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Eve Valkyrie 4


Eve Valkyrie 4
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Eve Valkyrie 4


Eve Valkyrie 4
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Author : Brian Wood
language : en
Publisher: Dark Horse Comics (Single Issues)
Release Date : 2016-01-20

Eve Valkyrie 4 written by Brian Wood and has been published by Dark Horse Comics (Single Issues) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-20 with Comics & Graphic Novels categories.


Brian Wood concludes the series leading into EVE: Valkyrie-a groundbreaking virtual-reality space dogfighting shooter from the creators of EVE Online. With the enemys identity revealed, R’�n must face a difficult choice that will affect the future of the Valkyries and all clone pilots throughout space!



Eve Valkyrie


Eve Valkyrie
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Author : Brian Wood
language : en
Publisher: Dark Horse Comics
Release Date : 2016-05-31

Eve Valkyrie written by Brian Wood and has been published by Dark Horse Comics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-31 with Comics & Graphic Novels categories.


Superstar writer Brian Wood tells the origin of the Valkyrie--the deadliest spacefighter pilots in the EVE universe! This series leads into EVE Valkyrie, one of the most hotly anticipated video games of all time, a groundbreaking virtual reality space dogfighting shooter from the creators of EVE Online. With cloning technology that transmits them into a new body each time the old one dies in flames, the Valkyrie are immortal--the most skilled, most fearless pilots money can buy, mercenaries with loyalty to no one but each other.



Eve Valkyrie


Eve Valkyrie
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Author : Brian Wood
language : en
Publisher: Dark Horse Comics
Release Date : 2016-05-31

Eve Valkyrie written by Brian Wood and has been published by Dark Horse Comics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-31 with Comics & Graphic Novels categories.


Superstar writer Brian Wood tells the origin of the Valkyrie--the deadliest spacefighter pilots in the EVE universe! This series leads into EVE Valkyrie, one of the most hotly anticipated video games of all time, a groundbreaking virtual reality space dogfighting shooter from the creators of EVE Online. With cloning technology that transmits them into a new body each time the old one dies in flames, the Valkyrie are immortal--the most skilled, most fearless pilots money can buy, mercenaries with loyalty to no one but each other.



The Frigates Of Eve Online


The Frigates Of Eve Online
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Author : CCP
language : en
Publisher: Dark Horse Comics
Release Date : 2017-06-13

The Frigates Of Eve Online written by CCP and has been published by Dark Horse Comics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-13 with Games & Activities categories.


The universe of EVE Online is peopled with characters both cunning and cutthroat, but their talents would mean little without the impressive power of their starships to bring them to bear! Featuring brand new detailed images of twenty-eight of the most iconic ships in New Eden, this beautifully illustrated guide offers an unprecedented look into frigates from each faction with intricate cutaways and complex lore. Dark Horse Books is proud to partner with CCP Games to present The Frigates of EVE Online!



Eve Universe The Art Of New Eden


Eve Universe The Art Of New Eden
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Author : Various
language : en
Publisher: Dark Horse Comics
Release Date : 2015-04-07

Eve Universe The Art Of New Eden written by Various and has been published by Dark Horse Comics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-07 with Games & Activities categories.


Revealing over a decade of images created during the development of EVE Online, DUST 514, and EVE: Valkyrie--this is the ultimate look at the most massive and dynamic universe in video games! Created in close collaboration with the developers behind each game, this gorgeous full-color hardcover immerses readers in New Eden through hundreds of stunning, never-before-seen pieces of art. With in-depth commentary by CCP throughout, this is a must-have for any fan of science fiction, video games, or jaw-dropping visuals!



Stuff 2016 4


Stuff 2016 4
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Author : 史塔夫科技
language : en
Publisher: 史塔夫科技
Release Date : 2016-04-01

Stuff 2016 4 written by 史塔夫科技 and has been published by 史塔夫科技 this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-01 with categories.


HOT STUFF 10 Hot Five ● Apple iPhone SE ● LEICA X-U ● Hublot MP-05 LaFerrari Sapphire ● Sony Xperia X ● Raspberry PI 3 16 Vital Stats Sony a6300 19 Icon Dyson Pure Hot+Cool HP01 20 Best Of 耳中旋律 22 Start Menu sumo BOY 24 Giga Pixel 螢火蟲之舞 28 Icon PHILIPS IconiQ 29 Choice DAB 收音機 32 Icon BENQ WiT 34 Games 危險高爾夫 FEATURES 38 All Hands On Tech 各種「自己動手做」( DIY)小物大行其道,我們才驚覺原來已進入修修補補的黃金時代。為了慶祝此一盛事,Stuff特別精選了幾款在你機械生活中最棒的酷品⋯⋯ 75 D.I.Y. 強力工具 那個讓你抓狂的螺絲起子還真是糟糕,現在是加入Stuff的時候,還有幫你的工具升級吧! 87 Group Test Wireless Headphones 根據消息來源指出,iPhone7計畫將機身的耳機孔拿掉,因此我們特別選了四款頂級無線好物要推薦給你⋯⋯ 96 Stuff Meeting Room 「The Maker WorkShop 造物者工坊」,與其說它是Maker Space,倒不如說它是融合商業、教學、社群等概念的複合式空間,打造的是一個知識含量充足、創造營運利潤的均衡空間。 100 Column Stuff On The Road 從安道爾到摩納哥,從列支敦士登到聖馬利諾, 有些國家聽起來像是麵包店,有些國家聽起來像是職業球星的名字,我想我一定是愛上了,在mini國度插旗的樂趣。 102 Column Tech Room 電腦演算速度經過18年的進化後,終於可以在複雜度高上許多的圍棋中,擊敗世界級的職業棋士⋯⋯ 108 Best Selection Of Spirits 「皇家禮炮」旗下頂級酒款「62禮讚」,邀請知名藝術大師-王俠軍跨界力挺,替酒款量身打造「八方禮讚」無暇白瓷酒座,引領飲迷進入東西合璧、中外交融的藝術佳釀心境界! 110 Best Selection Of Spirits 全新的Milsean在蘇格蘭蓋爾語有「甜蜜的事物」之意,企圖以甜美風味包圍你的感官。嗯,格蘭傑好滋味不藏私,僅私藏獨家甜美,當一飲而下,肯定會甜在心...... TEST 55 Test HP DeskJet GT 5820 56 Test Apps 58 First Test Olympus PEN-F 61 Super Test Phablet 70 First Test Naim Mu-So Qb 72 First Test Tag Heuer Connected 74 Test Yantouch Eye1 Pair 80 Test Samsung Galaxy S7 82 Test Sony CAS-1 84 Versus Fitness Trackers 90 Test Games 快打旋風5 Street Fighter V 94 Test Apps 104 Test Drive ● MINI Cooper S Clubman ● CATERHAM Superlight 120 PROJECTS 113 春日計畫 HOT NEWS 121 Hot News ● Movie ● Music ● Gadgets 126 Information 130 Next Big Thing 空中遨翔



Eve Universe The Art Of New Eden


Eve Universe The Art Of New Eden
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Author : Torfi Frans Ólafsson
language : en
Publisher: Dark Horse Books
Release Date : 2015

Eve Universe The Art Of New Eden written by Torfi Frans Ólafsson and has been published by Dark Horse Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Art categories.


Revealing over a decade of images created during the development of EVE Online, DUST 514, and EVE: Valkyrie--this is the ultimate look at the most massive and dynamic universe in video games! Created in close collaboration with the developers behind each game, this gorgeous full-color hardcover immerses readers in New Eden through hundreds of stunning, never-before-seen pieces of art. With in-depth commentary by CCP throughout, this is a must-have for any fan of science fiction, video games, or jaw-dropping visuals!



Investigating Rollenwahrnehmung Perspective And Space Through Virtual Reality Related Game Interfaces


Investigating Rollenwahrnehmung Perspective And Space Through Virtual Reality Related Game Interfaces
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Author : Daniel P. O. Wiedemann
language : en
Publisher: BoD – Books on Demand
Release Date : 2021-01-03

Investigating Rollenwahrnehmung Perspective And Space Through Virtual Reality Related Game Interfaces written by Daniel P. O. Wiedemann and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-03 with Computers categories.


This book is the publication of my PhD dissertation and is written in the corresponding style. The included research provides explorations and investigative reflections on Rollenwahrnehmung (a newly coined phrase meaning role perception/fulfillment), Perspective and Space through Virtual Reality (VR) game interfaces. A number of important topics will be addressed, like the creation of new experiences in the context of VR, the extension and new development of various interaction paradigms, various User Experience (UX) aspects and user guidance in a sophisticated new medium. Placed in the field of design practice, this research focuses on the creation of digital gaming artifacts, while extrapolating insights and guidelines concerning VR interfaces. Hence, this practice-based research is derived from a portfolio of specifically developed interactive artifacts, following the methodological approach of Constructive Design Research. These include the VR related games Nicely Dicely, LizzE - And the Light of Dreams and Gooze. They were used for various Lab experiments and Showroom presentations, while continually being refined throughout an iterative process. Nicely Dicely is an abstract game based on physics. In Local Multiplayer, up to four players are able to compete or collaborate. It is not a VR game per se, but features both, Monoscopic and 3D Stereoscopic Vision modes, which were tested in an experiment on their effect on Player Immersion. LizzE - And the Light of Dreams is a Singleplayer 3rd Person Hack and Slay game based in a fantasy universe. In an experiment, the game was used to primarily investigate in which ways 3rd Person VR games can work for a broad audience, regarding camera behavior. Gooze is a 1st Person VR puzzle game, taking place in a realistic horror environment with supernatural aspects. It was designed with diverse VR interaction technologies in mind and offers users different options to play the game, depending on available hardware and preferences. The Locomotion and Virtual Object Interaction mechanics were tested in an experiment regarding their UX. In summary, this book illustrates various game, interface and VR designs, informing the emerging field of VR game development of the relationship between UX, interfaces and gameplay. Furthermore, guidelines for designing and developing specific aspects of VR games were identified and each single artifact can be used as a design and development precedent for practice and academia.



Independent Videogames


Independent Videogames
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Author : Paolo Ruffino
language : en
Publisher: Routledge
Release Date : 2020-10-07

Independent Videogames written by Paolo Ruffino and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-07 with Design categories.


Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry – often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry. Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming.



Advances In Usability User Experience Wearable And Assistive Technology


Advances In Usability User Experience Wearable And Assistive Technology
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Author : Tareq Z. Ahram
language : en
Publisher: Springer Nature
Release Date : 2021-07-07

Advances In Usability User Experience Wearable And Assistive Technology written by Tareq Z. Ahram and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-07 with Technology & Engineering categories.


This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25–29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.