[PDF] Fallout Series - eBooks Review

Fallout Series


Fallout Series
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Fallout


Fallout
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Author : Ellen Hopkins
language : en
Publisher: Simon and Schuster
Release Date : 2013-08-06

Fallout written by Ellen Hopkins and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-06 with Juvenile Fiction categories.


Written in free verse, explores how three teenagers try to cope with the consequences of their mother's addiction to crystal meth and its effects on their lives.



Nightlord


Nightlord
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Author : Garon Whited
language : en
Publisher:
Release Date : 2015-08-31

Nightlord written by Garon Whited and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-31 with categories.


It's not easy, being King. Especially since he has an allergy to sunrise and sunset, a fire-goddess for a mother-in-law, demonic adversaries, random assassins, and a basement full of insecurities to cope with. Add to that his daughter, the priestess/princess, a couple of lightly-deranged professional magicians, a whole city full of wizards, and enough squabbling princes to resemble a kindergarten argument. It's enough to make a man want to just go home. Luckily for Eric, he has the world's largest pet rock, a smart-mouthed sword, and a horse that not only understands him, but likes him anyway.



Story Mode


Story Mode
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Author : Ph. D Strunk
language : en
Publisher: Rowman & Littlefield
Release Date : 2021-11-15

Story Mode written by Ph. D Strunk and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-15 with Social Science categories.


Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous—children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We’ve reached a point where, through streaming platforms like Twitch, games don’t even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they’re touchstones, meaning that they’ve become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games—once historical simulators that valorized conflicts like World War II—went “modern,” complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite’s runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society’s evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.



A Boy And His Dog At The End Of The World


A Boy And His Dog At The End Of The World
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Author : C. A. Fletcher
language : en
Publisher: Hachette UK
Release Date : 2019-04-23

A Boy And His Dog At The End Of The World written by C. A. Fletcher and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-23 with Fiction categories.


A "suspenseful, atmospheric tale. . .punctured by a gut-punch twist" (Entertainment Weekly), A Boy and His Dog at the End of the World is a story of survival, courage and hope amid the ruins of our world. My name's Griz. I've never been to school, I've never had friends, and in my whole life I've not met enough people to play a game of football. My parents told me how crowded the world used to be, before all the people went away. But we were never lonely on our remote island. We had each other, and our dogs. Then the thief came. "This unputdownable story has everything -- a well-imagined post-apocalyptic world, great characters, incredible suspense, and, of course, the fierce love of some very good dogs." -- Kirkus (starred review)



The Art Of Fallout 4


The Art Of Fallout 4
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Author : Various
language : en
Publisher: Dark Horse Comics
Release Date : 2015-12-08

The Art Of Fallout 4 written by Various and has been published by Dark Horse Comics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-08 with Comics & Graphic Novels categories.


Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.



Real Games


Real Games
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Author : Mia Consalvo
language : en
Publisher: MIT Press
Release Date : 2019-10-01

Real Games written by Mia Consalvo and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-01 with Games & Activities categories.


How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."



Zombie Fallout


Zombie Fallout
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Author : Mark Tufo
language : en
Publisher: Mark Tufo
Release Date : 2010-02-27

Zombie Fallout written by Mark Tufo and has been published by Mark Tufo this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-27 with Fiction categories.


Late Fall – 2010Reuters – Estimates say that nearly three thousand people nationwide, and fifteen thousand people worldwide have died of the H1N1 virus or Swine flu and nearly eighty thousand cases have been confirmed in hospitals and clinics across the United States and the world, the World Heath Organization reported.



Shaping The Past


Shaping The Past
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Author : Ylva Grufstedt
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-07-18

Shaping The Past written by Ylva Grufstedt and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-18 with History categories.


Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making – an effort to outline and detail the values and frameworks that shape the past in this popular media.



Dungeons Dragons And Digital Denizens


Dungeons Dragons And Digital Denizens
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Author : Gerald A. Voorhees
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2012-02-16

Dungeons Dragons And Digital Denizens written by Gerald A. Voorhees and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-16 with Social Science categories.


Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.



The Game Designer S Playbook


The Game Designer S Playbook
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Author : Samantha Stahlke
language : en
Publisher: Oxford University Press
Release Date : 2022

The Game Designer S Playbook written by Samantha Stahlke and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with Computers categories.


This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.