[PDF] First Step Mastering Blender 3d - eBooks Review

First Step Mastering Blender 3d


First Step Mastering Blender 3d
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First Step Mastering Blender 3d


First Step Mastering Blender 3d
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Author : Hendi Hendratman
language : en
Publisher: Videa
Release Date :

First Step Mastering Blender 3d written by Hendi Hendratman and has been published by Videa this book supported file pdf, txt, epub, kindle and other format this book has been release on with Technology & Engineering categories.


Those of you who are involved in the world of graphic design certainly need tools/software such as CorelDraw, Adobe Photoshop, Adobe Illustrator, Affinity Designer, and more. Your artistic work will be much more captivating with the addition of three-dimensional elements. Although the aforementioned software has 3D features, they are not as flexible and comprehensive as Blender software. Therefore, the author took the initiative to create this Blender book as a gateway to enter the three-dimensional world, which will satisfy your creative ideas. Without delving into too much theory, the cases in this book will broaden your perspective and provide enlightenment in mastering the seemingly complex 3D software. Moreover, it includes examples of creating camera animations to turn your images into ready-to-upload YouTube videos! Contents: Chapter 1: Purpose and Objectives Chapter 2 : Setting Views Chapter 3 : Object Transformation Chapter 4 : Modeling Chapter 5: Material Chapter 6: Lighting Chapter 7 : Effect Chapter 8 : HDR Background Chapter 9: Camera View Chapter 10: Render Chapter 11. Animation Video This book is suitable for you who are activists of Graphic Design, Architecture, Interior, Products, Automotive and even gamers. Links to learning materials (*.jpg, *.png, *.hdr) are listed on the last page of this book.



Mastering Blender


Mastering Blender
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Author : Tony Mullen
language : en
Publisher: John Wiley & Sons
Release Date : 2012-11-07

Mastering Blender written by Tony Mullen and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-07 with Computers categories.


New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine Brings you up to speed on Blender's new camera tracking tools and new renderer Showcases techniques used in real-world 3D animation and visual effects Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.



Mastering Blender


Mastering Blender
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Author : Guillaume Lessard
language : en
Publisher: iD01t Productions
Release Date : 2024-12-22

Mastering Blender written by Guillaume Lessard and has been published by iD01t Productions this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-22 with Technology & Engineering categories.


Bite by Bite: The Rise of Fast Food in America Explore the rich, flavorful history of a culinary revolution with Bite by Bite: The Rise of Fast Food in America. Guillaume Lessard takes you on an eye-opening journey through the origins, evolution, and global impact of fast food, uncovering the fascinating story behind the industry that shaped modern dining. Discover: The Roots of Convenience: From the Automat to White Castle, see how America’s need for quick, affordable meals sparked a global phenomenon. Golden Arches and Beyond: Uncover the rise of iconic brands like McDonald's, KFC, and Burger King, and their influence on culture and consumerism. The Drive-Thru Revolution: Learn how car culture transformed the way we eat on the go. Cultural and Global Impacts: Witness how fast food shaped music, movies, and media, while becoming an international symbol of modernity. Health, Controversy, and Innovation: Delve into the industry’s challenges, from health criticisms to groundbreaking sustainability trends. Packed with captivating insights, this book serves up the ultimate look at how fast food conquered the world, one meal at a time. Whether you’re a history enthusiast, foodie, or curious reader, Bite by Bite is a must-read for anyone hungry for the story behind America’s most iconic industry. Grab your copy today and savor the incredible history of fast food!



Blender The Art Of 3d Animation


Blender The Art Of 3d Animation
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date :

Blender The Art Of 3d Animation written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on with Technology & Engineering categories.


Immerse yourself in the captivating world of 3D animation with Blender, the powerful and versatile open-source software that has revolutionized the industry. This comprehensive guidebook unlocks the secrets of Blender, empowering you to create stunning 3D models, bring your creations to life with animation, illuminate your scenes with realistic lighting, and render captivating images and videos. Whether you're a complete beginner or an experienced professional, Blender: The Art of 3D Animation provides a thorough and accessible introduction to the software's capabilities. With clear and concise explanations, step-by-step tutorials, and insightful tips from experienced professionals, this book is your ultimate companion on the path to mastering Blender. Explore the intricacies of Blender's interface, learn how to create stunning 3D models using a variety of techniques, including polygon modeling, sculpting, and UV unwrapping. Discover the art of rigging and animation, and bring your characters and objects to life with fluid and realistic movements. Delve into the world of lighting and rendering, and learn how to create realistic and atmospheric scenes. Unlock the advanced capabilities of Blender, including physics simulations, game development, scripting, and troubleshooting. Whether you aspire to create breathtaking animations, develop engaging games, or simply delve into the fascinating world of 3D art, Blender: The Art of 3D Animation will equip you with the knowledge and skills you need to turn your creative visions into reality. Join the vibrant community of Blender artists and enthusiasts, and embark on an exciting journey of discovery. With Blender: The Art of 3D Animation as your guide, you'll unlock the endless possibilities of 3D animation and unleash your creativity. If you like this book, write a review!



Mastering 3d Printing Software


Mastering 3d Printing Software
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Author : Barrett Williams
language : en
Publisher: Barrett Williams
Release Date : 2025-01-18

Mastering 3d Printing Software written by Barrett Williams and has been published by Barrett Williams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-18 with Computers categories.


Unlock the limitless potential of your creativity with "Mastering 3D Printing Software," the ultimate guide for enthusiasts and professionals alike. This comprehensive eBook unveils the intricate world of 3D design, offering a step-by-step journey from foundational concepts to advanced techniques designed to elevate your projects to new heights. Begin your exploration with an insightful introduction to the evolution of 3D printing and a detailed analysis of the current software landscape. Discover how to select the perfect software that aligns with your specific needs and ambitions. As you delve deeper, you'll become adept at navigating user interfaces, customizing workspaces, and utilizing essential keyboard shortcuts that streamline your workflow. Build a solid foundation in 3D modeling by learning to create basic geometric shapes, understand meshes, and apply materials and textures. Progress to precision designing, mastering techniques like using grids, aligning objects, and conducting Boolean operations. For those looking to push boundaries, venture into advanced modeling features, exploring complex curves and sculpting organic forms with ease. Elevate your 3D models with texturing and shading, learning to apply realistic textures through comprehensive UV mapping. Master lighting and rendering, gaining the skills to set up scene lighting and employ post-processing techniques that enhance your visual output. Explore animation basics, bringing your creations to life with keyframes and dynamic object animations. Prepare your designs for printing with practical advice on exporting models and ensuring perfect print readiness. Uncover software-specific tips for popular tools like Blender and Tinkercad, alongside strategies for troubleshooting common issues you may encounter. Challenge your newfound skills with beginner and intermediate projects, each crafted to solidify your understanding while stoking your creativity. Finally, explore the future of 3D printing, from emerging technologies to the transformative role of AI. Embark on this transformational journey and revolutionize your approach to 3D design and printing. Whether you're a beginner starting with simple projects or an expert seeking advanced insights, "Mastering 3D Printing Software" is your gateway to the future of design innovation.



Learning Blender


Learning Blender
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Author : Oliver Villar
language : en
Publisher: Addison-Wesley Professional
Release Date : 2017-04-07

Learning Blender written by Oliver Villar and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-07 with Computers categories.


This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.



Beginning Blender


Beginning Blender
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Author : Lance Flavell
language : en
Publisher: Apress
Release Date : 2011-08-27

Beginning Blender written by Lance Flavell and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-27 with Computers categories.


A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.



3d Pixels Pro Mastering 3d Graphics With Pixels


3d Pixels Pro Mastering 3d Graphics With Pixels
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-04-11

3d Pixels Pro Mastering 3d Graphics With Pixels written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-11 with Technology & Engineering categories.


Pixels3D Pro: Mastering 3D Graphics with Pixels is the definitive guide to unlocking the full potential of Pixels3D, the powerful 3D graphics software used by professionals in animation, game design, multimedia, web development, and graphic arts. This comprehensive book takes you on a journey from the basics of the Pixels3D interface to advanced modeling, animation, lighting, and rendering techniques. With clear and concise instructions, step-by-step tutorials, and expert insights, Pixels3D Pro empowers you to create stunning 3D models, animations, and interactive experiences that captivate and inspire. Discover the art of sculpting and shaping 3D forms, transforming simple primitives into intricate models with the help of deformers, Boolean operations, and sculpting techniques. Bring your creations to life with animation, mastering the art of keyframing and interpolation to create smooth, fluid motion. Explore inverse kinematics for natural character animation, and delve into physics and dynamics to simulate realistic movement. Harness the power of lighting and rendering to create scenes that are both visually striking and realistic. Learn how to assign materials and textures to bring life to your models, and explore the nuances of lighting, understanding how it sets the mood and emphasizes details. Discover the power of shaders, adding visual effects and realism to your scenes. With Pixels3D Pro, you'll master advanced modeling techniques such as polygonal modeling, subdivision surfaces, NURBS modeling, and procedural modeling. Delve into advanced animation techniques, bringing life to characters, simulating dynamic effects, and creating intricate rigs for precise control. Explore advanced lighting and rendering techniques to achieve photorealistic results, harnessing the power of HDRI lighting, radiosity, global illumination, ray tracing, and post-processing. Discover the secrets of optimizing performance, troubleshooting common issues, and customizing Pixels3D with plugins and scripting. Join the vibrant Pixels3D community, where you'll find support, inspiration, and opportunities for collaboration. Whether you're a seasoned professional or just starting your journey into the world of 3D graphics, Pixels3D Pro: Mastering 3D Graphics with Pixels is your ultimate guide to mastering this powerful software. With this book by your side, you'll have the knowledge and skills to create captivating and impactful 3D experiences that leave a lasting impression. If you like this book, write a review on google books!



Introducing Character Animation With Blender


Introducing Character Animation With Blender
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Author : Tony Mullen
language : en
Publisher: John Wiley & Sons
Release Date : 2011-06-09

Introducing Character Animation With Blender written by Tony Mullen and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-09 with Computers categories.


Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



Mastering Andengine Game Development


Mastering Andengine Game Development
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Author : Maya Posch
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-09-28

Mastering Andengine Game Development written by Maya Posch and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-28 with Computers categories.


Move beyond basic games and explore the limits of AndEngine About This Book Extend the basic AndEngine features without modifying any of AndEngine's code Understand advanced technologies and gain the skills to create the ultimate games in AndEngine Theory supported with practical examples to stimulate your imagination and creativity Who This Book Is For This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book. What You Will Learn Extend AndEngine to use and render 3D models Integrate and use various physics engines with AndEngine Advanced animations and their implementation in AndEngine Lighting theory and its application for both 2D and 3D objects Using skeletal animation with AndEngine Use GLSL shaders with AndEngine for effects and anti-aliasing Add sounds and effects to AndEngine using both basic and 3D audio libraries Efficient network implementations with AndEngine for multi-players In Detail AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development. Style and approach This book takes an in-depth tour of the many aspects of Android game development with the use of AndEngine. Each topic is covered extensively to act both as a practical guide as well as a reference.