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Film User


Film User
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Film In User Analysis


Film In User Analysis
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Author : Project for Public Spaces, Inc
language : en
Publisher:
Release Date : 1981

Film In User Analysis written by Project for Public Spaces, Inc and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with Cinematography categories.




Film User


Film User
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Author :
language : en
Publisher:
Release Date : 1961

Film User written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1961 with Motion pictures in education categories.




Film User Year Book


Film User Year Book
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Author :
language : en
Publisher:
Release Date : 1950

Film User Year Book written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1950 with categories.




The Film User S Handbook


The Film User S Handbook
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Author : George Rehrauer
language : en
Publisher: New York : Bowker
Release Date : 1975

The Film User S Handbook written by George Rehrauer and has been published by New York : Bowker this book supported file pdf, txt, epub, kindle and other format this book has been release on 1975 with Audio-visual materials categories.




Ideas On Film


Ideas On Film
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Author : Cecile Starr
language : en
Publisher: New York : Funk & Wagnalls
Release Date : 1951

Ideas On Film written by Cecile Starr and has been published by New York : Funk & Wagnalls this book supported file pdf, txt, epub, kindle and other format this book has been release on 1951 with Documentary films categories.




What Every Engineer Should Know About Data Driven Analytics


What Every Engineer Should Know About Data Driven Analytics
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Author : Satish Mahadevan Srinivasan
language : en
Publisher: CRC Press
Release Date : 2023-04-13

What Every Engineer Should Know About Data Driven Analytics written by Satish Mahadevan Srinivasan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-13 with Computers categories.


What Every Engineer Should Know About Data-Driven Analytics provides a comprehensive introduction to the theoretical concepts and approaches of machine learning that are used in predictive data analytics. By introducing the theory and by providing practical applications, this text can be understood by every engineering discipline. It offers a detailed and focused treatment of the important machine learning approaches and concepts that can be exploited to build models to enable decision making in different domains. Utilizes practical examples from different disciplines and sectors within engineering and other related technical areas to demonstrate how to go from data, to insight, and to decision making Introduces various approaches to build models that exploits different algorithms Discusses predictive models that can be built through machine learning and used to mine patterns from large datasets Explores the augmentation of technical and mathematical materials with explanatory worked examples Includes a glossary, self-assessments, and worked-out practice exercises Written to be accessible to non-experts in the subject, this comprehensive introductory text is suitable for students, professionals, and researchers in engineering and data science.



Persuasive Genres


Persuasive Genres
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Author : Sujata S. Kathpalia
language : en
Publisher: Routledge
Release Date : 2021-09-30

Persuasive Genres written by Sujata S. Kathpalia and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-30 with Language Arts & Disciplines categories.


This book provides an analysis of persuasive genres in the domain of media, ranging from traditional to new media genres on the internet. Kathpalia provides a layered analysis of a family of persuasive genres at the functional, semantic, and linguistic levels and a reconceptualization of genres as empowering rather than constraining, enabling rather than binding, and dynamic rather than static. The book leads readers to an understanding of genre that accounts for the way we interpret, respond to, and create genres in different settings whilst shedding light on how genres change and how they evolve into new and unique forms to meet the ever-changing needs of society. This book would be of interest to those studying or researching the topic of genres, and those interested in reconceptualizing the way in which we interpret and understand genres from linguistic and discourse perspectives.



Film In The Post Media Age


Film In The Post Media Age
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Author : Ágnes Pethő
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2012-03-15

Film In The Post Media Age written by Ágnes Pethő and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-15 with Performing Arts categories.


Ever since the centenary of cinema there have been intense discussions in the field of film studies about the imminent demise of the cinematic medium, endless articles championing the spirit of genuine cinephilia have proclaimed the death of classical cinema and mourned the end of an era, while new currents in media studies introduced such buzzwords into the discussions as “remediation” (Bolter and Grusin), “media convergence” (Jenkins), “post-media aesthetics” (Manovich) or “the virtual life of film” (Rodowick). By the turn of the millennium, the whole “ecosystem” of media had been radically altered through processes of hybridization and media convergence. Some theorists even claim that now that the term “medium” has triumphed in the discussions around contemporary art and culture, the actual media have already deceased, as digitized imagery absorbs all media. Moving images have entered the art galleries and new forms of inter-art relationships have been forged. They have also moved into the streets and our everyday life as a domesticated medium at everybody’s reach, into new private and public environments (and into a fusion of both via the Internet). Consequently, should we speak of an all pervasive “cinematic experience” instead of a cinematic medium? What really happens to film once its traditional medium has shape shifted into various digital forms and once its traditional locations, institutions and usages have been uprooted? What do these re-locations and re-configurations really entail? What are the most important new genres in post-media moving pictures? Is it the web video, is it 3D cinema, is it the computer game that operates with moving image narratives, is it the new “vernacular” database, the DVD, or the good old television adjusted to all these new forms? How does theatrical cinema itself adapt to or reflect on these new image forms and technologies? How can we interpret the convergence of older cinematic forms with an emerging digital aesthetics traceable in typical post-media “hosts” of moving images? These are only some of the major questions that the theoretical investigation and in-depth analyses in this volume try to answer in an attempt at exploring not the disappearance of cinema but the blooming post-media life of film.



Design User Experience And Usability Theories Methods And Tools For Designing The User Experience


Design User Experience And Usability Theories Methods And Tools For Designing The User Experience
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Author : Aaron Marcus
language : en
Publisher: Springer
Release Date : 2014-05-16

Design User Experience And Usability Theories Methods And Tools For Designing The User Experience written by Aaron Marcus and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-16 with Computers categories.


The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 66 papers included in this volume are organized in topical sections on design theories, methods and tools; user experience evaluation; heuristic evaluation; media and design; design and creativity.



User Interface Design For Mere Mortals


User Interface Design For Mere Mortals
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Author : Eric Butow
language : en
Publisher: Pearson Education
Release Date : 2007-05-09

User Interface Design For Mere Mortals written by Eric Butow and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-09 with Business & Economics categories.


User Interface Design for Mere Mortals takes the mystery out of designing effective interfaces for both desktop and web applications. It is recommended reading for anyone who wants to provide users of their software with interfaces that are intuitive and easy-to-use. The key to any successful application lies in providing an interface users not only enjoy interacting with but which also saves time, eliminates frustration, and gets the job done with a minimum of effort. Readers will discover the secrets of good interface design by learning how users behave and the expectations that users have of different types of interfaces. Anyone who reads User Interface Design for Mere Mortals will benefit from • Gaining an appreciation of the differences in the “look and feel” of interfaces for a variety of systems and platforms • Learning how to go about designing and creating the most appropriate interface for the application or website being developed • Becoming familiar with all the different components that make up an interface and the important role that each of those components plays in communicating with users • Understanding the business benefits that flow from good interface design such as significantly reduced support costs • Gaining invaluable insights into how users behave, including the seven stages of human interaction with computers • Working through case study based, in-depth analysis of each of the stages involved in designing a user interface • Acquiring practical knowledge about the similarities and differences between designing websites and traditional desktop applications • Learning how to define, conduct, and analyze usability testing Through the use of the proven For Mere Mortals format, User Interface Design for Mere Mortals succeeds in parting the veil of mystery surrounding effective user interface design. Whatever your background, the For Mere Mortals format makes the information easily accessible and usable. Contents Preface Introduction CHAPTER 1 Brief Histories CHAPTER 2 Concepts and Issues CHAPTER 3 Making the Business Case CHAPTER 4 Good Design CHAPTER 5 How User Behave CHAPTER 6 Analyzing Your Users CHAPTER 7 Designing a User Interface CHAPTER 8 Designing a Web Site CHAPTER 9 Usability APPENDIX A Answers to Review Questions APPENDIX B Recommended Reading Glossary References Index