First Person Shooter Videogames


First Person Shooter Videogames
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Guns Grenades And Grunts


Guns Grenades And Grunts
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Author : Gerald A. Voorhees
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2012-11-02

Guns Grenades And Grunts written by Gerald A. Voorhees and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-02 with Social Science categories.


Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.



First Person Shooter Videogames


First Person Shooter Videogames
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Author : Alberto Oya
language : en
Publisher: BRILL
Release Date : 2023-12-18

First Person Shooter Videogames written by Alberto Oya and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-18 with Social Science categories.


This book offers a comprehensive and accessible characterisation of the first-person shooter videogame genre. After providing an overview of the history of the first-person shooter videogame genre, Alberto Oya comments on the various defining peculiarities of this genre, namely the first-person perspective, the shooting gaming mechanics, the heroic in-game narrative or background story, and multiplayer gaming. Oya also argues that educators can use first-person shooter videogames to encourage their students to reflect on historical and philosophical issues.



Guns Grenades And Grunts


Guns Grenades And Grunts
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Author : Gerald A. Voorhees
language : en
Publisher:
Release Date : 2012

Guns Grenades And Grunts written by Gerald A. Voorhees and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Video games categories.


Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary socia.



Writing For Video Game Genres


Writing For Video Game Genres
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Author : Wendy Despain
language : en
Publisher: CRC Press
Release Date : 2009-02-26

Writing For Video Game Genres written by Wendy Despain and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-02-26 with Computers categories.


This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R



Fundamentals Of Shooter Game Design


Fundamentals Of Shooter Game Design
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Author : Ernest W. Adams
language : en
Publisher: Pearson Education
Release Date : 2014

Fundamentals Of Shooter Game Design written by Ernest W. Adams and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computer games categories.




First Person Shooter


First Person Shooter
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Author : Paul Rigel Jenkins
language : en
Publisher:
Release Date : 2010

First Person Shooter written by Paul Rigel Jenkins and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Drama categories.


A funny and foreboding play about what happens when gaming and military technology collide.



A Tactical Survival Guide For Online Shooting Games


A Tactical Survival Guide For Online Shooting Games
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Author : Andrew Shepperson
language : en
Publisher: Austin Macauley
Release Date : 2019-01-31

A Tactical Survival Guide For Online Shooting Games written by Andrew Shepperson and has been published by Austin Macauley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-31 with Computers categories.


This book has been written as a guide to help anyone struggling with online multiplayer First-Person Shooter (FPS) games or even if you just want to sharpen up your existing skills. By reading through the strategies, you should easily improve your game, and become a more formidable opponent. This book covers any potential problems you may encounter during FPS online play and incorporates generic techniques that you will be able to use in all FPS games regardless of their origin, timescale, control system or platform. The things that remain the same in all FPS are the basic tactics and techniques that are employed by some of the worlds best online gamers and some of the world's most formidable military powers. These are the superior tactics that you will be able to utilise in any FPS game you play and will keep you one step ahead of any player.



Building An Fps Game With Unity


Building An Fps Game With Unity
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-10-30

Building An Fps Game With Unity written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-30 with Computers categories.


Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly Create both interior and exterior environments A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who This Book Is For This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace. What You Will Learn Use UFPS to build custom weapons with custom meshes and behaviors Explore level design as you prototype levels, making use of Prototype to build levels out quickly Build environments that are realistic as possible while keeping peak performance and repetitiveness down Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI Discover how to create unique objects such as exploding barrels and objects you can interact with Create a custom GUI to help your game stand out from the crowd Package your game for release, create an installer, and get your game out into the world In Detail Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package. Style and approach An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable material. Concepts in Unity and C# are explained as they are used and for the more inquisitive, there are more details on the concepts used with additional external resources to learn from.



The Minds Behind Shooter Games


The Minds Behind Shooter Games
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Author : Patrick Hickey, Jr.
language : en
Publisher: McFarland
Release Date : 2021-03-15

The Minds Behind Shooter Games written by Patrick Hickey, Jr. and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-15 with Games & Activities categories.


Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.



Writing For Video Game Genres


Writing For Video Game Genres
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Author : Wendy Despain
language : en
Publisher: CRC Press
Release Date : 2009-02-26

Writing For Video Game Genres written by Wendy Despain and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-02-26 with Computers categories.


This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R