Event Database Architecture For Computer Games

DOWNLOAD
Download Event Database Architecture For Computer Games PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Event Database Architecture For Computer Games book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page
Event Database Architecture For Computer Games
DOWNLOAD
Author : Rodney Quaye
language : en
Publisher: CRC Press
Release Date : 2025-07-25
Event Database Architecture For Computer Games written by Rodney Quaye and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-25 with Computers categories.
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern Computer Games with little or no game design. An archetypal software production process, based on this architecture, is also introduced. This volume begins by describing the formal definition of software production processes in general and the production process of Computer Games in particular. It introduces the two basic principles behind the software architecture that addresses the communication and productivity problems of a degenerative production process. It goes on to describe the archetypal software production process and outlines the role that the Game Designers, Game Programmers, Game Artists, Sound Designers and Game Testers play in that process. This book will be of great interest to professional game developers involved in programming roles, such as Tools Programmers, UI Programmers, Gameplay Programmers and Engineers, as well as students studying game development and programming. Rodney Quaye is Senior Software Development Engineer in Test at Build A Rocket Boy. He has worked in the Computer Games industry for over 16 years. He has worked at several Games Studios including Sumo Digital, nDreams, Supermassive Games, Traveller’s Tales, Hotgen, Oysterworld, Second Impact, Flaming Pumpkin, Goldhawk Interactive, Jagex, Gusto Games, Criterion, Asylum Entertainment, Codemasters and Deibus Studios. The famous titles he has worked on include Burnout 2 and 3 for Criterion, LMA Manager for Codemasters, Runescape for Jagex, Lego Worlds for Traveller’s Tales, and Everywhere for Build A Rocket Boy.
Event Database Architecture For Computer Games
DOWNLOAD
Author : Rodney Quaye
language : en
Publisher: CRC Press
Release Date : 2025-07-25
Event Database Architecture For Computer Games written by Rodney Quaye and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-25 with Computers categories.
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical production process based on the software production process is explained, including examples of the game design, technical design, data design and tools design in that process. This volume includes a brief overview on how to optimise the results. This leads on to an exploration of how staff, especially Software Engineers, typically view optimisation. It also explains how the vision of the Engineers relates to the vision of the leadership of a project or company. It describes how this leadership can also affect the efficacy of a production process, including the Event-Database Production Process. This book will be of great interest to professional game developers involved in management roles such as Technical Directors and Game Producers and technical roles, such as Tools Programmers, UI Programmers, Gameplay Programmers and Engineers, as well as students studying game development and programming. Rodney Quaye is Senior Software Development Engineer in Test at Build A Rocket Boy. He has worked in the Computer Games industry for over 16 years. He has worked at several Games Studios, including Sumo Digital, nDreams, Supermassive Games, Traveller’s Tales, Hotgen, Oysterworld, Second Impact, Flaming Pumpkin, Goldhawk Interactive, Jagex, Gusto Games, Criterion, Asylum Entertainment, Codemasters and Deibus Studios. The famous titles he has worked on include Burnout 2 and 3 for Criterion, LMA Manager for Codemasters, Runescape for Jagex, Lego Worlds for Traveller’s Tales and Everywhere for Build A Rocket Boy.
The Event Database Architecture Vol 1
DOWNLOAD
Author : Rodney Quaye
language : en
Publisher:
Release Date : 2020-03-31
The Event Database Architecture Vol 1 written by Rodney Quaye and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-31 with categories.
The book attempts to address the problem of producing software for modern computer games in a systematic process. The production process, especially when it involves large teams collaborating together, would typically be ad hoc. One of the few common features of these processes would be that the requirements of the software would continue to change, at an increasing rate, as the complexity of the software increases at an exponential rate.The book examines this problem and its effect on the software, along with the members of staff involved. These problems being primarily the breakdown in the communication amongst the staff, and a decline in their productivity as the software becomes more complex. The book suggest a solution based on two aspects: the structure of the software itself and the management of the production process. It covers these two areas jointly, not separately nor respectively, with a software architecture for computer games, and a software production process which uses this architecture.The book includes examples of how the software architecture and production process would be applied to build difficult features of a game, such as Artificial Intelligence, Physics and Animation. It also includes examples of the tools that would be used during the production process. And it discusses the leadership of the production process and how to measure productivity.
Advances In Computer Graphics And Computer Vision
DOWNLOAD
Author : José Braz
language : en
Publisher: Springer
Release Date : 2007-11-14
Advances In Computer Graphics And Computer Vision written by José Braz and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-14 with Computers categories.
This book includes selected papers of the VISAPP and GRAPP International Conferences 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006. The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics include geometry and modeling, rendering, animation and simulation, interactive environments, image formation and processing, image analysis, image understanding, motion, tracking and stereo vision.
Knowledge Based Intelligent Information And Engineering Systems
DOWNLOAD
Author : Robert J. Howlett
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-08-30
Knowledge Based Intelligent Information And Engineering Systems written by Robert J. Howlett and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-08-30 with Business & Economics categories.
Annotation The four volume set LNAI 3681, LNAI 3682, LNAI 3683, and LNAI 3684 constitute the refereed proceedings of the 9th International Conference on Knowledge-Based Intelligent Information and Engineering Systems, KES 2005, held in Melbourne, Australia in September 2005. The 716 revised papers presented were carefully reviewed and selected from nearly 1400 submissions. The papers present a wealth of original research results from the field of intelligent information processing in the broadest sense; topics covered in the first volume are intelligent design support systems, data engineering, knowledge engineering and ontologies, knowledge discovery and data mining, advanced network application, approaches and methods of security engineering, chance discovery, information hiding and multimedia signal processing, soft computing techniques and their applications, intelligent agent technology and applications, smart systems, knowledge - based interface systems, intelligent information processing for remote sensing, intelligent human computer€ interaction systems, experience management and knowledge management, network (security) real-time and fault tolerant systems, advanced network application and real-time systems, and intelligent watermarking algorithms.
Serious Games
DOWNLOAD
Author : Jan L. Plass
language : en
Publisher: Springer Nature
Release Date : 2024-10-31
Serious Games written by Jan L. Plass and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-31 with Computers categories.
This book constitutes the refereed proceedings of the 10th Joint International Conference on Serious Games, JCSG 2024, held in New York City, NY, USA, during November 7–8, 2024. The 19 full papers, 5 short papers, 12 posters and 5 demos included in this book were carefully reviewed and selected from 63 submissions. They were organized in topical sections as follows: Artificial intelligence in serious games; Serious games analytics; Serious game design; Impact studies; Extended realities; Healthcare and wellbeing; Applications.
Legal Protection For Computer Implemented Inventions
DOWNLOAD
Author : Sabine Kruspig
language : en
Publisher: Kluwer Law International B.V.
Release Date : 2016-04-24
Legal Protection For Computer Implemented Inventions written by Sabine Kruspig and has been published by Kluwer Law International B.V. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-24 with Law categories.
As a result of the incorporation of computer software into countless commercial and industrial products, the patentability of software has become a vital issue in intellectual property law. This indispensable book provides an overview on the current status of computer-implemented inventions in patent law across Europe and major jurisdictions worldwide. A hugely practical field research tool with guidance based on case law, it examines the major hurdles in each particular country and describes the best practice to be adopted. Clearly showing how enforceable software patent applications can be competitively drafted and how a patent portfolio for computer-implemented inventions can be established in several countries without spending money unnecessarily on problematic examination proceedings, this book covers such issues and topics as the following: • claim categories for patent applications; • sufficient level of abstraction/breadth of the claimed invention; • fundamental terms of computing and terminological traps; • probability for patents dependent on software application areas; and • patents in core areas of computing. With separate chapters for the key countries, Germany, the United Kingdom, France, the United States, China, Korea, Japan, India, and the European Patent Office the legal situation for computer-implemented inventions in each country or region, this book includes guidance on prosecution under national law, analyses of relevant court decisions, practice checklists, and an outlook on future developments.. The authors describe claim formulation based on actual cases and on principles of computer science in order to show what might be or might not be patentable in each jurisdiction. With this incomparable resource, patent attorneys and patent professionals in companies will get a basis for making decisions about the most appropriate jurisdictions in which to file patent applications. This book will also be of great value to computer professionals who are affected by the protection of software or who are actively involved in the protection of software by patent law.
Advanced Information Networking And Applications
DOWNLOAD
Author : Leonard Barolli
language : en
Publisher: Springer Nature
Release Date : 2025-04-21
Advanced Information Networking And Applications written by Leonard Barolli and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-21 with Computers categories.
Networks of today are going through a rapid evolution and there are many emerging areas of information networking and their applications. Heterogeneous networking supported by recent technological advances in low power wireless communications along with silicon integration of various functionalities such as sensing, communications, intelligence and actuations are emerging as a critically important disruptive computer class based on a new platform, networking structure and interface that enable novel, low-cost and high-volume applications. Several of such applications have been difficult to realize because of many interconnection problems. To fulfill their large range of applications different kinds of networks need to collaborate and wired and next generation wireless systems should be integrated in order to develop high performance computing solutions to problems arising from the complexities of these networks. This volume covers the theory, design and applications of computer networks, distributed computing and information systems. The aim of the volume “Advanced Information Networking and Applications” is to provide latest research findings, innovative research results, methods and development techniques from both theoretical and practical perspectives related to the emerging areas of information networking and applications.
Believable Bots
DOWNLOAD
Author : Philip Hingston
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-10-20
Believable Bots written by Philip Hingston and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-20 with Computers categories.
We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human. The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human–computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products. The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.
Official Gazette Of The United States Patent And Trademark Office
DOWNLOAD
Author :
language : en
Publisher:
Release Date : 2005
Official Gazette Of The United States Patent And Trademark Office written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Trademarks categories.