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Exploiting Online Games


Exploiting Online Games
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Exploiting Online Games


Exploiting Online Games
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Author : Greg Hoglund
language : en
Publisher: Addison-Wesley Professional
Release Date : 2008

Exploiting Online Games written by Greg Hoglund and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first. "The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys." --Aviel D. Rubin, Ph.D. Professor, Computer Science Technical Director, Information Security Institute Johns Hopkins University "Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be." --Cade Metz Senior Editor PC Magazine "If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge." --Edward W. Felten, Ph.D. Professor of Computer Science and Public Affairs Director, Center for Information Technology Policy Princeton University "Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,'and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional. "Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge." --Daniel McGarvey Chief, Information Protection Directorate United States Air Force "Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it. "With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today." --Greg Morrisett, Ph.D. Allen B. Cutting Professor of Computer Science School of Engineering and Applied Sciences Harvard University "If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk." --Brian Chess, Ph.D. Founder/Chief Scientist, Fortify Software Coauthor ofSecure Programming with Static Analysis "This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!" --Pravir Chandra Principal Consultant, Cigital Coauthor ofNetwork Security with OpenSSL If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Gamestakes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraftand Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers Why online games are a harbinger of software security issues to come How millions of gamers have created billion-dollar virtual economies How game companies invade personal privacy Why some gamers cheat Techniques for breaking online game security How to build a bot to play a game for you Methods for total conversion and advanced mods Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Gamesare tomorrow's security techniques on display today.



Game Hacking


Game Hacking
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Author : Nick Cano
language : en
Publisher: No Starch Press
Release Date : 2016-07-01

Game Hacking written by Nick Cano and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-01 with Computers categories.


You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.



Cheating Online Games Digital Short Cut


Cheating Online Games Digital Short Cut
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Author : Gary R. McGraw
language : en
Publisher: Addison-Wesley Professional
Release Date : 2006-07-28

Cheating Online Games Digital Short Cut written by Gary R. McGraw and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-07-28 with Computers categories.


This is the eBook version of the printed book. This digital Short Cut, delivered in Adobe PDF format for quick and easy access, is an introduction to issues with cheating and anti-cheating countermeasures in the online gaming industry. At present, the online game World of Warcraft has approximately six million subscribers worldwide. At any given time, 500,000 people are logged in and playing. And while many of these players log countless hours engaged in the repetitive tasks required to accumulate points and acquire virtual money and tools–an activity called “grinding”–others would rather find a way to speed game-play along. So they cheat. Some write macros to grind for them while they are doing better things. Others find websites where they can purchase the ill-gotten gains of those macro-writers. Either way, big money is on the line when players cheat. A high rate of cheating upsets the online gaming economy and disrupts game play for everyone. If disgruntled players leave the game, then World of Warcraft’s creator (Blizzard Entertainment) loses real subscribers and real money. With the stakes so high, it’s not surprising that companies like Blizzard Entertainment take active steps to prevent cheating. But you may be surprised and upset to learn exactly what those measures are and how they might affect your PC. This digital Short Cut will discuss the methods gaming companies use to prevent cheating. You will learn how a program designed for World of Warcraft keeps watch of your game-play by scanning your computer for open processes and collecting information about you. We’ll also show you how to run a program called the Governor to keep watch of the watchers and know exactly what Blizzard Entertainment is doing on your computer. After reading this Short Cut, you’ll also have a much better understanding of the ethical and technical issues surrounding cheating and be able to make informed decisions about how much you want to grind and how much you want gaming companies to know about you. Cheating Online Games contains information that will appear in Greg Hoglund and Gary McGraw’s forthcoming book, Exploiting Online Games (ISBN 0132271915), available summer/fall 2007. This Short Cut is fully self-contained and is an excellent place to start learning about technical issues in online gaming. Cheating Online Games (Digital Short Cut) · What This Short Cut Will Cover · A Brief History of Cheating · Defeating Piracy by Going Online · Or Not... · The Lawyers Have Landed Bearing EULAs · The Rise of MMORPGs · The WoW Warden Is Watching · Cheating Is Quick and Easy · Grinding Is Boring and Dull · Farming Makes Things Easy · Virtual-World Economics · Farming Hurts the Virtual Economy · Games as Reality · Cracking Down on Farming · Online Game, Real-World Cheating · Defeating Cheaters and Crossing the Line · The Governor Watches the Watcher



Fundamentals Of Exploitative Online Poker


Fundamentals Of Exploitative Online Poker
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Author : Alton Hardin
language : en
Publisher: CreateSpace
Release Date : 2015-03-30

Fundamentals Of Exploitative Online Poker written by Alton Hardin and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-30 with categories.


Learn to Exploit Your Opponents at the Poker Table Are you looking to take your poker game to the next level and learn exploitative poker? You should read this book if you are looking to take your online poker game to the next level. This book is designed to teach the basic elements of exploitative poker, where you will learn to utilize HUD stats and better understand player types to develop online poker reads and exploit your opponents' tendencies at the poker table. This Book Is Designed for Beginning and Intermediate Poker Players That: Employ a Straight-Forward ABC Approach to the Game Do Not Understand How to Utilize Poker Tracking Software or HUD Stats Do Not Understand Basic Player Types Do Not Employ a Table and Seat Selection Strategy Move Beyond ABC Poker Understanding fundamental poker tactics and strategies will only take you so far. To move up in stakes you need to learn to utilize exploitative poker tactics and strategies where you not only play the cards, but also play the player! You'll Master the Following in this Book Fundamental Aspects of Poker Tracking Software Essential HUD Stats That Are Key to Developing Rock-Solid Reads on Your Opponents at the Poker Table Good and Bad Player HUD Stats and Tendencies Use Exploitative Strategies to Playing Against Different Types of Poker Players The Powerful and Highly Profitable Strategy of Table and Seat Selection And Much More... Learn to Exploit Your Opponents at the Poker Table The basis behind exploitative poker is simply playing the player and exploiting weaknesses in his or her poker game. How do we do that in online poker? We use poker tracking software and HUD stats to track and identify player tendencies. We also develop a solid understanding of player type tendencies and seek to exploit them. Lastly we utilize a solid table and seat selection process to sit at the most profitable poker tables playing on our poker network. With this approach we take our fundamental ABC poker strategy and build on it with additional exploitative poker strategies to vastly improve our overall poker game. What You'll Get Out of this Book Once you finish reading this book, you will be a fierce adversary and feared opponent at the poker table. You will be able to quickly identify both good and bad poker players, including NITs, TAGs, LAGS, Loose Passives, Calling Stations, and Bad Aggressive Maniacs. More importantly, you'll know how to profitably and exploitably play against each type of opponent by identifying their strengths and exploiting their weaknesses. You'll also be able to easily identify the most profitable poker games running on your poker network of choice. And this will all lead to you being a more successful poker player, a happier poker player, and most importantly a more profitable poker player! So what are you waiting for? Purchase this book today to start learning how to advance your poker game through exploitative poker concepts and fundamentals!



Exploitative Play In Live Poker


Exploitative Play In Live Poker
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Author : Alexander Fitzgerald
language : en
Publisher: D&B Publishing
Release Date : 2018-11-19

Exploitative Play In Live Poker written by Alexander Fitzgerald and has been published by D&B Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-19 with Games & Activities categories.


Many poker players can make good decisions at the table with a reasonable frequency. Nevertheless, there are numerous situations where even very experienced players behave in predictable ways. These deeply-ingrained habits lead them to make mistakes. The problem is that these situations won’t often arise at the table by chance – you have to make them happen. Exploitative Play in Live Poker is a ground-breaking work that teaches you how to create the circumstances where your opponents will be likely to blunder and how to exploit them when they do. To achieve this you will need to put to one side starting hand charts, balance and GTO (Game Theory Optimal) play. Instead you will incorporate new concepts that may well place you outside your comfort zone. However, your style will now be forcing the other players at the table outside of their comfort zone and, unlike you, they won’t know how to adapt. Learn how to: Counter the auto-continuation-bettorDevelop a powerful donk-betting strategyUse the overbet, the check-raise and the three-barrel effectively As well as being a highly successful player, Alex Fitzgerald runs a poker consultancy that serves more than 1,000 professional poker players in 60 countries. As part of this work, he has very likely trawled through more hand history databases than anyone else. This gives him a unique insight into how players really play, especially when placed under pressure and forced into unfamiliar situations.



Multiplayer Online Games


Multiplayer Online Games
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Author : Guo Freeman
language : en
Publisher: CRC Press
Release Date : 2018-02-12

Multiplayer Online Games written by Guo Freeman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-12 with Computers categories.


Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development



Cheating


Cheating
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Author : Mia Consalvo
language : en
Publisher: MIT Press
Release Date : 2009-08-21

Cheating written by Mia Consalvo and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-08-21 with Games & Activities categories.


A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players. Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.



Hacking The Art Of Exploitation


Hacking The Art Of Exploitation
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Author : J. Erickson
language : en
Publisher: oshean collins
Release Date : 2018-03-06

Hacking The Art Of Exploitation written by J. Erickson and has been published by oshean collins this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-06 with Education categories.


This text introduces the spirit and theory of hacking as well as the science behind it all; it also provides some core techniques and tricks of hacking so you can think like a hacker, write your own hacks or thwart potential system attacks.



Chained Exploits


Chained Exploits
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Author : Andrew Whitaker
language : en
Publisher: Pearson Education
Release Date : 2009-02-27

Chained Exploits written by Andrew Whitaker and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-02-27 with Computers categories.


The complete guide to today’s hard-to-defend chained attacks: performing them and preventing them Nowadays, it’s rare for malicious hackers to rely on just one exploit or tool; instead, they use “chained” exploits that integrate multiple forms of attack to achieve their goals. Chained exploits are far more complex and far more difficult to defend. Few security or hacking books cover them well and most don’t cover them at all. Now there’s a book that brings together start-to-finish information about today’s most widespread chained exploits—both how to perform them and how to prevent them. Chained Exploits demonstrates this advanced hacking attack technique through detailed examples that reflect real-world attack strategies, use today’s most common attack tools, and focus on actual high-value targets, including credit card and healthcare data. Relentlessly thorough and realistic, this book covers the full spectrum of attack avenues, from wireless networks to physical access and social engineering. Writing for security, network, and other IT professionals, the authors take you through each attack, one step at a time, and then introduce today’s most effective countermeasures– both technical and human. Coverage includes: Constructing convincing new phishing attacks Discovering which sites other Web users are visiting Wreaking havoc on IT security via wireless networks Disrupting competitors’ Web sites Performing—and preventing—corporate espionage Destroying secure files Gaining access to private healthcare records Attacking the viewers of social networking pages Creating entirely new exploits and more Andrew Whitaker, Director of Enterprise InfoSec and Networking for Training Camp, has been featured in The Wall Street Journal and BusinessWeek. He coauthored Penetration Testing and Network Defense. Andrew was a winner of EC Council’s Instructor of Excellence Award. Keatron Evans is President and Chief Security Consultant of Blink Digital Security, LLC, a trainer for Training Camp, and winner of EC Council’s Instructor of Excellence Award. Jack B. Voth specializes in penetration testing, vulnerability assessment, and perimeter security. He co-owns The Client Server, Inc., and teaches for Training Camp throughout the United States and abroad. informit.com/aw Cover photograph © Corbis / Jupiter Images



Handbook Of Big Data And Iot Security


Handbook Of Big Data And Iot Security
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Author : Ali Dehghantanha
language : en
Publisher: Springer
Release Date : 2019-03-22

Handbook Of Big Data And Iot Security written by Ali Dehghantanha and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-22 with Computers categories.


This handbook provides an overarching view of cyber security and digital forensic challenges related to big data and IoT environment, prior to reviewing existing data mining solutions and their potential application in big data context, and existing authentication and access control for IoT devices. An IoT access control scheme and an IoT forensic framework is also presented in this book, and it explains how the IoT forensic framework can be used to guide investigation of a popular cloud storage service. A distributed file system forensic approach is also presented, which is used to guide the investigation of Ceph. Minecraft, a Massively Multiplayer Online Game, and the Hadoop distributed file system environment are also forensically studied and their findings reported in this book. A forensic IoT source camera identification algorithm is introduced, which uses the camera's sensor pattern noise from the captured image. In addition to the IoT access control and forensic frameworks, this handbook covers a cyber defense triage process for nine advanced persistent threat (APT) groups targeting IoT infrastructure, namely: APT1, Molerats, Silent Chollima, Shell Crew, NetTraveler, ProjectSauron, CopyKittens, Volatile Cedar and Transparent Tribe. The characteristics of remote-controlled real-world Trojans using the Cyber Kill Chain are also examined. It introduces a method to leverage different crashes discovered from two fuzzing approaches, which can be used to enhance the effectiveness of fuzzers. Cloud computing is also often associated with IoT and big data (e.g., cloud-enabled IoT systems), and hence a survey of the cloud security literature and a survey of botnet detection approaches are presented in the book. Finally, game security solutions are studied and explained how one may circumvent such solutions. This handbook targets the security, privacy and forensics research community, and big data research community, including policy makers and government agencies, public and private organizations policy makers. Undergraduate and postgraduate students enrolled in cyber security and forensic programs will also find this handbook useful as a reference.