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Experiential Spectatorship


Experiential Spectatorship
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Experiential Spectatorship


Experiential Spectatorship
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Author : William W. Lewis
language : en
Publisher: Taylor & Francis
Release Date : 2024-11-07

Experiential Spectatorship written by William W. Lewis and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-07 with Performing Arts categories.


Experiential Spectatorship offers a lens for analyzing audience experience with(in) a variety of contemporary media. Using a broad-based perspective, this media includes participatory theatre, video games, digital simulations, social media platforms, alternate reality games, choose your own adventure narratives, interactive television, and a variety of other experiential performance events. Through a taxonomy that includes Immersion, Participation, Game Play, and Role Play the book guides the reader to understand the ways mediatization and technics brought about by digital technologies are changing the capacities and expectations of contemporary audiences. In their daily interactions and relations with their technologies, they become mediatized spectators. By reading these technologies' impacts on individual subjectivity prior to acts of spectatorship, one gains the tools to best describe how the spectator creates forms of relational exchange with their experential media. This book prepares the reader to think in a digital manner so they can best recognize how performance and spectatorship in the twenty-first century are evolving to meet the needs of future waves of spectators brought up in a postdigital world.



Experiential Theatres


Experiential Theatres
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Author : William W. Lewis
language : en
Publisher: Taylor & Francis
Release Date : 2022-11-29

Experiential Theatres written by William W. Lewis and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-29 with Performing Arts categories.


Experiential Theatres is a collaboratively edited and curated collection that delivers key insights into the processes of developing experiential performance projects and the pedagogies behind training theatre artists of the twenty-first century. Experiential refers to practices where the audience member becomes a crucial member of the performance world through the inclusion of immersion, participation, and play. As technologies of communication and interactivity have evolved in the postdigital era, so have modes of spectatorship and performance frameworks. This book provides readers with pedagogical tools for experiential theatre making that address these shifts in contemporary performance and audience expectations. Through case studies, interviews, and classroom applications the book offers a synthesis of theory, practical application, pedagogical tools, and practitioner guidance to develop a praxis-based model for university theatre educators training today’s theatre students. Experiential Theatres presents a holistic approach for educators and students in areas of performance, design, technology, dramaturgy, and theory to help guide them through the processes of making experiential performance.



Spectatorship And Film Theory


Spectatorship And Film Theory
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Author : Carlo Comanducci
language : en
Publisher: Springer
Release Date : 2018-08-27

Spectatorship And Film Theory written by Carlo Comanducci and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-27 with Performing Arts categories.


This book interrogates the relation between film spectatorship and film theory in order to criticise some of the disciplinary and authoritarian assumptions of 1970s apparatus theory, without dismissing its core political concerns. Theory, in this perspective, should not be seen as a practice distinct from spectatorship but rather as an integral aspect of the spectator’s gaze. Combining Jacques Rancière’s emancipated spectator with Judith Butler’s queer theory of subjectivity, Spectatorship and Film Theory foregrounds the contingent, embodied and dialogic aspects of our experience of film. Erratic and always a step beyond the grasp of disciplinary discourse, this singular work rejects the notion of the spectator as a fixed position, and instead presents it as a field of tensions—a “wayward” history of encounters.



Immersive Storytelling And Spectatorship In Theatre Museums And Video Games


Immersive Storytelling And Spectatorship In Theatre Museums And Video Games
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Author : Kelly I. Aliano
language : en
Publisher: Taylor & Francis
Release Date : 2025-02-07

Immersive Storytelling And Spectatorship In Theatre Museums And Video Games written by Kelly I. Aliano and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-07 with Performing Arts categories.


Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theorizes what it means for a work to be called immersive and how immersion impacts audience experience in each of these modes. The presentation of story is deepened when it involves the spectator in an immersive way. Author Kelly I. Aliano concentrates on the central idea that the use of immersion in each medium allows the story being told to feel present for the spectator. It puts them at the center of the experience, making its events for and about them. Throughout, the book discusses how immersion is employed to make narrative feel more resonant and relevant for the audience. Analyzing the impact of offering a first-hand experience of story events, this book looks at how immersive storytelling can highlight the ways in which we can interact with and shape our understandings of ourselves and our society as well as our histories and identities. Ideal for students, scholars, and researchers of immersive theatre, spectatorship, museum studies, and video game studies, this is an innovative study into the power of immersive storytelling across three interactive mediums.



Cinema And Spectatorship


Cinema And Spectatorship
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Author : Judith Mayne
language : en
Publisher: Routledge
Release Date : 2002-09-11

Cinema And Spectatorship written by Judith Mayne and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-09-11 with Social Science categories.


Cinema and Spectatorship is the first book to focus entirely on the history and role of the spectator in contemporary film studies. While 1970s film theory insisted on a distinction betweeen the cinematic subject and film-goers, Judith Mayne suggests that a very real friction between "subjects" and "viewers" is in fact central to the study of spectatorship. In the book's first section Mayne examines three theoretical models of spectatorship: the perceptual, the institutional and the historical, while the second section focuses on case studies which crystallize many of the issues already discussed, concentrating on textual analysis, the `disrupting genre', `star-gazing' and finally the audience itself. Case studies incude the place of the spectator in the textual analysis of individual films such as The Picture of Dorian Gray; the construction of Bette Davis' star persona; fantasies of race and film viewing in Field of Dreams and Ghost; and gay and lesbian audiences as "critical" audiences. The book provides a very thorough and accessible overview of this complex, fragmented and often controversial area of film theory.



Opera For Everyone


Opera For Everyone
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Author : Megan Steigerwald Ille
language : en
Publisher: University of Michigan Press
Release Date : 2024-04-15

Opera For Everyone written by Megan Steigerwald Ille and has been published by University of Michigan Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-15 with Music categories.


Opera for Everyone: The Industry’s Experiments with American Opera in the Digital Age draws on seven years of multi-sited ethnography to examine the acclaimed experimental productions of Los Angeles-based opera company The Industry. Steigerwald Ille understands The Industry’s productions as part of an emerging wave of U.S. operas that integrate new media and interactive performance through means such as site-specificity and simulcast video, and then traces the company’s path from Crescent City (2012), the company’s first production, to Sweet Land (2020), the company’s final production before switching to a new production model. Steigerwald Ille argues that by moving opera outside of the opera house, The Industry’s productions expose the economic and aesthetic structures key to the circulation of operatic performance at the same time that they deploy opera as a tool for digital listening, community engagement, popular entertainment, and commentary on systemic racism and settler colonialism. Through ethnographic work with The Industry’s creators and performers, and close examination of the company’s first decade of work, this book reveals how The Industry paradoxically provides both a roadmap and boundary line for experimental and traditional companies trying to find new ways to approach operatic performance in the twenty-first century United States.



Liquid Metal


Liquid Metal
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Author : Sean Redmond
language : en
Publisher: Columbia University Press
Release Date : 2005-01-19

Liquid Metal written by Sean Redmond and has been published by Columbia University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01-19 with Performing Arts categories.


Liquid Metal brings together 'seminal' essays that have opened up the study of science fiction to serious critical interrogation. Eight distinct sections cover such topics as the cyborg in science fiction; the science fiction city; time travel and the primal scene; science fiction fandom; and the 1950s invasion narratives. Important writings by Susan Sontag, Vivian Sobchack, Steve Neale, J.P. Telotte, Peter Biskind and Constance Penley are included.



Hack The Experience


Hack The Experience
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Author : Ryan Dewey
language : en
Publisher: punctum books
Release Date : 2018

Hack The Experience written by Ryan Dewey and has been published by punctum books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Art categories.


"This is a book for artists, but it is also for curators, art school faculty, landscape architects, gallerists, archivists, post-disciplinary multi-hyphenates, museum program staff, and anyone who wants to know about the ways art and congnitive science come together to engage an audience."--Cover.



An Introduction To Film Studies


An Introduction To Film Studies
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Author : Jill Nelmes
language : en
Publisher: Psychology Press
Release Date : 2003

An Introduction To Film Studies written by Jill Nelmes and has been published by Psychology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Performing Arts categories.


An Introduction to Film Studies has established itself as the leading textbook for students of cinema. This revised and updated third edition guides students through the key issues and concepts in film studies, and introduces some of the world's key national cinemas including British, Indian, Soviet and French. Written by experienced teachers in the field and lavishly illustrated with over 122 film stills and production shots, it will be essential reading for any student of film.Features of the third edition include:*full coverage of all the key topics at undergraduate level*comprehensive and up-to-date information and new case studies on recent films such as Gladiator , Spiderman , The Blair Witch Project, Fight Club , Shrek and The Matrix*annotated key readings, further viewing, website resources, study questions, a comprehensive bibliography and indexes, and a glossary of key terms will help lecturers prepare tutorials and encourage students to undertake independent study.Individual chapters include:*Film form and narrative*Spectator, audience and response*Critical approaches to Hollywood cinema: authorship, genre and stars*Animation: forms and meaning*Gender and film*Lesbian and gay cinema*British cinema*Soviet montage Cinema*French New Wave*Indian Cinema



Pro Gamer Lifestyles


Pro Gamer Lifestyles
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Author : Lucas Morgan
language : en
Publisher: Publifye AS
Release Date : 2025-03-04

Pro Gamer Lifestyles written by Lucas Morgan and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-04 with Sports & Recreation categories.


Pro Gamer Lifestyles offers a deep dive into the world of professional gaming, revealing the dedication and strategic planning needed to succeed. Aspiring pro gamers and esports enthusiasts will gain valuable insights into the daily routines, training regimens, and career paths within this dynamic industry. The book emphasizes that success requires more than just in-game skills, highlighting the necessity of rigorous mental and physical preparation. Did you know pro gamers often face demanding schedules akin to traditional athletes, focusing on nutrition, exercise, and mental resilience? Furthermore, building a sustainable career involves strategic financial planning and adaptability to the ever-changing esports landscape. This career guide progresses logically, from an introduction to professional gaming to detailed discussions on training, career trajectories, and practical considerations. It provides a holistic view, incorporating case studies, interviews, and data analysis to support its arguments. Unlike resources that focus solely on gameplay, Pro Gamer Lifestyles uniquely addresses the broader lifestyle, offering practical advice on career planning and well-being, making it an essential resource for anyone considering or involved in the competitive gaming world.