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Experiential Learning In Virtual Worlds


Experiential Learning In Virtual Worlds
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Experiential Learning In Virtual Worlds


Experiential Learning In Virtual Worlds
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Author :
language : en
Publisher: BRILL
Release Date : 2019-01-04

Experiential Learning In Virtual Worlds written by and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-04 with Social Science categories.


Preliminary Material /Mark Childs and Greg Withnail -- Virtual Worlds Enhancing Student Learning in Higher Education /Yvonne Masters and Sue Gregory -- Love It or Hate It: Students' Responses to the Experience of Virtual Worlds /Mark Childs and Anna Peachey -- Problem-Based Learning in Virtual Worlds: Two Case Studies in User Interface Design /Spyros Vosinakis , Panayiotis Koutsabasis , Panagiotis Zaharias and Marios Belk -- Lok'tar Ogar! Leadership in the World of Warcraft /Melissa Johnson Farrar -- Higher Education Professional Development on Virtual Worlds through Machinima of SLOODLE: Linking Moodle with Second Life /Sue Gregory -- The Courtship Hypothesis and Second Life: Explaining Sexual Behaviour in a Virtual World /Paul Jerry -- Experience as an Essential Aspect of Teaching and Learning in a Virtual World /Tomáš Bouda -- The Virtualopolis Archipelago: Creatively Interconnecting Work-based Virtual Scenarios /Karen Le Rossignol -- Virtual Hybridity: Multiracial Identity in Second Life Explored /Dean Anthony Fabi Gui -- The Future of Virtual Worlds /Mark Childs.



Riding The Hype Cycle The Resurgence Of Virtual Worlds


Riding The Hype Cycle The Resurgence Of Virtual Worlds
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Author : Paul Jerry
language : en
Publisher: BRILL
Release Date : 2019-01-04

Riding The Hype Cycle The Resurgence Of Virtual Worlds written by Paul Jerry and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-04 with Social Science categories.


This volume was first published by Inter-Disciplinary Press in 2013. Virtual Worlds are not “dead and gone” – far from it. If the 3rd Global Conference in Experiential Learning in Virtual Worlds taught its delegates anything, it was that virtual worlds are on the cusp of an exciting, resurging and impending upswing. A large variety of industries are captured within this eBook—architecture, computer programming, ethics, information science, literature, organizational development, and psychology – the editors of this eBook are confident you will find something appealing to you. Join us during this exciting time, and explore some of the fascinating learning experiences that virtual worlds have to offer!



Learning In Virtual Worlds


Learning In Virtual Worlds
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Author : Mark J. W. Lee
language : en
Publisher:
Release Date : 2016

Learning In Virtual Worlds written by Mark J. W. Lee and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Computers categories.


Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education--primarily learner isolation and student disengagement--has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool.In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.Contributors include Paul M. Baker, Francesca Bertacchini, Leanne Cameron, Chris Campbell, Helen S. Farley, Laura Fedeli, Sue Gregory, Christopher Hardy, Bob Heller, Vicki Knox, Shailey Minocha, Jessica Pater, Margarita Pérez García, Mike Procter, Torsten Reiners, Paul Resta, Corbin Rose, Miri Shonfeld, Ann Smith, Layla F. Tabatabaie, Assunta Tavernise, Robert L. Todd, Steven Warburton, and Stephany F. Wilkes.



Higher Education In Virtual Worlds


Higher Education In Virtual Worlds
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Author : Charles Wankel
language : en
Publisher: Emerald Group Publishing
Release Date : 2009-11-23

Higher Education In Virtual Worlds written by Charles Wankel and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-23 with Education categories.


Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.



Virtual Worlds The Virtual Reality And Augmented Reality Intersections


Virtual Worlds The Virtual Reality And Augmented Reality Intersections
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Author :
language : en
Publisher: BRILL
Release Date : 2019-02-26

Virtual Worlds The Virtual Reality And Augmented Reality Intersections written by and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-26 with Social Science categories.


This volume was first published by Inter-Disciplinary Press in 2016. Over the past five years, virtual worlds have developed into more specialised niches and targeted growth areas; specifically into the fields of virtual reality and augmented reality. Within this publication, you will find papers which highlight how virtual worlds have refined into these specializations, and the research that supports these defined fields. Papers that highlight ecological augmented reality, mobile learning, analgesia testing are just some of the topics that highlight the specializations found within this year's conference presentations.



Understanding Learning In Virtual Worlds


Understanding Learning In Virtual Worlds
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Author : Mark Childs
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-08-27

Understanding Learning In Virtual Worlds written by Mark Childs and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-27 with Computers categories.


Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education. Understanding Learning in Virtual Worlds reflects those changes through a collection of chapters that are extended versions of research presented at the second Researching Learning in Virtual Environments conference (ReLIVE 11), an international conference hosted by the Open University UK. Included in this book are chapters that explore the philosophical and methodological underpinnings of understanding learning in virtual worlds, identify and analyse the factors that support learning in these environments, and present case studies that demonstrate some of the various ways in which virtual worlds can be applied to facilitate learning and teaching. The links between learning in a virtual world and learning in the physical world are made apparent throughout, and the authors reveal how understanding learning in one informs the other. Understanding Learning in Virtual Worlds is an important book not only to those who teach in virtual worlds, but to anyone for whom understanding learning, in all its forms, is of interest.



Researching Learning In Virtual Worlds


Researching Learning In Virtual Worlds
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Author : Anna Peachey
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-02-05

Researching Learning In Virtual Worlds written by Anna Peachey and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-05 with Computers categories.


Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.



Learning In Virtual Worlds


Learning In Virtual Worlds
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Author : Sue Gregory
language : en
Publisher: Athabasca University Press
Release Date : 2016-04-01

Learning In Virtual Worlds written by Sue Gregory and has been published by Athabasca University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-01 with Education categories.


Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.



Authentic Virtual World Education


Authentic Virtual World Education
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Author : Sue Gregory
language : en
Publisher: Springer
Release Date : 2017-09-23

Authentic Virtual World Education written by Sue Gregory and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-23 with Education categories.


The book presents the possibilities and realities of virtual worlds in education through the application of 3D virtual worlds to support authentic learning, creativity, learner engagement and cultural diversity in higher education. It includes a unique variety of cross disciplinary approaches to research, teaching and learning in a virtual world, including analysis of data from the experiences of students in education, law, Chinese language, sustainability, computer architecture, business, health and the Arts. The book provides unique learning experiences that have celebrated the rich media of virtual world environments through the utilisation of affordances such as simulation, bots, synchronous interaction, machinima and games. The perspectives come from Australia and New Zealand higher education academics but transferable to any higher educational institution in the sector, worldwide, and is significant to various disciplines in the higher education field.



Learning Online With Games Simulations And Virtual Worlds


Learning Online With Games Simulations And Virtual Worlds
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Author : Clark Aldrich
language : en
Publisher: Jossey-Bass
Release Date : 2009-10-02

Learning Online With Games Simulations And Virtual Worlds written by Clark Aldrich and has been published by Jossey-Bass this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-02 with Education categories.


Higher education institutions are increasingly delivering content online, but the content is often not sufficiently engaging. Learning Online with Games, Simulations, and Virtual Worlds provides a simple and practical guide to identifying when and what kind of games, simulations, and virtual environments should be used, how to get them, how to deploy them, and how to measure their effectiveness. Using frameworks, tips, case studies, real examples, and resources, this cutting-edge tool will help faculty members and instructional designers comfortably use games, simulations, and virtual environments to enhance learning.