Everquest Role Playing Game Monsters Of Norrath


Everquest Role Playing Game Monsters Of Norrath
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Everquest Role Playing Game Monsters Of Norrath


Everquest Role Playing Game Monsters Of Norrath
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Author : Joseph D. Carriker
language : en
Publisher: Sword & Sorcery Studio
Release Date : 2002

Everquest Role Playing Game Monsters Of Norrath written by Joseph D. Carriker and has been published by Sword & Sorcery Studio this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computer adventure games categories.


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Everquest Role Playing Game


Everquest Role Playing Game
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Author : Stewart Wieck
language : en
Publisher: Sword & Sorcery Studio
Release Date : 2002

Everquest Role Playing Game written by Stewart Wieck and has been published by Sword & Sorcery Studio this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computer adventure games categories.


It's your world now! It reigns supreme as the world's #1 Mulitiplayer Online Roleplaying Game, and now the setting and characters of EverQuest are available in the original roleplaying format -the book. The EverQuest Roleplaying Game puts the entire world of Norrath the heroes as well as the villains in your hands for the first time. Created under the Open Game License, the EverQuest Roleplaying Game is 100% compatible with 3rd Edition rules of the world's most popular fantasy tabletop roleplaying system. The EQrpg Player's Handbook contains everything you need to create characters and begin experiencing EverQuest in a whole new way. All the character classes from paladin to shadow knight. All the races from dark elf to the lizardmen iksar. Hundreds of spells, skills, feats, equipment and more are packed into this essential volume. Harcover. Full-color. cover art by Kieth Parkinson.



Monsters Of Luclin


Monsters Of Luclin
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Author : Anthony Pryor
language : en
Publisher: Sword & Sorcery Studio
Release Date : 2004-02

Monsters Of Luclin written by Anthony Pryor and has been published by Sword & Sorcery Studio this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-02 with categories.


The moon of Luclin teems with monsters the likes of which heroes of Norrath have never seen. The creatures often encountered on the world of Norrath are not in evidence on this lunar landscape. New dangers live here, in places like the rugged Umbral Plains and the airless surface region known only as the Grey--from exotic beasts to powerful and legendary foes that stalked the surface of Norrath itself in ancient times. Monsters of Luclin contains statistics and descriptions of over 100 original monsters, including such fresh faces umbrous tailers, lightcrawlers, fungoids and unique, epic-level opponents such as Emperor Ssraeshza himself!



Play Between Worlds


Play Between Worlds
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Author : T. L. Taylor
language : en
Publisher: MIT Press
Release Date : 2009-02-13

Play Between Worlds written by T. L. Taylor and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-02-13 with Computers categories.


A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.



Forests Of Faydark


Forests Of Faydark
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Author : Scott Holden-Jones
language : en
Publisher: Sword & Sorcery Studio
Release Date : 2004-02

Forests Of Faydark written by Scott Holden-Jones and has been published by Sword & Sorcery Studio this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-02 with Computer adventure games categories.


The enormous forest of Faydark dominates the entire northern landscape of the continent of Faydwer. This expanse is home to many of Norrath's elvish races. The Feir'Dal, or wood elves, live primarily in their treetop city of Kelethin, while the Koada'Dal, their high elf cousins, live in the marble-walled city of Felwithe on the edge of Faydark. This sourcebook is the first to present information about the continent of Faydwer, home to four player character races. The elves that dwell within the forest get special attention--as do the countless forces poised against them, such as the orc empire of Crushbone and the vampiric sorcerer Mayong Mistmoore.



Plane Of Hate


Plane Of Hate
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Author : White Wolf
language : en
Publisher: White Wolf Publishing
Release Date : 2004-08

Plane Of Hate written by White Wolf and has been published by White Wolf Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-08 with categories.




The Rogue S Hour


The Rogue S Hour
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Author : Scott Ciencin
language : en
Publisher:
Release Date : 2004

The Rogue S Hour written by Scott Ciencin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Fiction categories.


A man without a past, Rileigh is pursued through the port city of Qeynos by a necromancer and a shadownight. After hiding aboard a ship, he finds himself embroiled in a quest to retrieve four stolen objects of power that once belonged to an ancient dragon.



Designing Virtual Worlds


Designing Virtual Worlds
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Author : Richard A. Bartle
language : en
Publisher: New Riders
Release Date : 2004

Designing Virtual Worlds written by Richard A. Bartle and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.



Virtual Economies


Virtual Economies
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Author : Vili Lehdonvirta
language : en
Publisher: MIT Press
Release Date : 2014-05-09

Virtual Economies written by Vili Lehdonvirta and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-09 with Business & Economics categories.


How the basic concepts of economics—including markets, institutions, and money—can be used to create and analyze economies based on virtual goods. In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer's and game designer's toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics—markets, institutions, and money—can be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior. Topics include the rational choice model of economic decision making; information goods versus virtual goods; supply, demand, and market equilibrium; monopoly power; setting prices; and externalities. The book will enable developers and designers to create and maintain successful virtual economies, introduce social scientists and policy makers to the power of virtual economies, and provide a useful guide to economic fundamentals for students in other disciplines.



Computer Games As A Sociocultural Phenomenon


Computer Games As A Sociocultural Phenomenon
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Author : A. Jahn-Sudmann
language : en
Publisher: Springer
Release Date : 2008-01-17

Computer Games As A Sociocultural Phenomenon written by A. Jahn-Sudmann and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-17 with Social Science categories.


Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.