thematisiert und systematisiert. Die erstmalige Zusammenführung dieser unterschiedlichen Blickwinkel führt zu neuen Erkenntnissen über die Bildungsherausforderungen des Internet.
Fundamental Moral Theology
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Author : Franz Böckle
language : en
Publisher:
Release Date : 1980
Fundamental Moral Theology written by Franz Böckle and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1980 with Religion categories.
In the fifteen years since the Second Vatican Council, no aspect of theology has undergone such thorough scrutiny as that of moral theology. Furthermore, the discussions have not been the exclusive concern of churchmen. Theologians have entered into dialogue with everyone who is in any way preoccupied with the need to improve social order. Thus the insights of all the human and social sciences have been brought to bear in the task of reassessment and restructuring. This book presents a comprehensive scheme of moral theology which is relevant to the moral and intellectual climate of the latter decades of the twentieth century.
Code
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Author : Gerfried Stocker
language : de
Publisher:
Release Date : 2003
Code written by Gerfried Stocker and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Art categories.
Edited by Gerfried Stocker and Christine Schepf. Essays by Peter J. Bentley, Erkki Huhtamo, Friedrich Kittler and Pierre Levy.
Narrative Comprehension And Film
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Author : Edward Branigan
language : en
Publisher: Routledge
Release Date : 2013-06-17
Narrative Comprehension And Film written by Edward Branigan and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-17 with Social Science categories.
Narrative is one of the ways we organise and understnad the world. It is found everywhere: not only in films and books, but also in everday conversations and in the nonfictional discourses of journalists, historians, educators, psychologists, attorneys and many others. Edward Branigan presents a telling exploration of the basic concepts of narrative theory and its relation to film - and literary - analysis, bringing together theories from linguistics and cognitive science, and applying them to the screen. Individual analyses of classical narratives form the basis of a complex study of every aspect of filmic fiction exploring, for example, subjectivity in Lady in the Lake, multiplicity in Letter from and Unknown Woman, post-modernism and documentary in Sans Soleil.
What Do We Really Know About Herta Herzog
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Author : Elisabeth Klaus
language : en
Publisher: Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Release Date : 2016
What Do We Really Know About Herta Herzog written by Elisabeth Klaus and has been published by Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Mass media categories.
The book for the first time explores in-depth the life and work of Herta Herzog (1910-2010), an Austrian-American social psychologist. Herzog spent most of her working life in the United States, where she moved to in the 1930s, following her first husband Paul Lazarsfeld into migration and working with him at the famous Office of Radio Research in Princeton and Columbia. The chapters by scholars from the U.S., Israel, Germany and Austria show the amazing scope of Herzog's work as both, one of the founders of empirical communication research and the "grand dame" of market and motivation research. Herzog crossed many borders, moving from Europe to the U.S. and back again, stepping over disciplinary lines as well as restrictions by gender.