Fabric Of The Game


Fabric Of The Game
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Fabric Of The Game


Fabric Of The Game
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Author : Chris Creamer
language : en
Publisher: Simon and Schuster
Release Date : 2020-11-03

Fabric Of The Game written by Chris Creamer and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-03 with Sports & Recreation categories.


An in-depth look into the origins of how each NHL team was named, received their logo and design, with interviews by those responsible. Written by those most knowledgeable, you'll learn why every hockey team to every play in the National Hockey League looks the way it does. Nothing unites or divides a random assortment of strangers quite like the hockey team for which they cheer. The passion they hold within them for the New York Rangers, Toronto Maple Leafs, Montreal Canadiens, or Boston Bruins allows them to look past any differences which would have otherwise disrupted a perfectly fine Thanksgiving dinner and channels it into a powerful, shared admiration for their team. We decorate our lives with their logos, stock our wardrobe with their jerseys, and, in some cases, even tattoo our bodies with their iconography and colors. They’re so ingrained in our lives we don’t even think to ask ourselves why Los Angeles celebrates royalty; why Buffalo cheers for not one, but two massive cavalry swords; or why the Broadway Blueshirts named themselves for a law enforcement agency in Texas (or why they even wear blue shirts, for that matter). All that and more is explored in Fabric of the Game, authored by two of the sports world’s leading experts in team branding and design: Chris Creamer and Todd Radom. Tapping into their vast knowledge of the whys and hows, Creamer and Radom explore and share the origin stories behind these and more, talking directly to those involved in the decision processes and designs of the National Hockey League’s team names, logos, and uniforms, pouring through historical accounts to find and deliver the answers to these questions. Learn more about the historied Detroit Red Wings and Chicago Blackhawks, as well as the lost but not forgotten Hartford Whalers and Quebec Nordiques, all the way to the lesser-known Kansas City Scouts and Philadelphia Quakers. Whichever team you pledge allegiance, Fabric of the Game covers them in-depth with research and knowledge for any hockey fan to enjoy.



Cricket And The Law


Cricket And The Law
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Author : David Fraser
language : en
Publisher: Psychology Press
Release Date : 2005

Cricket And The Law written by David Fraser and has been published by Psychology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Cricket categories.


In a readable, informed and absorbing discussion of cricket's defining controversies - bodyline, chucking, ball-tampering, sledging, walking and the use of technology, among many others - Fraser explores the ambiguities of law and social order in cricket.



The Cooperstown Symposium On Baseball And American Culture 2005 2006


The Cooperstown Symposium On Baseball And American Culture 2005 2006
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Author : William M. Simons
language : en
Publisher: McFarland
Release Date : 2007-04-30

The Cooperstown Symposium On Baseball And American Culture 2005 2006 written by William M. Simons and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-04-30 with Sports & Recreation categories.


This anthology gathers selected papers from the 2006 and 2007 meetings of the Cooperstown Symposium on Baseball and American Culture, the long-running academic conference held annually at the National Baseball Hall of Fame. Essays in the first of the volume's six sections, "The African American Experience," examine Negro League playing styles as cultural expression, media coverage of Curt Flood's battle against MLB, and autobiographical accounts by Flood and Jackie Robinson that recall slave-narrative tradition. In "The Women's Game" the legacy of Title IX is explored, along with gender constructions at the time of the All-American Girls Professional Baseball League. Teams and their towns are the focus of "Baseball and Community"; essays deal with Dodgertown and Vero Beach, baseball and advertising in Brooklyn, and the baseball identity of a mining town in New Mexico. In "Baseball Ideology" the game's films, wartime rhetoric, and the approaches to its ethnic history are investigated. Essays in "Biography: Baseball Lives" relate the true stories of a Depression-era felon treated to a World Series game at Wrigley and the post-Katrina struggles of pitching great Mel Parnell. Finally, in "The Business of Baseball," essayists gauge the effects of the recent steroids scandal, three decades of free agency, and MLB's new global perspective.



Playing The Game


Playing The Game
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Author : Mark Peel
language : en
Publisher: eBook Partnership
Release Date : 2018-09-20

Playing The Game written by Mark Peel and has been published by eBook Partnership this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-20 with Sports & Recreation categories.


Of all games, cricket has long prided itself on its ethical traditions, but to modern sceptics the idea of cricket encapsulating a higher morality is actually something of a myth. Playing the Game? looks at the changing ethics of cricket, from its gentlemanly roots right up until the present day. After decades of sledging, intimidatory bowling, blatant gamesmanship and dissent, the MCC adopted 'The Spirit of Cricket' in 2000 in an attempt to reclaim the game's original ethos - but was it already too late? While the concept is a noble one, its impact has so far been limited, as award-winning cricket scribe Mark Peel explains. As well as looking back to the infamous Bodyline series of 1932/33, Peel also investigates the effects of Kerry Packer's World Series Cricket; takes the ICC to task on their failure to quell rowdy behaviour and gamesmanship; examines the double standards of Western cricketing nations towards Pakistan; and delves into the recent ball-tampering affair that has tainted Aussie cricket.



The Game Culture Reader


The Game Culture Reader
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Author : Jason Thompson
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2014-07-18

The Game Culture Reader written by Jason Thompson and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-18 with Social Science categories.


In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games—has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologists versus ludologists debate) or indecisive (as in its frequently apolitical stances on play and fandom). Thompson and Ouellette firmly hold that scholarship should be distinguished from the repetitively reductive commonplaces of violence, sexism, and addiction. In other words, beyond the headline-friendly modern topoi that now dominate the discourse of Game Studies, what issues, approaches, and insights are being, if not erased, then displaced? This volume gathers together a host of scholars from different countries, institutions, disciplines, departments, and ranks, in order to present original and evocative scholarship on digital game culture. Collectively, the contributors reject the commonplaces that have come to define digital games as apolitical or as somehow outside of the imbricated processes of cultural production that govern the medium itself. As an alternative, they offer essays that explore video game theory, ludic spaces and temporalities, and video game rhetorics. Importantly, the authors emphasize throughout that digital games should be understood on their own terms: literally, this assertion necessitates the serious reconsideration of terms borrowed from other academic disciplines; figuratively, the claim embeds the embrace of game play in the continuing investigation of digital games as cultural forms. Put another way, by questioning the received wisdom that would consign digital games to irrelevant spheres of harmless child’s play or of invidious mass entertainment, the authors productively engage with ludic ambiguities.



1 2 3 Quilt


1 2 3 Quilt
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Author : Ellen Luckett Baker
language : en
Publisher: Chronicle Books
Release Date : 2013-09-10

1 2 3 Quilt written by Ellen Luckett Baker and has been published by Chronicle Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-10 with Crafts & Hobbies categories.


The author of 1, 2, 3 Sew brings her creative skill-building approach to beginning and intermediate quilters—with two dozen projects included. In this book, expert seamstress and craft blogger Ellen Luckett Baker shares her fun building-block approach to quilting. Organized by quilting shapes—squares, triangles, hexagons, circles, flowers, stars, and diamonds—this easy-to-follow guide provides a simple way to master the elements of quilt design. Twenty-four projects progress in difficulty, allowing you to develop your technical skills as you work through the book. From the minimal Argyle Apron to the stylish Hexagon Handbag and more intricate Star Quilt, these modern, bright designs will appeal to beginning and intermediate quilters alike.



100 Principles Of Game Design


100 Principles Of Game Design
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Author : DESPAIN
language : en
Publisher: New Riders
Release Date : 2012-12-18

100 Principles Of Game Design written by DESPAIN and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-18 with Computers categories.


Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands for innovation and blockbuster status. So designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their brains and an assortment of design principles they picked up over years of experience. For the first time, 100 Principles of Game Design gathers some of the best of these big ideas into one toolkit. Seasoned designers will be glad they don’t have to hold it all in their heads anymore, and beginning design students can use the book to learn the tools of the trade. When the going gets tough, everyone can turn to this book for guidance, inspiration, or just to remind them of what works. Collected from every popular school of thought in game design, these core principles are organized by theme: innovation, creation, balancing, and troubleshooting. • Includes advances from the world’s leading authorities on game design, some explained by the creators themselves • A reference book of finite, individual principles for easy access, providing a jumping off point for further research • Principles originating in fields as diverse as architecture, psychiatry, and economics, but shown here as they apply to game design • Richly designed with illustrations and photos, making each principle easy to understand and memorable • Timeless approach includes feedback loops, game mechanics, prototyping, economies of scale, user-centered design, and much more Professional designers and instructors at one of the world’s leading game design institutions lay out the building blocks of diverse knowledge required to design even the simplest of games.



The Advanced Game Narrative Toolbox


The Advanced Game Narrative Toolbox
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Author : Tobias Heussner
language : en
Publisher: CRC Press
Release Date : 2019-02-18

The Advanced Game Narrative Toolbox written by Tobias Heussner and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-18 with Computers categories.


The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing.



The Game Design Reader


The Game Design Reader
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2005-11-23

The Game Design Reader written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-11-23 with Computers categories.


Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.



The Royal Remains


The Royal Remains
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Author : Eric L. Santner
language : en
Publisher: University of Chicago Press
Release Date : 2012-03-15

The Royal Remains written by Eric L. Santner and has been published by University of Chicago Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-15 with Religion categories.


"The king is dead. Long live the king!" In early modern Europe, the king's body was literally sovereign—and the right to rule was immediately transferrable to the next monarch in line upon the king's death. In The Royal Remains, Eric L. Santner argues that the "carnal" dimension of the structures and dynamics of sovereignty hasn't disappeared from politics. Instead, it migrated to a new location—the life of the people—where something royal continues to linger in the way we obsessively track and measure the vicissitudes of our flesh. Santner demonstrates the ways in which democratic societies have continued many of the rituals and practices associated with kingship in displaced, distorted, and usually, unrecognizable forms. He proposes that those strange mental activities Freud first lumped under the category of the unconscious—which often manifest themselves in peculiar physical ways—are really the uncanny second life of these "royal remains," now animated in the body politic of modern neurotic subjects. Pairing Freud with Kafka, Carl Schmitt with Hugo von Hofmannsthal,and Ernst Kantorowicz with Rainer Maria Rilke, Santner generates brilliant readings of multiple texts and traditions of thought en route to reconsidering the sovereign imaginary. Ultimately, The Royal Remains locates much of modernity—from biopolitical controversies to modernist literary experiments—in this transition from subjecthood to secular citizenship. This major new work will make a bold and original contribution to discussions of politics, psychoanalysis, and modern art and literature.