Evaluating Tangible User Interface Based Mobile Learning System For Young Children


Evaluating Tangible User Interface Based Mobile Learning System For Young Children
DOWNLOAD eBooks

Download Evaluating Tangible User Interface Based Mobile Learning System For Young Children PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Evaluating Tangible User Interface Based Mobile Learning System For Young Children book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Evaluating Tangible User Interface Based Mobile Learning System For Young Children


Evaluating Tangible User Interface Based Mobile Learning System For Young Children
DOWNLOAD eBooks

Author : Rania Albalawi
language : en
Publisher:
Release Date : 2013

Evaluating Tangible User Interface Based Mobile Learning System For Young Children written by Rania Albalawi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.


Recently, young children's educational behavior has become a popular topic for researchers seeking to help develop their skills and abilities in a pleasurable manner. Lately, we have seen the emergence of several communicational units that include powerful and advanced technologies, such as mobile devices. In fact, according to a CISCO report, 'in 2012 the numbers of mobile-connected devices in circulation are greater than the number of people on earth. By 2016 there will be 1.4 mobile devices per capita, and there will be over 10 billion mobile-connected devices, including (M2M) modules, exceeding the world's population at that time (7.3 billion)' [1]. In this thesis, we introduce a mobile-based edutainment system called 'Tap and Learn' that targets young children and aim to assist them in developing their learning abilities and social communication skills. The Tap and Learn system allows children to learn about new objects and entities in their environments by simply tapping over them with a RFID-mounted smart phone which responds by producing a set of multimedia feedback that aims to foster their learning skills in an entertaining manner. The M-learning system does not require y special tools or environments to be operated and required minimal literacy levels. In addition, the system enable the parents to participate in their children's learning by allowing them to personalize the learning material and the media content of the games so they suit their children's cognitive level and their learning wants.



Critical Socio Technical Issues Surrounding Mobile Computing


Critical Socio Technical Issues Surrounding Mobile Computing
DOWNLOAD eBooks

Author : Mohamed, Norshidah
language : en
Publisher: IGI Global
Release Date : 2015-10-19

Critical Socio Technical Issues Surrounding Mobile Computing written by Mohamed, Norshidah and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-19 with Technology & Engineering categories.


As lifestyles in personal and public spheres become more fast-paced and hectic, the need for reliable mobile technologies becomes increasingly important. Insights into the various impacts of mobile applications pave the way for future advances and developments in communication and interaction. Critical Socio-Technical Issues Surrounding Mobile Computing is a pivotal reference source for research-based perspectives on the use and application of mobile technology in modern society. Featuring extensive research on a variety of topics relating to the social, technical, and behavioral perspectives of mobile applications, this book is an essential reference source for mobile application developers, instructors, practitioners, and students interested in current research on the impact of mobile devices on individuals and society as a whole.



Technology Trends


Technology Trends
DOWNLOAD eBooks

Author : Miguel Botto-Tobar
language : en
Publisher: Springer
Release Date : 2018-12-29

Technology Trends written by Miguel Botto-Tobar and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-29 with Computers categories.


This book constitutes the refereed proceedings of the 4th International Conference on Technology Trends, CITT 2018, held in Babahoyo, Ecuador, in August 2018. The 53 revised full papers presented were carefully reviewed and selected from 204 submissions. The papers are organized in topical sections on communications; security and privacy; computer and software engineering; computational intelligence; e-government and e-participation.



Advances In Affective And Pleasurable Design


Advances In Affective And Pleasurable Design
DOWNLOAD eBooks

Author : WonJoon Chung
language : en
Publisher: Springer
Release Date : 2016-07-26

Advances In Affective And Pleasurable Design written by WonJoon Chung and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-26 with Technology & Engineering categories.


This book discusses the latest advances in affective and pleasurable design. It reports on important theoretical and practical issues, covering a wealth of topics, including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. This timely survey addresses experts and industry practitioners with different backgrounds, such as industrial designers, emotion designers, ethnographers, human-computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers. Based on the AHFE 2016 International Conference on Affective and Pleasurable Design, held on July 27-31, 2016, in Walt Disney World®, Florida, USA, the book represents an inspiring guide for all researchers and professionals in the field of design.



Digital Simulations For Improving Education Learning Through Artificial Teaching Environments


Digital Simulations For Improving Education Learning Through Artificial Teaching Environments
DOWNLOAD eBooks

Author : Gibson, David
language : en
Publisher: IGI Global
Release Date : 2009-04-30

Digital Simulations For Improving Education Learning Through Artificial Teaching Environments written by Gibson, David and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-30 with Business & Economics categories.


Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.



Handbook Of Augmented Reality


Handbook Of Augmented Reality
DOWNLOAD eBooks

Author : Borko Furht
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-08-31

Handbook Of Augmented Reality written by Borko Furht and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-31 with Computers categories.


Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.



Hci International 2023 Late Breaking Posters


Hci International 2023 Late Breaking Posters
DOWNLOAD eBooks

Author : Constantine Stephanidis
language : en
Publisher: Springer Nature
Release Date : 2023-12-11

Hci International 2023 Late Breaking Posters written by Constantine Stephanidis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-11 with Computers categories.


This two-volme set CCIS 1957-1958 is part of the refereed proceedings of the 25th International Conference on Human-Computer Interaction, HCII 2023, which was held in Copenhagen, Denmark, in July 2023. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.



Mobile Learning


Mobile Learning
DOWNLOAD eBooks

Author : Scott McQuiggan
language : en
Publisher: John Wiley & Sons
Release Date : 2015-03-04

Mobile Learning written by Scott McQuiggan and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-04 with Education categories.


Explore the game-changing technology that allows mobile learningto effectively reach K-12 students Mobile Learning: A Handbook for Developers, Educators andLearners provides research-based foundations for developing,evaluating, and integrating effective mobile learning pedagogy.Twenty-first century students require twenty-first centurytechnology, and mobile devices provide new and effective ways toeducate children. But with new technologies come new challenges—therefore,this handbook presents a comprehensive look at mobile learning bysynthesizing relevant theories and drawing practical conclusionsfor developers, educators, and students. Mobile devices—in ways that the laptop, the personalcomputer, and netbook computers have not—present theopportunity to make learning more engaging, interactive, andavailable in both traditional classroom settings and informallearning environments. From theory to practice, MobileLearning explores how mobile devices are different than theirtechnological predecessors, makes the case for developers,teachers, and parents to invest in the technology, and illustratesthe many ways in which it is innovative, exciting, and effective ineducating K-12 students. Explores how mobile devices can support the needs ofstudents Provides examples, screenshots, graphics, and visualizations toenhance the material presented in the book Provides developers with the background necessary to create theapps their audience requires Presents the case for mobile learning in and out of classroomsas early as preschool Discusses how mobile learning enables better educationalopportunities for the visually impaired, students with Autism, andadult learners. If you're a school administrator, teacher, app developer, orparent, this topical book provides a theoretical, well-researcheddiscussion of the pedagogical theory and mobile learning, as wellas practical advice in setting up a mobile learning strategy.



Handbook Of Design In Educational Technology


Handbook Of Design In Educational Technology
DOWNLOAD eBooks

Author : Rosemary Luckin
language : en
Publisher: Routledge
Release Date : 2013-06-26

Handbook Of Design In Educational Technology written by Rosemary Luckin and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-26 with Education categories.


The Handbook of Design in Educational Technology provides up-to-date, comprehensive summaries and syntheses of recent research pertinent to the design of information and communication technologies to support learning. Readers can turn to this handbook for expert advice about each stage in the process of designing systems for use in educational settings; from theoretical foundations to the challenges of implementation, the process of evaluating the impact of the design and the manner in which it might be further developed and disseminated. The volume is organized into the following four sections: Theory, Design, Implementation, and Evaluation. The more than forty chapters reflect the international and interdisciplinary nature of the educational technology design research field.



Human Computer Interaction Design Practice In Contemporary Societies


Human Computer Interaction Design Practice In Contemporary Societies
DOWNLOAD eBooks

Author : Masaaki Kurosu
language : en
Publisher: Springer
Release Date : 2019-07-10

Human Computer Interaction Design Practice In Contemporary Societies written by Masaaki Kurosu and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-10 with Computers categories.


The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.