Explorations In Art And Technology


Explorations In Art And Technology
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Explorations In Art And Technology


Explorations In Art And Technology
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Author : Linda Candy
language : en
Publisher: Springer
Release Date : 2018-10-04

Explorations In Art And Technology written by Linda Candy and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-04 with Computers categories.


Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.



Explorations In Art And Technology


Explorations In Art And Technology
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Author : Linda Candy
language : en
Publisher:
Release Date : 2018

Explorations In Art And Technology written by Linda Candy and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with ART categories.


This edition revises the original core chapters and adds 15 contributions from artists who shed new light on the progress made in the early decades of the 21st Century. Explorations in Art and Technology is about the creative process in action, seen through the eyes of practitioners and researchers. It brings together artists, technologists and researchers who have written about emerging correspondences between virtual and physical worlds, between human and machine processes, between abstract concepts and their physical realizations, between music and visualization and between film and painting. It is a story of new visions and new forms. First published in 2002, this revised edition updates much of the original material and adds contributions from fifteen artists who shed new light on the progress that has been made in the early decades of the 21st Century. The book describes how artists have conceived and made novel digital works from a historical perspective and how inter-disciplinary research has had a profound effect on the take up of digital technology in the wider community. It shows that a practice-based action research approach to case studies of artist residencies enabled art and technology practitioners to take a significant role in the research and explores the nature of collaboration in this context. What emerges is a compelling story of inspirational creative work in a field that is transforming traditional norms in both art and technology.



The Art Of Interaction


The Art Of Interaction
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Author : Ernest Edmonds
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2018-03-09

The Art Of Interaction written by Ernest Edmonds and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-09 with Computers categories.


What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.



Movement Time Technology And Art


Movement Time Technology And Art
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Author : Christina Chau
language : en
Publisher: Springer
Release Date : 2017-06-26

Movement Time Technology And Art written by Christina Chau and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-26 with Social Science categories.


This book explores the ways in which artists use technology to create different perceptions of time in art in order to reflect on contemporary relationships to technology. By considering the links between technology, movement and contemporary art, the book explores changing relationship between temporality in art, art history, media art theory, modernity, contemporary art, and digital art. This book challenges the dominant view that kinetic art is an antiquated artistic experiment and considers the changing perception of kinetic art by focusing on exhibitions and institutions that have recently challenged the notion of kinetic art as a marginalised and forgotten artistic experiment with mechanical media. This is achieved by deconstructing Frank Popper’s argument that kinetic art is a precursor to subsequent explorations in the intersections between art, science and technology. Rather than pandering to the prevailing art historical assumption that kinetic sculpture is merely a precursor to art in a digital culture, the book proposes that perhaps kineticism succeeded too well, where movement has become a ubiquitous element of the aesthetic of contemporary art. If, as Boris Groys has recently suggested, installation has become the dominant mode of art in the contemporary age, then movement in real time with the viewer is used to aestheticise and explore the facets of our peculiar time.



Art And Technology Of Entertainment Computing And Communication


Art And Technology Of Entertainment Computing And Communication
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Author : Adrian David Cheok
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-08-03

Art And Technology Of Entertainment Computing And Communication written by Adrian David Cheok and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-03 with Computers categories.


Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.



Explorations In Art


Explorations In Art
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Author : Marilyn G. Stewart
language : en
Publisher: Davis Publications
Release Date : 2009-01-14

Explorations In Art written by Marilyn G. Stewart and has been published by Davis Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-01-14 with Art categories.


Each Teacher's Edition includes a wealth of point-of-use teaching support designed to help teachers easily pick and choose.



Multidisciplinary Approaches To Art Learning And Creativity


Multidisciplinary Approaches To Art Learning And Creativity
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Author : Karen Knutson
language : en
Publisher: Routledge
Release Date : 2020-09-02

Multidisciplinary Approaches To Art Learning And Creativity written by Karen Knutson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-02 with Art categories.


This book explores learning in the arts and highlights ways in which art and creativity can ignite learning in schools, informal learning spaces, and higher education. The focus is on learning in, with, and through the arts. Written from a range of international perspectives, Multidisciplinary Approaches to Art Learning and Creativity draws upon the fields of cognitive science, art education, technology and digital arts; the learning sciences; and museum studies to explore the theoretical underpinnings of artistic creativity and inspiration, and provide empirical explorations of mechanisms that support learning in the arts. Critical factors that help to facilitate the creative process are considered, and chapters highlight connections between research and practice in art learning. This volume offers a rich variety of positions and projects which underpin creativity in schools, museums, and other venues. An illustrative text for researchers and educators in the arts, Multidisciplinary Approaches to Art Learning and Creativity demonstrates how artistic ways of thinking and working with artists empower art learners and support their needs and opportunities across the lifespan.



The Art Science And Technology Of Medieval Travel


The Art Science And Technology Of Medieval Travel
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Author : Robert Odell Bork
language : en
Publisher: Ashgate Publishing, Ltd.
Release Date : 2008

The Art Science And Technology Of Medieval Travel written by Robert Odell Bork and has been published by Ashgate Publishing, Ltd. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with History categories.


This sixth volume in the AVISTA series considers medieval travel from a variety of interdisciplinary perspectives, placing the physical practice of transportation in the larger context of medieval thought about the world and its meaning. The papers included cover vehicle design and logistical management, the practicalities of how travellers oriented themselves, and the symbolism of the landscapes and maps created in the Middle Ages.



Augmented Reality Art


Augmented Reality Art
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Author : Vladimir Geroimenko
language : en
Publisher: Springer
Release Date : 2014-06-17

Augmented Reality Art written by Vladimir Geroimenko and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-17 with Computers categories.


Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.



Technology Design And The Arts Opportunities And Challenges


Technology Design And The Arts Opportunities And Challenges
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Author : Rae Earnshaw
language : en
Publisher: Springer Nature
Release Date : 2020-06-22

Technology Design And The Arts Opportunities And Challenges written by Rae Earnshaw and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-22 with Computers categories.


This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.