Features Of Race Track Design


Features Of Race Track Design
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Features Of Race Track Design


Features Of Race Track Design
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Author : Ed Bargy
language : en
Publisher: Createspace Independent Pub
Release Date : 2014-10-03

Features Of Race Track Design written by Ed Bargy and has been published by Createspace Independent Pub this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-03 with Sports & Recreation categories.


This book was written by Ed Bargy with well over five decades experience in the motor racing field. Ed's first exposure to the race track was NASCAR dirt oval racing in upstate NY at the age of 9. Ed started motorcycle road racing in the sixties while stationed in the UK with the USAF. Ed has gone on to hold every position in the motorcycle road racing sport from a national level racer to senior national race official, race promoter and racing school founder/owner. Ed has seen firsthand what works and what does not work on the race track. Most road courses of today were primarily designed for automobile racing. The needs of the motorcycle road racer are seldom taken into account. A track can be designed to be totally safe for autos and still be extremely deadly for bike riders. Where, if a track is designed to be safe for bikes, it will also be totally safe for cars.



Video Game Spaces


Video Game Spaces
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Author : Michael Nitsche
language : en
Publisher: MIT Press
Release Date : 2008-12-05

Video Game Spaces written by Michael Nitsche and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-05 with Games & Activities categories.


An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.



Slot Cars And Architecture


Slot Cars And Architecture
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Author : Chris Poynter
language : en
Publisher:
Release Date : 2017-12-25

Slot Cars And Architecture written by Chris Poynter and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-25 with categories.


It is a fair claim to make that, in the history of the slot car racing hobby, there has been nothing previously published that parallels this text.When the author set out on a journey to build a slot car track based on the Scalextric product, little did he appreciate all the considerations that this encompassed. It was soon realised that the building process involved considerably more than mapping out a design and assembling track pieces, for this alone did not assure a good outcome. Many choices needed to be made that together contributed to the outcome - a slot car track.Making a track was relatively easy. Making it to be 'good' was a different matter altogether.But what is it that makes a good slot car track, and how should its construction be approached? What steps can be taken to avoid a 'pot luck' outcome?This book, detailing the journey from conception to delivery, applies a methodical approach founded on architecture underpinnings to building a slot car track. It takes the reader through the many considerations and design choices in a narrative that describes what actually occurred and eventuated in the author's 10 year journey.Contained within is a detailed slot car track architecture framework. Comprising over 62 aspects spanning 10 domains, the framework details the many hundreds of considerations that the budding track builder needs to work through regardless of whether the track is analogue, digital, set track or routed. Even then 'good' is not assured for there is no specific design formula, however the likelihood of achieving a 'good' slot car track outcome is significantly enhanced when the unique intellectual property contained herein is applied.Slot Cars and Architecture - Track Design & Construction Insights is an enjoyable and essential reference for those seeking to build 'good' a slot car track, and for those who enjoy the slot car racing hobby.



Dirt Track Chassis And Suspensionhp1511


Dirt Track Chassis And Suspensionhp1511
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Author : The Editor of Circle Track Magazine
language : en
Publisher: Penguin
Release Date : 2007-07-03

Dirt Track Chassis And Suspensionhp1511 written by The Editor of Circle Track Magazine and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-07-03 with Transportation categories.


Don't just make it fast-make it state-of-the-art. Comprehensive and fully illustrated, this technical guide covers all aspects of setup and design for dirt track racing.



How To Design A Race Car Step By Step


How To Design A Race Car Step By Step
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Author : Timoteo Briet Blanes
language : en
Publisher: Independently Published
Release Date : 2020-03-02

How To Design A Race Car Step By Step written by Timoteo Briet Blanes and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-02 with categories.


In the full design of a Race Car, there are many important aspects to study and analyze. There is no book in the World that analyzes the design process of a Race Car, step by step, from conception to circuit testing. This book offers this knowledge: to be able to design a competition vehicle, knowing and analyzing all its phases. Ideal for Students in FSAE, Formula Student, Vehicle Companies, Universities Engineering Students, Engineering Professors, Racing Engineering Formation, etc....In the full design of a Race Car, there are many important aspects to study and analyze. There is no book in the World that analyzes the design process of a Race Car, step by step, from conception to circuit testing: Suspension, Tires, Mass transfer, Max speed, Power Train, Post Rig and Aero Post Rig Analysis, Lap Time, Acceleration, Braking, Aerodynamic design, Refrigeration, Dynamic and Static behaviour, Optimization, etc....This book offers this knowledge: to be able to design a competition vehicle, knowing and analyzing all its phases



Video Game Art Reader


Video Game Art Reader
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Author : Tiffany Funk
language : en
Publisher: Amherst College Press
Release Date : 2022-04

Video Game Art Reader written by Tiffany Funk and has been published by Amherst College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04 with Art categories.


This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes. Contributions by Christopher Barney, Enrica Lovaglio Costello, Ross De Vito, Chanelle Mosquera, Zack Ragozzino, Gabriella Santiago, Bobby Schweizer, Christopher W. Totten, Dr. Zöe J. Wood, and Robert Yang.



Sports Law


Sports Law
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Author : Mark James
language : en
Publisher: Bloomsbury Publishing
Release Date : 2017-04-26

Sports Law written by Mark James and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-26 with Law categories.


This textbook provides a comprehensive overview of the ways in which the law has impacted on how sport is played, administered and consumed. The author writes in a clear and engaging manner, tracing the origins and sources of this rapidly evolving subject and drawing examples from a wide range of professional and amateur sports to illustrate the important current debates and topics of interest. The book covers a wide-range of topics from participant and non-participant liability, fighting sports and their legality, and liability for stadium safety and disasters. The final section of the book takes in the very latest developments in mass-event sport and the growing but fundamental area of sports commercialisation. New to this Edition: - Fully updated and includes analyses of the Pechstein and Sharapova decisions - Includes details on the state aid rulings on financial support for Spanish and Dutch football clubs - The author includes a review of the Rio 2016 Olympics



Advances In Computer Entertainment


Advances In Computer Entertainment
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Author : Anton Nijholt
language : en
Publisher: Springer
Release Date : 2012-10-12

Advances In Computer Entertainment written by Anton Nijholt and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-12 with Computers categories.


This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.



Mhealth And Human Centered Design Towards Enhanced Health Care And Well Being


Mhealth And Human Centered Design Towards Enhanced Health Care And Well Being
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Author : Sofia Scataglini
language : en
Publisher: Springer Nature
Release Date : 2023-07-18

Mhealth And Human Centered Design Towards Enhanced Health Care And Well Being written by Sofia Scataglini and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-18 with Technology & Engineering categories.


The book examines the current state of mHealth and Human-Centered Design (HCD) initiatives toward health, care, and well-being. The present surge in interest in improving people's quality of life is creating new prospects for the development of innovative design solutions aimed at enhancing living conditions. The combination of emerging user needs and opportunities provided by recent innovative mHealth technologies enables research institutions, stakeholders, and academia to design new solutions to promote well-being, health, and care, thereby improving the quality of life of people of all ages. The book analyzes and discusses the most innovative services, products, and systems in the healthcare field. This strategy is in line with the concept of ambient assisted living or enhanced living environment, which focuses on the comfort and health of specific categories of users. This book covers several topics highlighting the importance of involving end-users in the design of innovative solutions in digital health care, and design considerations of mobile healthcare applications. Furthermore, the covered topics are described in their current applications in relevant fields focusing on the design of smart solutions, such as biomonitoring systems, activity recognition tools, smart living environments, physical autonomy, and virtual assistance. This editorial project is addressed to academics, designers, engineers, and practitioners in health care who want to promote cooperation between academia, stakeholders, and research institutions.



Racing And Collecting Slot Cars


Racing And Collecting Slot Cars
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Author : Robert H. Schleicher
language : en
Publisher:
Release Date :

Racing And Collecting Slot Cars written by Robert H. Schleicher and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with Slot cars categories.


Covers slot racing cars and tracks, how to duplicate real race tracks in scale, troubleshooting and performing maintenance on slot cars, racing terms, and how to organize a race event.