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Exploratory Programming For The Arts And Humanities Second Edition


Exploratory Programming For The Arts And Humanities Second Edition
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Exploratory Programming For The Arts And Humanities Second Edition


Exploratory Programming For The Arts And Humanities Second Edition
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Author : Nick Montfort
language : en
Publisher: MIT Press
Release Date : 2021-05-18

Exploratory Programming For The Arts And Humanities Second Edition written by Nick Montfort and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-18 with Computers categories.


A new edition of a book for anyone who wants to learn programming to explore and create, with exercises and projects to help readers learn by doing. This book introduces programming to readers involved with the arts and humanities; there are no prerequisites, and no previous knowledge of programming is assumed. Nick Montfort reveals programming to be not merely a technical exercise within given constraints but a tool for sketching, brainstorming, and inquiry. He emphasizes programming's exploratory potential--its facility to create new kinds of artworks and to probe data for new ideas. The book is designed to be read alongside the computer, allowing readers to program while making their way through the chapters. It offers practical exercises in writing and modifying code and outlines "free projects" that allow learners to pursue their own interests.



Exploratory Programming For The Arts And Humanities


Exploratory Programming For The Arts And Humanities
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Author : Nick Montfort
language : en
Publisher: MIT Press
Release Date : 2016-04-08

Exploratory Programming For The Arts And Humanities written by Nick Montfort and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-08 with Computers categories.


A book for anyone who wants to learn programming to explore and create, with exercises and projects to help the reader learn by doing. This book introduces programming to readers with a background in the arts and humanities; there are no prerequisites, and no knowledge of computation is assumed. In it, Nick Montfort reveals programming to be not merely a technical exercise within given constraints but a tool for sketching, brainstorming, and inquiring about important topics. He emphasizes programming's exploratory potential—its facility to create new kinds of artworks and to probe data for new ideas. The book is designed to be read alongside the computer, allowing readers to program while making their way through the chapters. It offers practical exercises in writing and modifying code, beginning on a small scale and increasing in substance. In some cases, a specification is given for a program, but the core activities are a series of “free projects,” intentionally underspecified exercises that leave room for readers to determine their own direction and write different sorts of programs. Throughout the book, Montfort also considers how computation and programming are culturally situated—how programming relates to the methods and questions of the arts and humanities. The book uses Python and Processing, both of which are free software, as the primary programming languages.



Exploratory Programming For The Arts And Humanities Second Edition


Exploratory Programming For The Arts And Humanities Second Edition
DOWNLOAD
Author : Nick Montfort
language : en
Publisher: MIT Press
Release Date : 2021-05-18

Exploratory Programming For The Arts And Humanities Second Edition written by Nick Montfort and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-18 with Computers categories.


A new edition of a book for anyone who wants to learn programming to explore and create, with exercises and projects to help readers learn by doing. This book introduces programming to readers involved with the arts and humanities; there are no prerequisites, and no previous knowledge of programming is assumed. Nick Montfort reveals programming to be not merely a technical exercise within given constraints but a tool for sketching, brainstorming, and inquiry. He emphasizes programming's exploratory potential--its facility to create new kinds of artworks and to probe data for new ideas. The book is designed to be read alongside the computer, allowing readers to program while making their way through the chapters. It offers practical exercises in writing and modifying code and outlines "free projects" that allow learners to pursue their own interests.



Code Appreciation


Code Appreciation
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Author : Anna Ursyn
language : en
Publisher: CRC Press
Release Date : 2025-06-30

Code Appreciation written by Anna Ursyn and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-30 with Computers categories.


Like art appreciation and music appreciation, this code appreciation book invites the readers to look relaxedly into major programming concepts used in many disciplines through short stories set in alphabetical order. Some students fear technology with programming behind it, and shy away from the word "coding." Coding has become common and needed, and these stories are set to help non-coders lose their inhibition. It also might help with prompt writing. Many employers seek employees with experience in visual communication, technology, and storytelling skills. Most tasks are created through group efforts, so a better grasp of what other co-workers are doing speeds up the process. The book offers a new approach to storytelling by weaving coding into stories. Playfully, it encourages the readers to see computing as easier to understand and present in most disciplines. The book might benefit high school and middle school students, faculty, advisors, chancellors, and those seeking majors or passions. People interested in computer graphics, arts, graphic design, computer science, and others may gain a general understanding of how technology affects various disciplines and how everything is connected. This book is a part of the “Knowledge Through the Arts” series, consisting of: Dance Code — Dance Steps as a Code New Storytelling — Learning Through Metaphors Code Appreciation — Reshaping Knowledge Nature Appreciation — Knowledge as Art



Dance Code


Dance Code
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Author : Anna Ursyn
language : en
Publisher: CRC Press
Release Date : 2025-06-30

Dance Code written by Anna Ursyn and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-30 with Art categories.


Many people relax when coding is introduced as a language, rather than math. Even if someone creates alone, the technology involved in the process has already been developed by somebody else. Even one person's business requires professional input from others, and collaborations are often performed online. This book mixes experiences in art, coding, music, dance, choreography, video, and stage design. Dances have unique structures and so do computer codes. In both disciplines, steps are applied following patterns, and are guided by rules and restrictions. The rules obey conditions. The Dance Code script aims to make coding less feared by readers when talking with coders on the job and typing better prompts when using artificial intelligence. In this book, a dramatized, choreographed story unfolds technical information about coding and dancing. The Dance Code script tells the story of an online interaction between a coder and a prima ballerina, resulting in a shared understanding of their respective fields. An exchange between a coder and a dancer may inspire new ways to look at visually presenting knowledge through dancing, performing, or choreographed movement. Hence, the audience learns without studying. It is a part of the “Knowledge Through the Arts” series, consisting of: Dance Code - Dance Steps as a Code New Storytelling - Learning Through Metaphors Code Appreciation - Reshaping Knowledge Nature Appreciation - Knowledge as Art



Nature Appreciation


Nature Appreciation
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Author : Anna Ursyn
language : en
Publisher: CRC Press
Release Date : 2025-06-30

Nature Appreciation written by Anna Ursyn and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-30 with Computers categories.


If asked what all people can agree with, we can see one answer: we all love Nature, one way or another. In this book, impossible creatures (one can perceive as atoms, molecules, or minerals) playfully deliver computer codes, with an underlying notion that everything is connected: in nature, materials, sciences, techniques, computing, and the arts. In this innovative space, these characters introduce programming. While coding is intertwined into simple facts, Nature Appreciation shows ways we appreciate nature, thus, helping us learn in a playful, nonjudgmental way. Knowledge is divided into subjects and classes at schools, colleges, then universities. Facts, processes, and rules cannot be separated. They are all connected: biochemistry, product materiality changes from matter to energy and vice versa, and conversion of one state into another. In this book, they are considered as different ways of living, such as: Geo, earth, soil, minerals, and natural resources experienced when walking on the ground. Water, transportation, ecosystems, leisure time, and energy related to water environs. Air, energy, space and planets travel, galatic objects, space junk. One can fly or carry materials and devices through it. Waves, communication, transformation, music, light, color - everything related to light, electromagnetic waves, oscillation, and vibration. Also Visually Static World, Space Exploration, and Deep Underwater are also included. It is a part of the “Knowledge Through the Arts” series, consisting of: Dance Code - Dance Steps as a Code New Storytelling - Learning Through Metaphors Code Appreciation - Reshaping Knowledge Nature Appreciation - Knowledge as Art



Gaming The Iron Curtain


Gaming The Iron Curtain
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Author : Jaroslav Svelch
language : en
Publisher: MIT Press
Release Date : 2023-09-19

Gaming The Iron Curtain written by Jaroslav Svelch and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-19 with Games & Activities categories.


How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.



A New Companion To Digital Humanities


A New Companion To Digital Humanities
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Author : Susan Schreibman
language : en
Publisher: John Wiley & Sons
Release Date : 2016-01-26

A New Companion To Digital Humanities written by Susan Schreibman and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-26 with Literary Criticism categories.


This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization Brings together a global team of authors who are pioneers of innovative research in the digital humanities Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities



How To Design Programs Second Edition


How To Design Programs Second Edition
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Author : Matthias Felleisen
language : en
Publisher: MIT Press
Release Date : 2018-05-25

How To Design Programs Second Edition written by Matthias Felleisen and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-25 with Computers categories.


A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.



Processing Second Edition


Processing Second Edition
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Author : Casey Reas
language : en
Publisher: MIT Press
Release Date : 2014-12-19

Processing Second Edition written by Casey Reas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-19 with Computers categories.


The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter