Exploring The Uncanny Valley


Exploring The Uncanny Valley
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Exploring The Uncanny Valley


Exploring The Uncanny Valley
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Author : Martina Mara
language : de
Publisher:
Release Date : 2014

Exploring The Uncanny Valley written by Martina Mara and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.




Exploring The Uncanny Valley Of Mind


Exploring The Uncanny Valley Of Mind
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Author : Jan-Philipp Stein
language : en
Publisher:
Release Date : 2019

Exploring The Uncanny Valley Of Mind written by Jan-Philipp Stein and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with categories.




The Uncanny Valley Hypothesis And Beyond


The Uncanny Valley Hypothesis And Beyond
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Author : Marcus Cheetham
language : en
Publisher: Frontiers Media SA
Release Date : 2018-05-02

The Uncanny Valley Hypothesis And Beyond written by Marcus Cheetham and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-02 with Robotics categories.


A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.



Privacy And Identity Management For Life


Privacy And Identity Management For Life
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Author : Jan Camenisch
language : en
Publisher: Springer
Release Date : 2012-06-28

Privacy And Identity Management For Life written by Jan Camenisch and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-28 with Computers categories.


This book constitutes the thoroughly refereed post-conference proceedings of the 7th IFIP WG 9.2, 9.6/11.7, 11.4, 11.6 International Summer School, held in Trento, Italy, in September 2011. The 20 revised papers were carefully selected from numerous submissions during two rounds of reviewing. The book also contains two invited talks. The papers are organized in topical sections on privacy metrics and comparison, policies, privacy transparency in the age of cloud computing, privacy for mobile applications, consumer privacy, privacy for online communities, privacy for eHealth and eID applications, privacy attacks and problems, and ethics.



The Uncanny Valley In Games And Animation


The Uncanny Valley In Games And Animation
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Author : Angela Tinwell
language : en
Publisher: CRC Press
Release Date : 2014-12-10

The Uncanny Valley In Games And Animation written by Angela Tinwell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-10 with Computers categories.


Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.



The Uncanny Valley In Games And Animation


The Uncanny Valley In Games And Animation
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Author : Angela Tinwell
language : en
Publisher: CRC Press
Release Date : 2014-12-10

The Uncanny Valley In Games And Animation written by Angela Tinwell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-10 with Computers categories.


Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human



Robots And Art


Robots And Art
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Author : Damith Herath
language : en
Publisher: Springer
Release Date : 2016-05-04

Robots And Art written by Damith Herath and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-04 with Technology & Engineering categories.


The first compendium on robotic art of its kind, this book explores the integration of robots into human society and our attitudes, fears and hopes in a world shared with autonomous machines. It raises questions about the benefits, risks and ethics of the transformative changes to society that are the consequence of robots taking on new roles alongside humans. It takes the reader on a journey into the world of the strange, the beautiful, the uncanny and the daring – and into the minds and works of some of the world’s most prolific creators of robotic art. Offering an in-depth look at robotic art from the viewpoints of artists, engineers and scientists, it presents outstanding works of contemporary robotic art and brings together for the first time some of the most influential artists in this area in the last three decades. Starting from a historical review, this transdisciplinary work explores the nexus between robotic research and the arts and examines the diversity of robotic art, the encounter with robotic otherness, machine embodiment and human–robot interaction. Stories of difficulties, pitfalls and successes are recalled, characterising the multifaceted collaborations across the diverse disciplines required to create robotic art. Although the book is primarily targeted towards researchers, artists and students in robotics, computer science and the arts, its accessible style appeals to anyone intrigued by robots and the arts.



Multidisciplinary Perspectives On New Media Art


Multidisciplinary Perspectives On New Media Art
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Author : Soares, Celia
language : en
Publisher: IGI Global
Release Date : 2020-06-26

Multidisciplinary Perspectives On New Media Art written by Soares, Celia and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-26 with Art categories.


New media has been gaining importance in the academic world as well as the artistic world through the concept of new media art. As the connections between art and communication technologies grow and further embrace a wide range of concepts, interpretations, and applications, the number of disciplines that will be touched will likewise continue to expand. Multidisciplinary Perspectives on New Media Art is a collection of innovative research on the methods and intersections between new media, artistic practices, and digital technologies. While highlighting topics including audience relationship, digital art, and computer animation, this book is ideally designed for academicians, researchers, high-level art students, and art professionals.



Robots


Robots
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Author : Jasia Reichardt
language : en
Publisher: Penguin Putnam
Release Date : 1978

Robots written by Jasia Reichardt and has been published by Penguin Putnam this book supported file pdf, txt, epub, kindle and other format this book has been release on 1978 with Science categories.




Uncanny Valley


Uncanny Valley
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Author : Thomas Gibbons
language : en
Publisher: Dramatists Play Service, Inc.
Release Date : 2015-01-01

Uncanny Valley written by Thomas Gibbons and has been published by Dramatists Play Service, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-01 with Drama categories.


THE STORY: Drawing on current research in artificial intelligence and robotics, UNCANNY VALLEY charts the relationship between Claire, a neuroscientist, and Julian, a nonbiological human. As Julian is “born” a few body parts at a time over the course of the play, Claire teaches him how to be as human as possible: mirroring people’s speech, engaging in small-talk, playing a musical instrument. Their deepening friendship and Julian’s growing “humanity” lead to the revelations of an unhealed sorrow in Claire’s personal life and, ultimately, the purpose for which Julian has been created. UNCANNY VALLEY explores the painful divide between creator and creation, the inherent unpredictability of consciousness, and how we are redefining what it means to be human in the twenty-first century.